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Zero Harpuia
Turalyon 514 Turalyon Alliance
1452
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Posted - 2014.03.13 18:50:00 -
[1] - Quote
Anyone else tired of Dumb Missiles (untargeted, as opposed to Smart, Targeted, Missiles) just not going where you aim them? They seem to be influenced by the momentum of the vehicle they are in, which is cute and all, but SEVERELY irritating. As a passenger manning a Small Missile Turret, I have no control over the momentum of the vehicle I am in, and due to the small maps the momentum is always changing, the vehicle always turning. I'm sick of these Dumb, nay, Brain-Dead missiles going in every direction BUT down the sights and into my targets. If this is a bug, please fix it. An intended feature? Tone it done a few defcons. I'd like the missiles to at least hit within splash range of what I'm aiming at. I've heard that Large Missile Turrets have the same problem, but haven't had the spare SP to confirm.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Harpyja
Molon Labe. General Tso's Alliance
1266
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Posted - 2014.03.13 18:55:00 -
[2] - Quote
As a large proto missile user, I can confirm that I am not affected by momentum and my missiles go where intended. Any inaccuracy is due to the recoil effects of rapid fire over long distances
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Dauth Jenkins
Ultramarine Corp
205
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Posted - 2014.03.13 18:56:00 -
[3] - Quote
I find that mlt turrets have some weird spread effect, but my advanced turrets don't seem to have that problem. (Dropship was a Myron both times, if that matters)
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1452
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Posted - 2014.03.13 19:07:00 -
[4] - Quote
Dauth Jenkins wrote:I find that mlt turrets have some weird spread effect, but my advanced turrets don't seem to have that problem. (Dropship was a Myron both times, if that matters)
My Dropshipper uses a Python or Myron. I'll try to convince her to upgrade the turrets, see if that changes anything. If it is a MLT thing, we have to test it and I will report back. It should really be in the description :v
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Ghosts Chance
Inf4m0us
1307
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Posted - 2014.03.13 19:25:00 -
[5] - Quote
Zero Harpuia wrote:Dauth Jenkins wrote:I find that mlt turrets have some weird spread effect, but my advanced turrets don't seem to have that problem. (Dropship was a Myron both times, if that matters) My Dropshipper uses a Python or Myron. I'll try to convince her to upgrade the turrets, see if that changes anything. If it is a MLT thing, we have to test it and I will report back. It should really be in the description :v
the problem is that the missles ARNT inheriting your momentum.....
they spawn exactly where you shot them from, and in the direction you shot them reguardless of how your moving, so the missle will always seem to go somewhere other then where you are aiming. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1452
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Posted - 2014.03.13 19:32:00 -
[6] - Quote
Ghosts Chance wrote:Zero Harpuia wrote:Dauth Jenkins wrote:I find that mlt turrets have some weird spread effect, but my advanced turrets don't seem to have that problem. (Dropship was a Myron both times, if that matters) My Dropshipper uses a Python or Myron. I'll try to convince her to upgrade the turrets, see if that changes anything. If it is a MLT thing, we have to test it and I will report back. It should really be in the description :v the problem is that the missles ARNT inheriting your momentum..... they spawn exactly where you shot them from, and in the direction you shot them reguardless of how your moving, so the missle will always seem to go somewhere other then where you are aiming.
I really don't know how to respond to that... I'm thinking abject sadness. Railguns are too touchy, Blasters too short-ranged, and Missiles too lazily put together, so no small turret is efficient on a mobile platform thanks to the paring down of turret variations... I suppose Blasters on LAVs maybe, but DShips need to move to live. Maybe Laser, Artillery, or Autocannon turrets will be less... well, crap.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Ghosts Chance
Inf4m0us
1307
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Posted - 2014.03.13 19:41:00 -
[7] - Quote
Zero Harpuia wrote:Ghosts Chance wrote:Zero Harpuia wrote:Dauth Jenkins wrote:I find that mlt turrets have some weird spread effect, but my advanced turrets don't seem to have that problem. (Dropship was a Myron both times, if that matters) My Dropshipper uses a Python or Myron. I'll try to convince her to upgrade the turrets, see if that changes anything. If it is a MLT thing, we have to test it and I will report back. It should really be in the description :v the problem is that the missles ARNT inheriting your momentum..... they spawn exactly where you shot them from, and in the direction you shot them reguardless of how your moving, so the missle will always seem to go somewhere other then where you are aiming. I really don't know how to respond to that... I'm thinking abject sadness. Railguns are too touchy, Blasters too short-ranged, and Missiles too lazily put together, so no small turret is efficient on a mobile platform thanks to the paring down of turret variations... I suppose Blasters on LAVs maybe, but DShips need to move to live. Maybe Laser, Artillery, or Autocannon turrets will be less... well, crap.
