Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
deepfried salad gilliam
Sanguine Knights
503
|
Posted - 2014.03.13 19:18:00 -
[1] - Quote
pleassee can we get plasma cannon turrets
module poll
stuff for alts
|
Dauth Jenkins
Ultramarine Corp
205
|
Posted - 2014.03.13 19:22:00 -
[2] - Quote
Makes sense, each of the two vehicle factions would have 2 turrets. Missiles and rails for caldari, and plasma and blaster for gallente.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
Ollurd Gallente
Proficiency V
16
|
Posted - 2014.03.13 19:27:00 -
[3] - Quote
I think they should replace large blaster tank turrets with something similar to the plasma cannon. When you think about it, every other tank turret is balanced properly(except rail turrets. Decrease the ROF) it's just blasters that are too effective against infantry. I've been thinking this since the plasma cannon was released. It'd solve a lot of problems. |
deepfried salad gilliam
Sanguine Knights
503
|
Posted - 2014.03.13 19:28:00 -
[4] - Quote
Ollurd Gallente wrote:I think they should replace large blaster tank turrets with something similar to the plasma cannon. When you think about it, every other tank turret is balanced properly(except rail turrets. Decrease the ROF) it's just blasters that are too effective against infantry. I've been thinking this since the plasma cannon was released. It'd solve a lot of problems. well i was thinking this in additon to the blaser
module poll
stuff for alts
|
Dauth Jenkins
Ultramarine Corp
206
|
Posted - 2014.03.13 19:29:00 -
[5] - Quote
And then the amarr can have pulse and beam lasers, and minmatar can have cannons (sort of like today's tanks, firing explosive shells) and and rockets, sort of like a large variant of the flaylock, which fires barrages of arcing missiles, again, sort of like today's rockets
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
Oxskull Duncarino
0uter.Heaven
489
|
Posted - 2014.03.13 19:40:00 -
[6] - Quote
Dauth Jenkins wrote:Makes sense, each of the two vehicle factions would have 2 turrets. Missiles and rails for caldari, and plasma and blaster for gallente. Sounds great The arcing path of the plasma ball while slow could be excellent for hitting targets hard to reach with direct fire. |
Chunky Munkey
Amarr Templars Amarr Empire
3452
|
Posted - 2014.03.13 19:41:00 -
[7] - Quote
deepfried salad gilliam wrote:pleassee can we get plasma cannon turrets
Blaster turrets are firing smaller plasma cannon rounds. It's all the same stuff.
No.
|
Dauth Jenkins
Ultramarine Corp
208
|
Posted - 2014.03.13 19:43:00 -
[8] - Quote
Chunky Munkey wrote:deepfried salad gilliam wrote:pleassee can we get plasma cannon turrets Blaster turrets are firing smaller plasma cannon rounds. It's all the same stuff.
They are firing plasma, true,but so does the assault rifle. They are more like an assault rifle than a Plasma Cannon.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8191
|
Posted - 2014.03.13 19:46:00 -
[9] - Quote
deepfried salad gilliam wrote:pleassee can we get plasma cannon turrets
I've been posting in vehicle balance threads for the longest time to replace Blaster Turrets with Large Plasma Projector Turrets.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
Dauth Jenkins
Ultramarine Corp
210
|
Posted - 2014.03.13 19:52:00 -
[10] - Quote
True Adamance wrote:deepfried salad gilliam wrote:pleassee can we get plasma cannon turrets I've been posting in vehicle balance threads for the longest time to replace Blaster Turrets with Large Plasma Projector Turrets.
I don't mind leaving in blasters, just give them some dispersion, and make them less usefully against vehicles, so that if you pull out a tank to kill infantry, you should be at a disadvantage if you come up against any AV vehicle turret. Specialization is what this game is all about.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
|
shaman oga
Nexus Balusa Horizon
1787
|
Posted - 2014.03.13 19:56:00 -
[11] - Quote
Yes please, i would skill again in vehicles with my alt, just to land some lucky shots XD
1.8 it's so secret that nobody know what will be in it, even after patch notes...
#SoloDoloreSuCharlie
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8192
|
Posted - 2014.03.13 19:58:00 -
[12] - Quote
Dauth Jenkins wrote:True Adamance wrote:deepfried salad gilliam wrote:pleassee can we get plasma cannon turrets I've been posting in vehicle balance threads for the longest time to replace Blaster Turrets with Large Plasma Projector Turrets. I don't mind leaving in blasters, just give them some dispersion, and make them less usefully against vehicles, so that if you pull out a tank to kill infantry, you should be at a disadvantage if you come up against any AV vehicle turret. Specialization is what this game is all about.
I am simply of the opinion that the blast facilitates an Anti Infantry power too great for what it is.
