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DeadlyAztec11
Ostrakon Agency Gallente Federation
4637
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Posted - 2014.03.16 00:18:00 -
[1] - Quote
We can throw out any shield mods and that narrows down our options. Myofibril stimulants are Minmatar and are not useful on slow, armored Gallante suits. In 1.8 damage mods are going to be useless on anything that isn't a Forge Gun, Proto HMG or Laser Rifle.
Our only option is Precision Enhacers, and based off the role of the Caldari Scout it is safe to assume they're of Caldari origin. Now Precision Enhacers need a couple of things to be effective: A scout suit (preferably a Caldari or Gallante one), and at least one range amplifier.
Precision Enhancers are good for Gallante scouts but in all honesty they are useless on any other suits. The Gallante Heavy will almost always need to have multiple complex range amplifiers and precision mods to be even mildly good at detecting anything further than six feet. Any other suit will fair better with an Active Scanner.
So the question stands,
Which high mods should Gallante suits run?
Taco Cat backwards is still Taco Cat
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NotWhoYou ThinkEyeAm
Expert Intervention Caldari State
82
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Posted - 2014.03.16 00:27:00 -
[2] - Quote
Isn't it "Gallente"?
45 player match
I'm obviously not who you think I am
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DozersMouse XIII
Ultramarine Corp
162
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Posted - 2014.03.16 00:32:00 -
[3] - Quote
DeadlyAztec11 wrote:We can throw out any shield mods and that narrows down our options. Myofibril stimulants are Minmatar and are not useful on slow, armored Gallante suits. In 1.8 damage mods are going to be useless on anything that isn't a Forge Gun, Proto HMG or Laser Rifle.
Our only option is Precision Enhacers, and based off the role of the Caldari Scout it is safe to assume they're of Caldari origin. Now Precision Enhacers need a couple of things to be effective: A scout suit (preferably a Caldari or Gallante one), and at least one range amplifier.
Precision Enhancers are good for Gallante scouts but in all honesty they are useless on any other suits. The Gallante Heavy will almost always need to have multiple complex range amplifiers and precision mods to be even mildly good at detecting anything further than six feet. Any other suit will fair better with an Active Scanner.
So the question stands,
Which high mods should Gallante suits run? logis got a nice buff to precision and range in 1.8
base stats are 15m radius and 45db precision
so range amps and precision amps will be useful to logis pretty soon
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4638
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Posted - 2014.03.16 00:33:00 -
[4] - Quote
NotWhoYou ThinkEyeAm wrote:Isn't it "Gallente"? Not the way I say it!
Taco Cat backwards is still Taco Cat
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4638
|
Posted - 2014.03.16 00:37:00 -
[5] - Quote
DozersMouse XIII wrote: logis got a nice buff to precision and range in 1.8
base stats are 15m radius and 45db precision
so range amps and precision amps will be useful to logis pretty soon
Yeah but the Logi will already get a bonus to Active scanners and scanners make these mods obsolete.
Though I guess at least the Logi will be able to use them even if they're redundant. What about the Gallante Assault and Gallante Sentinel.
Taco Cat backwards is still Taco Cat
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Vordred Knight
Ishuk-Raata Enforcement Directive
39
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Posted - 2014.03.16 00:38:00 -
[6] - Quote
well if you run the almighty chicken suit you will be untouchable
HE'S GONNA GET YA AHAHAHAHAHA!!!
For FREEDOM!!!!!!
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Roy Ventus
Axis of Chaos
1367
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Posted - 2014.03.16 00:46:00 -
[7] - Quote
Well there's always been a lack of high-mods. I once made a post with idea for high-mods that were actually unique...
Module Ideas
I particularly like the High Powered Armor Repair. While you'll be losing your shields you can effectively rep tank with the Gallente(which is a play style I particularly prefer).
The Rate of Fire one as well.
Think the stopping power module might be OP...
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4368
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Posted - 2014.03.16 00:48:00 -
[8] - Quote
Damage mods are still damage mods, and shield energizers are pretty useful if you want to buffer tank.
I am your scan error.
