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GREEN DEATH21
Subsonic Synthesis RISE of LEGION
15
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Posted - 2014.03.14 03:11:00 -
[1] - Quote
Hey Mercs! For you who don't know me...meh whatever you wouldn't know me anyway. (;
So, yeah, Vehicles...a.k.a An Unbalanced Cluster F*** overall. Don't get me wrong, there is some balance out there somewhere...just has to be found...But enough jibber jabber, time to get serious.
As an AV user, ADS user, Fgner, Rail tanker, etc. I can see all the imbalances. The complaints I see on the forums the most, has to be about the Rail tanks. They are indeed, in my own opinion, overpowered. They can cover what? 500+ meters out? And can dead some serious damage in 2 seconds, you have to either be delusional, or just ignorant to say they are not overpowered. I really have no idea how to fix them, some have suggested increasing spool time, or even lowering the range by a large margin, but it is really CCP's decision.
AV time! Swarms, they are not necessarily UP, they do pack a punch if you have 2-3 people swarming at the same time, but in all seriousness, when I am in my HAV, or ADS, and I just shrug off Prototype swarms, and that is just pathetic. They indeed, do need a damage buff in the future, but the thing that kills me, is not the damage the weapon does, it's more of the knock-back the missiles cause. I can't stress enough how annoying the knock-back is. I can sit and soak in Prototype swarm damage, but my ship can not handle the knock-back of militia swarms? That seems a wee bit silly doesn't it?
Forgeies! Personally, I think forge guns are in a good place, balanced, and effective. It takes "skill" to use the forge gun, and even the militia forge gun is useful in situations where you need a little more firepower to deal with a tank.
Overall! (; So Overall, there are several imbalances such as swarms, rail tanks, maybe even tanks in general are good, but several is just too much. But this game is still young (Maybe not that young but you get my point) and it will be balance...eventually. We just have to keep giving good information, and speak our thoughts without "QQing" and give constructive feedback. Thanks for reading, and good day Dusties! (;
Sincerely, GREEN DEATH21, your friendly Minja. (;
"When you know your enemy well enough to destroy him, in that same instance, is when you love them."
Alts Include; darren razgriz & Clare Razgriz
SUBIS: Scout specialist/ADS Pilot
"Together we stand, Divided we fall"
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Rynoceros
Rise Of Old Dudes
3120
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Posted - 2014.03.14 03:16:00 -
[2] - Quote
TL,DR.
I GÖú Kittens.
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GREEN DEATH21
Subsonic Synthesis RISE of LEGION
16
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Posted - 2014.03.14 03:20:00 -
[3] - Quote
Yeah, when I clicked "Preview" I was like, "Wow, I think I wrote too much..." You can't really explain vehicles without a block of text., unless your Godin...(;
Alts Include; darren razgriz & Clare Razgriz
SUBIS: Scout specialist/ADS Pilot
"Together we stand, Divided we fall"
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CRYPT3C W0LF
Auraxis Special Forces
442
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Posted - 2014.03.14 03:22:00 -
[4] - Quote
I believe AV users just needs to adapt their tactics to the situation at hand. Swarms and AV grenades are Light AV Or Areal denial, meant to take out LAV's and Dropships, with the possibility if used correctly and effectively to take out HAV's. Forge Guns, Remote Explosives and Other tanks are the ultimate counter for tank hunting. My opinion is that Militia Tanks Do need to be either removed, priced adjusted, or efficiency reduced. Rails also present a rather problematic situation, where they deal both High Alpha (DPS) & very Fast while having almost no disadvantage, which needs to be looked at, not to forget the Double hardeners which need to be seriously limited to 1.
Overall I think AV is in a almost perfect state, you just need to learn how to adapt and use various tactics to you're advantage. Adapt or Die
COOKIE MASTER RACE ^__^
Slayer Scout, I feast on you're proto remains (Nom Nom Nom)
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GREEN DEATH21
Subsonic Synthesis RISE of LEGION
16
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Posted - 2014.03.14 03:25:00 -
[5] - Quote
CRYPT3C W0LF wrote:I believe AV users just needs to adapt their tactics to the situation at hand. Swarms and AV grenades are Light AV Or Areal denial, meant to take out LAV's and Dropships, with the possibility if used correctly and effectively to take out HAV's. Forge Guns, Remote Explosives and Other tanks are the ultimate counter for tank hunting. My opinion is that Militia Tanks Do need to be either removed, priced adjusted, or efficiency reduced. Rails also present a rather problematic situation, where they deal both High Alpha (DPS) very Fast while having almost no disadvantage, which needs to be looked at, not to forget the Double hardeners need to be seriously limited to 1. Overall I think AV is in a almost perfect state, you just need to learn how to adapt and use various tactics to you're advantage. Adapt or Die
I understand what you mean, I agree about the rails, and the FG and RE. Militia tanks might be better off removed...maybe until they get them balanced enough.