A 205 round magazine means I can effectively drop +10 people before having to reload.
Whereas a plasma canon with12-15 rounds per magazine essentially firing 10 blaster rounds in one shot, would facilitate a large vehicle turret that actually functions like a tank turret while retaining its anti infantry role, but simply requiring a little more aim to successfully make kills.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
Harpyja
Molon Labe. General Tso's Alliance
1267
|
Posted - 2014.03.13 20:05:00 -
[13] - Quote
My only problem with a plasma cannon type turret instead of the current blaster turret is that it will replace my missile tank's role as CQC AV. Missiles are finally in a good place, and I don't want that to change again. Besides, missiles are crap for AV even at half their max range because you can't rapid fire (which is the only benefit of using missiles), otherwise the majority of your missiles will miss.
I'll only support a new CQC AV turret if missiles get about 5 degrees per 100-150 meters of passive tracking ability to make hitting vehicles at range feasible.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8192
|
Posted - 2014.03.13 20:12:00 -
[14] - Quote
Harpyja wrote:My only problem with a plasma cannon type turret instead of the current blaster turret is that it will replace my missile tank's role as CQC AV. Missiles are finally in a good place, and I don't want that to change again. Besides, missiles are crap for AV even at half their max range because you can't rapid fire (which is the only benefit of using missiles), otherwise the majority of your missiles will miss.
I'll only support a new CQC AV turret if missiles get about 5 degrees per 100-150 meters of passive tracking ability to make hitting vehicles at range feasible.
Simply because the Plasma turret has CQC capacity does not mean I should or would override the role of another CQC AV turret.
As the Missile Turret is only truly effective vs armour, the Plasma turret would be more balanced against shields and armour. It also could have interesting mechanics like arcing projectiles letting skilled users arc shots.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
Cody Sietz
Bullet Cluster Legacy Rising
2658
|
Posted - 2014.03.13 20:34:00 -
[15] - Quote
Ollurd Gallente wrote:I think they should replace large blaster tank turrets with something similar to the plasma cannon. When you think about it, every other tank turret is balanced properly(except rail turrets. Decrease the ROF) it's just blasters that are too effective against infantry. I've been thinking this since the plasma cannon was released. It'd solve a lot of problems. Rail shouldn't be so good vs infantry. It should be much harder to hit a small dude running around.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Lorhak Gannarsein
Science For Death
2066
|
Posted - 2014.03.13 20:40:00 -
[16] - Quote
Harpyja wrote:My only problem with a plasma cannon type turret instead of the current blaster turret is that it will replace my missile tank's role as CQC AV. Missiles are finally in a good place, and I don't want that to change again. Besides, missiles are crap for AV even at half their max range because you can't rapid fire (which is the only benefit of using missiles), otherwise the majority of your missiles will miss.
I'll only support a new CQC AV turret if missiles get about 5 degrees per 100-150 meters of passive tracking ability to make hitting vehicles at range feasible.
Missiles need to be good at CQC AV first :(
Just took them to proto, they're fun but not very effective.
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8195
|
Posted - 2014.03.13 20:40:00 -
[17] - Quote
Cody Sietz wrote:Ollurd Gallente wrote:I think they should replace large blaster tank turrets with something similar to the plasma cannon. When you think about it, every other tank turret is balanced properly(except rail turrets. Decrease the ROF) it's just blasters that are too effective against infantry. I've been thinking this since the plasma cannon was released. It'd solve a lot of problems. Rail shouldn't be so good vs infantry. It should be much harder to hit a small dude running around.
Its not that good vs Infantry......however damage mods + Splash makes hitting infantry very easy. But at least it requires some semblance of skill to snipe an infantry man as opposed to unloading 30+ rounds down range for that 1 kill.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
Cody Sietz
Bullet Cluster Legacy Rising
2658
|
Posted - 2014.03.13 20:52:00 -
[18] - Quote
True Adamance wrote:Cody Sietz wrote:Ollurd Gallente wrote:I think they should replace large blaster tank turrets with something similar to the plasma cannon. When you think about it, every other tank turret is balanced properly(except rail turrets. Decrease the ROF) it's just blasters that are too effective against infantry. I've been thinking this since the plasma cannon was released. It'd solve a lot of problems. Rail shouldn't be so good vs infantry. It should be much harder to hit a small dude running around. Its not that good vs Infantry......however damage mods + Splash makes hitting infantry very easy. But at least it requires some semblance of skill to snipe an infantry man as opposed to unloading 30+ rounds down range for that 1 kill. Dmg mods or not, I've been killed by rail tanks way to easily and vise versa when I was trying to plant REs on it.
If I'm underneath the turret, it shouldn't be able to hit me.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |