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Gelhad Thremyr
Quebec United
137
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Posted - 2014.03.15 08:12:00 -
[1] - Quote
Ok here is the deal, what fun is there when this even clearly will give ccp the metrics on how tank spamming is a problem. Even the tankers agree that there is too much tanks since last update. If offensive vehicles would be like orbital strikes there would be a goal to reach in a game like a climax building.
As of now, we have strangely a lot of vehicle spams that cost a tremendous amount of money for not much ISK gain defying all logic for the majority of the player base.
Not only that but having 8 vehicle in ambush On one side cause they are denying the enemy team vehicle reinforcement it boils down to this:
1) do you have an SSD drive, if yes than you are rewarded by spawning faster than other players and call in your tank when no one of the other team as spawned yet when game start. 2)triangulate where enemies are spawning and stay there with 4 other vehicles cleaning the place until game ends.
Most of high sp vehicle users will say i am a total ****** talking about earning vehicle calling but almost all players i talked to fnd its a good idea and reasonable.
Now before you ask, no i am not a tanker of fame but use tanks and assault drop ships and suicide jeeps and run infantry. I have 25 mil spent all over the place not very specialized but very versatile. On the other hand i think it would be a good move game design wise because it would force heavy vehicle users to spend sp not only in the vehicle tree and the other way is also true. So it forces generalisation over ultra specialization. With such a system, i would require no points to call in a lav or normal drop ship for troop transport. Anything for offensive engagement would need a threshold of points.
Frankly right now there is no use for hardeners except being ultra invicible and how its used is simply douche most of the time in dust. There is no denial of objectives its all about wh t csn make me kill things faster thats it. And some players dont care to call in 5 madrugars wort 2.5 milions cause PC has made them uber rich. The current event underlines this.
Thanks in advance for an honnest discussion without too much trolling.
Quebec United CFO
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Gelhad Thremyr
Quebec United
137
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Posted - 2014.03.15 08:17:00 -
[2] - Quote
A militia tank at a cost of 60k is already deadlier than a proto suit, please define where your going with that thought.
Quebec United CFO
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Gelhad Thremyr
Quebec United
137
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Posted - 2014.03.15 16:35:00 -
[3] - Quote
Judging by the lack of response so far, it seems nobody wants to delve on the subject. But I think it should be treated in regards to team efforts, Maybe there could be cost for the basic frame, like a militia tank cost 150 point, adv 300.
I would not count in suits because it goes against the monetization principles behind this game. They will have to fix that with tiers the player choose to play in. There is obviously no other way to shield new players to proto stomps. But maybe it will fade at some point when players have spent a huge amount of cash defending their empire in PC.
So still would like to hear about the idea, is it good or bad ?
Quebec United CFO
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Gelhad Thremyr
Quebec United
138
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Posted - 2014.03.15 17:43:00 -
[4] - Quote
Mmmm not sure here. Imo we should leave dropsuit level to be controlled by game type that player can select, this is highly not transportable to planetary conquest...
Quebec United CFO
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Gelhad Thremyr
Quebec United
138
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Posted - 2014.03.15 18:21:00 -
[5] - Quote
Your right, It is probably in part to players having hoards of ISK that make these spams appear in the first place. But current AV nerf made it so you need either a team effort to put out a single tank or a tank itself. but if there is too much tanks on either side then the game makes it so you cannot really bring new tactics. For example, even the redline doesnt properly shield against 4 tanks killing any vehicles comming in. Of course, we may see changes with the help of the cloaking device, making it possible to get back in the game with passing the enemy lines and dropping uplinks. That is good for strategy. With even that in mind, matches should start when all troops are on the ground, having a special hardware change to your ps3 to make you appear faster is in my opinion easily avoidable. All players should be on the same hardware, then you will see who has real skill. With that in mind I think that taking objectives and turrets to gain war points and then call in tanks is not unreasonable.... it could even be a whole team effort. When the whole team reaches a threshold, tanks can be called in. So each side will have to make strategic decisions before only relying on killing stomping machines...
Quebec United CFO
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Gelhad Thremyr
Quebec United
138
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Posted - 2014.03.15 18:24:00 -
[6] - Quote
For the moment, who calls in the mechanized infantry the fastest in greater number, wins the engagement, no one can argue that after 1.7 has rolled in and even corps in PC where totally removed because its such a game changing mechanic...
Quebec United CFO
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Gelhad Thremyr
Quebec United
138
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Posted - 2014.03.15 18:57:00 -
[7] - Quote
Atiim wrote:safura trotsky wrote:Gelhad Thremyr wrote:A militia tank at a cost of 60k is already deadlier than a proto suit, please define where your going with that thought. define "deadlier" The MLT HAV is stronger than a PRO suit, as it has more eHP, resistance, and speed than a PRO suit.
Exactly ! as it stand, no suit in this game can withstand direct confrontation with a vehicle. This is not bad in itself as it mimics real life a bit. The problem is when those are not really scaled right in terms of ISK value as another did point out as a mechanism of balance.
Now another issue you could raise from the deadlier argument is that for example a LAV has almost as much EHP as a proto heavy. How is it in this game it can roll over the heavy without any form of damage. I know most real life vehicles get wrecked when they run into deers, mooses or otherwise big animals. This has to be fixed also.
Quebec United CFO
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Gelhad Thremyr
Quebec United
138
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Posted - 2014.03.15 19:40:00 -
[8] - Quote
its the fair grievance we all have to face in pub matches, there is nothing stopping people from hoarding 2 million ISK and then putting tanks non stop in an after-noon of play because the game alllows it, same as proto suits. I remember the message from the dev where they said people dont do the math involved in putting out proto suit, but they made that easy with the district locking going on since the last 3 months. So the easy thing to do would be to better square the rules of engagements because there will always be players with more and less ISK. CCP needs to balance this with good game design.
Tu dira salut +á BloodyQC de ma part Nash...
Quebec United CFO
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