Komodo Jones
Chaotik Serenity
612
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Posted - 2014.03.15 16:05:00 -
[2] - Quote
Harpyja wrote:Komodo Jones wrote:I thought the problem was more it's capability as a long range weapon, I think you should be justly rewarded if you can use it at close range. So then by that logic the RR is fine and doesn't need any nerfs. The problems on the railgun are that it's DPS is a bit too high (1.6 stats would be balanced in 1.7) and it suffers very little in CQC. It seems that CCP just can't come up with creative methods of balancing ranged weapons at CQC, so I guess that they should just simply make damage fall off when you get too close, like the laser rifle. There, now everything's balanced without any creativity involved. DPS on the rail rifle is high because it's rapid fire and high damage, the rail turret is definitely not the same it's a tank cannon, have you tried to gun people down in close quarters? You need to get a direct hit if you want it to be effective, you need to time your shots you can't just spray and pray.
Now if you mean against other vehicles then it's another problem entirely that the railgun is not involved with, and that's the fact that we have a tank mounted large turret that's MEANT to kill infantry, the blaster turret should not be a part of the game, main turrets should not be the equivalent of a giant assault rifle it should be the small turret's primary job to deal with infantry. If the blaster turret were replaced with a different, slower firing and higher damage "tank cannon" style weapon then you can shift some numbers around to rebalance the vehicle vs vehicle combat without being too problematic for the infantry side of it, also it encourages drivers to rely on other players more, as gunners and just infantry support.
The only problem I currently see with the railgun is that it has a ridiculous amount of range and the firing angle, this has lead to the redline railgunners that nearly prevents dropship pilots from functioning as well as give a significant advantage over any vehicle that gets called into the game, and the damage is only high because the tank's ehp is high because of the lines crossing between vehicle and infantry combat.
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