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DozersMouse XIII
Ultramarine Corp
162
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Posted - 2014.03.16 00:51:00 -
[9] - Quote
DeadlyAztec11 wrote:DozersMouse XIII wrote: logis got a nice buff to precision and range in 1.8
base stats are 15m radius and 45db precision
so range amps and precision amps will be useful to logis pretty soon
Yeah but the Logi will already get a bonus to Active scanners and scanners make these mods obsolete. Though I guess at least the Logi will be able to use them even if they're redundant. What about the Gallante Assault and Gallante Sentinel. if I was a logi I would use them
reason being if I have my rep tool on a heavy I can use my passive scans to call out approaching threats without having to stop reps and pull out a scanner leaving us both with our pants down
I actually run precisions on all my gallente suits I play scout and lately ive been liquidating my inventory of suits I wont be using in 1.8 precisions are useful on assaults and logis regardlessof what everyone says of thinks
most people stack damage/shields/armor on their assaults and logi's I run my adv assault with a rep, a damp, a range, a precision, and a damage mod I run my standard the same way minus the damage mod
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Arx Ardashir
Imperium Aeternum
674
|
Posted - 2014.03.16 01:15:00 -
[10] - Quote
Dust high slots are analagous to midslots in eve. So in that vein:
Reactor Battery (Orange Potions): Gives a set amount of stamina. 150/225/300.
"Extra Pockets" (no good name thought up): Gives you either +1 grenade, +20% ammo (one clip), or 1 extra piece of equipment (type specific). Those are all "or" btw. And ammo could be broken into light, heavy, and sidearm variants (or combined for more utility).
Deflection Field: Stops 1 attack from going through every x seconds. Could either save your life from a sniper's bullet or be wasted on a single AR round.
Now is the winter of our non-content.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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SgtDoughnut
DUST University Ivy League
479
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Posted - 2014.03.16 02:03:00 -
[11] - Quote
Arx Ardashir wrote:Dust high slots are analagous to midslots in eve. So in that vein:
Reactor Battery (Orange Potions): Gives a set amount of stamina. 150/225/300.
"Extra Pockets" (no good name thought up): Gives you either +1 grenade, +20% ammo (one clip), or 1 extra piece of equipment (type specific). Those are all "or" btw. And ammo could be broken into light, heavy, and sidearm variants (or combined for more utility).
Deflection Field: Stops 1 attack from going through every x seconds. Could either save your life from a sniper's bullet or be wasted on a single AR round.
I want a suit with as many pockets as possible :P |
Gavr1Io Pr1nc1p
81
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Posted - 2014.03.16 02:03:00 -
[12] - Quote
Theres these things called "Damage Mods". You might have heard of them
Kills-Archduke Ferdinand
Balance!
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4644
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Posted - 2014.03.16 02:04:00 -
[13] - Quote
Arx Ardashir wrote:Dust high slots are analagous to midslots in eve. So in that vein:
Reactor Battery (Orange Potions): Gives a set amount of stamina. 150/225/300.
"Extra Pockets" (no good name thought up): Gives you either +1 grenade, +20% ammo (one clip), or 1 extra piece of equipment (type specific). Those are all "or" btw. And ammo could be broken into light, heavy, and sidearm variants (or combined for more utility).
Deflection Field: Stops 1 attack from going through every x seconds. Could either save your life from a sniper's bullet or be wasted on a single AR round. Reactor battery is redundant since the Cardiac Regulator already increases stamina. I like the name though, ;)
I support both of your other suggestions.
Taco Cat backwards is still Taco Cat
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Asher Night
Dark Tengu
505
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Posted - 2014.03.16 02:08:00 -
[14] - Quote
DeadlyAztec11 wrote:We can throw out any shield mods and that narrows down our options. Myofibril stimulants are Minmatar and are not useful on slow, armored Gallante suits. In 1.8 damage mods are going to be useless on anything that isn't a Forge Gun, Proto HMG or Laser Rifle.
Our only option is Precision Enhacers, and based off the role of the Caldari Scout it is safe to assume they're of Caldari origin. Now Precision Enhacers need a couple of things to be effective: A scout suit (preferably a Caldari or Gallante one), and at least one range amplifier.
Precision Enhancers are good for Gallante scouts but in all honesty they are useless on any other suits. The Gallante Heavy will almost always need to have multiple complex range amplifiers and precision mods to be even mildly good at detecting anything further than six feet. Any other suit will fair better with an Active Scanner.