Alts Include; darren razgriz & Clare Razgriz
SUBIS: Scout specialist/ADS Pilot
"Together we stand, Divided we fall"
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CRYPT3C W0LF
Auraxis Special Forces
443
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Posted - 2014.03.14 03:32:00 -
[6] - Quote
GREEN DEATH21 wrote:CRYPT3C W0LF wrote:I believe AV users just needs to adapt their tactics to the situation at hand. Swarms and AV grenades are Light AV Or Areal denial, meant to take out LAV's and Dropships, with the possibility if used correctly and effectively to take out HAV's. Forge Guns, Remote Explosives and Other tanks are the ultimate counter for tank hunting. My opinion is that Militia Tanks Do need to be either removed, priced adjusted, or efficiency reduced. Rails also present a rather problematic situation, where they deal both High Alpha (DPS) very Fast while having almost no disadvantage, which needs to be looked at, not to forget the Double hardeners need to be seriously limited to 1. Overall I think AV is in a almost perfect state, you just need to learn how to adapt and use various tactics to you're advantage. Adapt or Die I understand what you mean, I agree about the rails, and the FG and RE. Militia tanks might be better off removed...maybe until they get them balanced enough.
Once CCP decides to reintroduce the Tiered Vehicles (Standard, Advanced, Proto) then Milita Hav's could be reintroduced, until then, We will continue to have an "unbalance" between all tanks, and AV alike.
COOKIE MASTER RACE ^__^
Slayer Scout, I feast on you're proto remains (Nom Nom Nom)
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GREEN DEATH21
Subsonic Synthesis RISE of LEGION
17
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Posted - 2014.03.14 03:34:00 -
[7] - Quote
CRYPT3C W0LF wrote:GREEN DEATH21 wrote:CRYPT3C W0LF wrote:I believe AV users just needs to adapt their tactics to the situation at hand. Swarms and AV grenades are Light AV Or Areal denial, meant to take out LAV's and Dropships, with the possibility if used correctly and effectively to take out HAV's. Forge Guns, Remote Explosives and Other tanks are the ultimate counter for tank hunting. My opinion is that Militia Tanks Do need to be either removed, priced adjusted, or efficiency reduced. Rails also present a rather problematic situation, where they deal both High Alpha (DPS) very Fast while having almost no disadvantage, which needs to be looked at, not to forget the Double hardeners need to be seriously limited to 1. Overall I think AV is in a almost perfect state, you just need to learn how to adapt and use various tactics to you're advantage. Adapt or Die I understand what you mean, I agree about the rails, and the FG and RE. Militia tanks might be better off removed...maybe until they get them balanced enough. Once CCP decides to reintroduce the Tiered Vehicles (Standard, Advanced, Proto) then Milita Hav's could be reintroduced, until then, We will continue to have an "unbalance" between all tanks, and AV alike.
Indeed, by the way, did we EVER get to use ADV vehicles? I reckon the only ones were the STD Gunnlogi, the Madrugar, The PRO Enforcers, and Marauders, and didn't we have Black-ops tanks at some point in wither early chromosome or replication?
Alts Include; darren razgriz & Clare Razgriz
SUBIS: Scout specialist/ADS Pilot
"Together we stand, Divided we fall"
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Sir Snugglz
Red Star. EoN.
510
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Posted - 2014.03.14 03:35:00 -
[8] - Quote
Rail tanks are not overpowered! The red line is
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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CRYPT3C W0LF
Auraxis Special Forces
443
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Posted - 2014.03.14 03:36:00 -
[9] - Quote
GREEN DEATH21 wrote:CRYPT3C W0LF wrote:GREEN DEATH21 wrote:CRYPT3C W0LF wrote:I believe AV users just needs to adapt their tactics to the situation at hand. Swarms and AV grenades are Light AV Or Areal denial, meant to take out LAV's and Dropships, with the possibility if used correctly and effectively to take out HAV's. Forge Guns, Remote Explosives and Other tanks are the ultimate counter for tank hunting. My opinion is that Militia Tanks Do need to be either removed, priced adjusted, or efficiency reduced. Rails also present a rather problematic situation, where they deal both High Alpha (DPS) very Fast while having almost no disadvantage, which needs to be looked at, not to forget the Double hardeners need to be seriously limited to 1. Overall I think AV is in a almost perfect state, you just need to learn how to adapt and use various tactics to you're advantage. Adapt or Die I understand what you mean, I agree about the rails, and the FG and RE. Militia tanks might be better off removed...maybe until they get them balanced enough. Once CCP decides to reintroduce the Tiered Vehicles (Standard, Advanced, Proto) then Milita Hav's could be reintroduced, until then, We will continue to have an "unbalance" between all tanks, and AV alike. Indeed, by the way, did we EVER get to use ADV vehicles? I reckon the only ones were the STD Gunnlogi, the Madrugar, The PRO Enforcers, and Marauders, and didn't we have Black-ops tanks at some point in wither early chromosome or replication?