it just means you have to learnt o aim them
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1452
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Posted - 2014.03.13 19:45:00 -
[8] - Quote
Ghosts Chance wrote:Zero Harpuia wrote:Ghosts Chance wrote:Zero Harpuia wrote:Dauth Jenkins wrote:I find that mlt turrets have some weird spread effect, but my advanced turrets don't seem to have that problem. (Dropship was a Myron both times, if that matters) My Dropshipper uses a Python or Myron. I'll try to convince her to upgrade the turrets, see if that changes anything. If it is a MLT thing, we have to test it and I will report back. It should really be in the description :v the problem is that the missles ARNT inheriting your momentum..... they spawn exactly where you shot them from, and in the direction you shot them reguardless of how your moving, so the missle will always seem to go somewhere other then where you are aiming. I really don't know how to respond to that... I'm thinking abject sadness. Railguns are too touchy, Blasters too short-ranged, and Missiles too lazily put together, so no small turret is efficient on a mobile platform thanks to the paring down of turret variations... I suppose Blasters on LAVs maybe, but DShips need to move to live. Maybe Laser, Artillery, or Autocannon turrets will be less... well, crap. it just means you have to learnt o aim them
I will try, but I have enough faith left in CCP to hope that they fix this issue at some point. Having to compensate for a game mechanic is one thing, like how many games have Sniper bullet drop as the focus of Sniping, but having to compensate for lazy design just rubs me the wrong way. In EVE the guns practically fire themselves. In DUST, I'd at least like them to fire where they are aimed :v
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Ghosts Chance
Inf4m0us
1307
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Posted - 2014.03.13 20:18:00 -
[9] - Quote
Zero Harpuia wrote:
I will try, but I have enough faith left in CCP to hope that they fix this issue at some point. Having to compensate for a game mechanic is one thing, like how many games have Sniper bullet drop as the focus of Sniping, but having to compensate for lazy design just rubs me the wrong way. In EVE the guns practically fire themselves. In DUST, I'd at least like them to fire where they are aimed :v
they fire EXACTLY where you aimed..... in a moving ship however it doesnt inherity your movement, and so you have to compensate for your movement throwing off your aim.
takes practice but it works alot better this way once you get used to it.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1452
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Posted - 2014.03.13 22:27:00 -
[10] - Quote
Ghosts Chance wrote:Zero Harpuia wrote:
I will try, but I have enough faith left in CCP to hope that they fix this issue at some point. Having to compensate for a game mechanic is one thing, like how many games have Sniper bullet drop as the focus of Sniping, but having to compensate for lazy design just rubs me the wrong way. In EVE the guns practically fire themselves. In DUST, I'd at least like them to fire where they are aimed :v
they fire EXACTLY where you aimed..... in a moving ship however it doesnt inherity your movement, and so you have to compensate for your movement throwing off your aim. takes practice but it works alot better this way once you get used to it.
If they fire where I aimed, they would be hitting what I aimed at. Not entirely missing the target, the building the target was in, and their area code all together. They might fire 'straight' but they are nowhere near firing where they are 'aimed.'
Also, in a moving ship, unless I am the pilot and the gunner (HAV, Assault Dropship) I have no control over the movement. It is nigh impossible to compensate when you don't know when the pilot will have to veer off, turn, etc. It's like asking a person with an Assault Rifle to compensate for shoddy hit detection a few builds back: they can try, but its more guesswork than a science.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Gelhad Thremyr
Quebec United
132
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Posted - 2014.03.13 22:33:00 -
[11] - Quote
No but he is right think about it, you have a dumb ass infantry able to lock tanks with 5 inch missiles swarming, and cant have an intelligent missile the size of the launcher itself while in a dropship capable to hold about 40 sized swarm launcher...
Its total lazyness to me... locking missiles should be a choice on dropship with lesser damage but sure hit if you respect locking time...
Quebec United CFO
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Rusty Shallows
1105
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Posted - 2014.03.13 22:37:00 -
[12] - Quote
Dumb Missiles are technically Rockets. By definition Missiles are guided weapons. All Missile Launchers are really Rocket Launchers. I'm guessing most of us got over that technology error in Closed Beta.
There was talk at one point in making Vehicle Missile Turrets target like Swarm Launchers.
Here, have some candy and a Like. :-)
Forums > Game
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Billi Gene
516
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Posted - 2014.03.13 22:40:00 -
[13] - Quote
once upon a time all passenger turrets were effected by vehicle momentum.
we also saw that turrets had much greater range that they do now....
i guess once they took away the momentum they had to take out the infinite range :(
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Gelhad Thremyr
Quebec United
132
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Posted - 2014.03.13 22:41:00 -
[14] - Quote
Rusty Shallows wrote:Dumb Missiles are technically Rockets. By definition Missiles are guided weapons. All Missile Launchers are really Rocket Launchers. I'm guessing most of us got over that technology error in Closed Beta.
There was talk at one point in making Vehicle Missile Turrets target like Swarm Launchers.
Well it would be about time, cause as an infantry I want a straight shooting rocket, but in vehicles I prefer the rolls royce, you can actually concentrate more on dodging incoming shoot from redline campers and 2 shot turrets...
I sooooo gave up on flying ADS, just cost too much its literally made out of thin paper. I know cause I shoot them down and each time I miss flying them so much, The one using them get all my anger for it. Use generally a DAU, Im good at prediction of movement...
Quebec United CFO
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Joel II X
Dah Gods O Bacon
1640
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Posted - 2014.03.13 23:17:00 -
[15] - Quote
Get a good pilot. It really makes a difference. Trust me.
Everyone I gun for a good pilot, I actually get x20 more kills than usual.
I'd never gun fit my corp mates seriously. No offense, but they're not good at piloting. |
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