So the question stands,
Which high mods should Gallante suits run?
Everything you said was garbage.
Also, about the damage modifiers being useeless - you DO realize that anyone who has a damage modifier will have an immediate advantage over anyone who doesn't and is using the same weapon one on one, right? You can't be this dense.
100% Tactical Scout Corporation
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BL4CKST4R
WarRavens League of Infamy
2077
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Posted - 2014.03.16 02:13:00 -
[15] - Quote
All of the Gallente modules that belong in the highs are in the lows (dampeners) any others are non existant. Equally there are many Models that belong in the highs that are in the lows that are not Gallente.
For the Federation!
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BL4CKST4R
WarRavens League of Infamy
2077
|
Posted - 2014.03.16 02:15:00 -
[16] - Quote
Gavr1Io Pr1nc1p wrote:Theres these things called "Damage Mods". You might have heard of them
Not Gallente and those belong in the Lows.
For the Federation!
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Arx Ardashir
Imperium Aeternum
679
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Posted - 2014.03.16 02:55:00 -
[17] - Quote
DeadlyAztec11 wrote: Reactor battery is redundant since the Cardiac Regulator already increases stamina. I like the name though, ;)
I support both of your other suggestions.
Well the difference was supposed to be a percentage vs a flat amount. They'd give amounts typically higher than you'd get with percentage based mods, but without the regen bonus that Regulators also give.
For example: Cal & Gal assaults have 150 stamina. Minmatar has 175. Amarr has 200.
So with a complex regulator (100% bonus to stamina, 50% regen bonus) those turn into 300, 350, and 400, respectively. We'll say that the complex Reactor Battery gives 250 stamina (my previous numbers are a little high, in hindsight).
So it gives 166% to Cal and Gal assaults, 143% for Minmatar Assaults, and 125% for Amarr assaults. But it doesn't give the regen bonus. Then it's up to the player to decide if the extra pool is worth the longer regen time.
Now is the winter of our non-content.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
|
DeadlyAztec11
Ostrakon Agency Gallente Federation
4644
|
Posted - 2014.03.16 03:06:00 -
[18] - Quote
Asher Night wrote:DeadlyAztec11 wrote:We can throw out any shield mods and that narrows down our options. Myofibril stimulants are Minmatar and are not useful on slow, armored Gallante suits. In 1.8 damage mods are going to be useless on anything that isn't a Forge Gun, Proto HMG or Laser Rifle.
Our only option is Precision Enhacers, and based off the role of the Caldari Scout it is safe to assume they're of Caldari origin. Now Precision Enhacers need a couple of things to be effective: A scout suit (preferably a Caldari or Gallante one), and at least one range amplifier.
Precision Enhancers are good for Gallante scouts but in all honesty they are useless on any other suits. The Gallante Heavy will almost always need to have multiple complex range amplifiers and precision mods to be even mildly good at detecting anything further than six feet. Any other suit will fair better with an Active Scanner.
So the question stands,
Which high mods should Gallante suits run? Everything you said was garbage. Also, about the damage modifiers being useeless - you DO realize that anyone who has a damage modifier will have an immediate advantage over anyone who doesn't and is using the same weapon one on one, right? You can't be this dense. First off you're a jerk/D-bag for insulting a person for holding an opinion. Second, 5% more damage isn't even noticeable.
Seriously, when's the last time you used anything below a Complex Damage mod?
If you do the math, as others have, then you will realize that running shield extenders is mathematically better; two people with the same exact class, except one has a Complex Shield extender and one has a Complex Damage mod, the one with the Shield Extender will win by a very small margin.
So if we do go mathematical about it, then it is better to use a Complex Shield Extender than a Complex Damage mod.
Taco Cat backwards is still Taco Cat
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
802
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Posted - 2014.03.16 03:07:00 -
[19] - Quote
Gelente prefer melee modsin their highs so they can all yell "Hulk SMASH!" as they punch you in the face.
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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gravalicious
On The Brink CRONOS.
100
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Posted - 2014.03.16 03:55:00 -
[20] - Quote
BL4CKST4R wrote:Gavr1Io Pr1nc1p wrote:Theres these things called "Damage Mods". You might have heard of them Not Gallente and those belong in the Lows.
Pretty sure they don't belong in the lows. Have you ever played Dust before posting this? |
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