Preuprsising, we had Proto Tanks, which where removed once uprising was launched. Enforcers where always standard frames, and where taken away 1.7 :P
COOKIE MASTER RACE ^__^
Slayer Scout, I feast on you're proto remains (Nom Nom Nom)
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GREEN DEATH21
Subsonic Synthesis RISE of LEGION
17
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Posted - 2014.03.14 03:38:00 -
[10] - Quote
Sir Snugglz wrote:Rail tanks are not overpowered! The red line is
Will the 'redline' is a playing factor, having both High alpha and incredible range is indeed Op..........On second thought, if there is no redline...railtanks would not be an issue. Eureka! We solved the problem! (Although I would love to see CCP pull of a stunt like removing the redline...just for a month...please?)
Alts Include; darren razgriz & Clare Razgriz
SUBIS: Scout specialist/ADS Pilot
"Together we stand, Divided we fall"
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GREEN DEATH21
Subsonic Synthesis RISE of LEGION
17
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Posted - 2014.03.14 03:39:00 -
[11] - Quote
CRYPT3C W0LF wrote:GREEN DEATH21 wrote:CRYPT3C W0LF wrote:GREEN DEATH21 wrote:CRYPT3C W0LF wrote:I believe AV users just needs to adapt their tactics to the situation at hand. Swarms and AV grenades are Light AV Or Areal denial, meant to take out LAV's and Dropships, with the possibility if used correctly and effectively to take out HAV's. Forge Guns, Remote Explosives and Other tanks are the ultimate counter for tank hunting. My opinion is that Militia Tanks Do need to be either removed, priced adjusted, or efficiency reduced. Rails also present a rather problematic situation, where they deal both High Alpha (DPS) very Fast while having almost no disadvantage, which needs to be looked at, not to forget the Double hardeners need to be seriously limited to 1. Overall I think AV is in a almost perfect state, you just need to learn how to adapt and use various tactics to you're advantage. Adapt or Die I understand what you mean, I agree about the rails, and the FG and RE. Militia tanks might be better off removed...maybe until they get them balanced enough. Once CCP decides to reintroduce the Tiered Vehicles (Standard, Advanced, Proto) then Milita Hav's could be reintroduced, until then, We will continue to have an "unbalance" between all tanks, and AV alike. Indeed, by the way, did we EVER get to use ADV vehicles? I reckon the only ones were the STD Gunnlogi, the Madrugar, The PRO Enforcers, and Marauders, and didn't we have Black-ops tanks at some point in wither early chromosome or replication? Preuprsising, we had Proto Tanks, which where removed once uprising was launched. Enforcers where always standard frames, and where taken away 1.7 :P Huh, I always thought enforcers were PRO, guess not. Thanks for the info though! (;
Alts Include; darren razgriz & Clare Razgriz
SUBIS: Scout specialist/ADS Pilot
"Together we stand, Divided we fall"
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Atiim
Living Like Larry Schwag
5699
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Posted - 2014.03.14 13:40:00 -
[12] - Quote
CRYPT3C W0LF wrote:I believe AV users just needs to adapt their tactics to the situation at hand. Swarms and AV grenades are Light AV Or Areal denial, meant to take out LAV's and Dropships, with the possibility if used correctly and effectively to take out HAV's. Forge Guns, Remote Explosives and Other tanks are the ultimate counter for tank hunting. My opinion is that Militia Tanks Do need to be either removed, priced adjusted, or efficiency reduced. Rails also present a rather problematic situation, where they deal both High Alpha (DPS) & very Fast while having almost no disadvantage, which needs to be looked at, not to forget the Double hardeners which need to be seriously limited to 1. Overall I think AV is in a almost perfect state, you just need to learn how to adapt and use various tactics to you're advantage. Adapt or Die Link and quote CCP saying that they are meant for area denial or your entire argument falls apart.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Harpyja
Molon Labe. General Tso's Alliance
1275
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Posted - 2014.03.14 13:47:00 -
[13] - Quote
Here's my view on large railguns.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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