Delta 749 wrote:Because in a skirmish match you need to actually take and hold the objectives?
I mean really how is that not obvious, guerrilla tactics fall apart in an objective based game mode and they wont work in ambush due to tank spam
._. You're missing the point here. I'll try bringing in an example and then explaining it even more.
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It's a 4 point map.
We're two minutes in and Alpha, Bravo, and Charlie have been taken while the party is over at Delta as the enemy uses siege tactics(i.e. farming) to pad their KD.
Your squad of three, squad two, decides that "Hey, it's pointless to defend this, it's being used to farm. We still have time to change this game around."
Squad two suicide and you all reemerge at the friendly spawn point. They leave in a group and go around the commotion over at Delta, giving themselves enough space to effectively avoid being spotted.
Eventually they make it towards Alpha which is the second furthest point from Delta. Quickly scanning the area, your squad finds out that it's clear of hostiles. Without hesitation, you guys hack the objective. You begin to talk as the objective is contested over.
"We should sit here and defend," one of your squadmate says. Your other squadmate speaks up, "No. We need to at least take Charlie and then push to Bravo."
You all agree under the pressure that the enemy realizes that Alpha has been hacked and will be mobilizing to the area pronto. Two of your squadmates go to Charlie while they leave you with Bravo.
You're almost to Bravo and you realize that Charlie's been hacked by your squadmates. You throw down some uplinks and proceed to sneak into Bravo. You realize that Bravo's crawling with red and begin questioning your actions until you see that Delta's blinking in your TacNet UI.
You started up a chance to win but now you gotta take it on home. Your teammates can take advantage and spawn in at the newly hacked objectives and help you or maybe you'll have to do it with only your squad.
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It's not about running around and just hacking for the sake of hacking. It's about trying to spread their team, trying to slow down MCC destruction, trying to gain some footing, and a lot more. If the enemy team can't keep up with you, your chances of winning will go on up.
I've seen this tactic work wonders from both sides. Being both the "rebel" and the "imperialist." It actually pisses me off at times because it seems like even though when we always win our direct conflicts, they seem to be one step ahead of us taking another point.