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CRNWLLC
Screwy Rabbit ULC
99
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Posted - 2014.03.13 16:16:00 -
[1] - Quote
Why does the Minmatar scout suit have a bonus to a specific weapon instead of a weapon class (ie, projectiles/explosive, like the Minmatar commando, for example), or, to keep it in line with the other scout suits, a role bonus to, say, sprint speed (1% or 2% per level)? Bums me out because I have no interest in nova knives, but would love to rock the Minnie scout. But since I'm uninterested in NKs, I chose the Gallente scout suit since its bonuses (reduced scan profile and increased scan radius) are always useful, no matter what I have fitted.
Ditto increased skill = more spare ammo. How does weapon skill have anything to do with the volume of the dropsuit? Or is the rationale that increased dropsuit skill = increased "strength" = increased ammo (since, you know, ammo is so heavy)?
My other dropsuit is a Python.
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Kasote Denzara
A Vulture
1857
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Posted - 2014.03.13 16:20:00 -
[2] - Quote
The Nova Knife has always been the intended weapon for a Minmatar Scout. It's their weapon. It's in their hands where it should be the strongest. Minjas everywhere don't believe it to be confusing- it's their right to that weapon.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
I'm waiting for my G-I suit. It's what I want.
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Akai Shichirou
Hellstorm Inc League of Infamy
0
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Posted - 2014.03.13 16:29:00 -
[3] - Quote
Nova Knives are Caldari tech I think. Makes me wonder if the minnie scout will get bonus to all knives once they are out, or just for minnie knives. |
Oxskull Duncarino
0uter.Heaven
488
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Posted - 2014.03.13 16:45:00 -
[4] - Quote
Akai Shichirou wrote:Nova Knives are Caldari tech I think. Makes me wonder if the minnie scout will get bonus to all knives once they are out, or just for minnie knives. Nova Knives are Caldari tech yes, but we still have to get the other racial variant of them, so until then the bonus is directed at Nova Knives. Once the Minmatar knives are introduced I'm sure the description will change. |
Chunky Munkey
Amarr Templars Amarr Empire
3448
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Posted - 2014.03.13 17:15:00 -
[5] - Quote
Akai Shichirou wrote:Nova Knives are Caldari tech I think. Makes me wonder if the minnie scout will get bonus to all knives once they are out, or just for minnie knives.
They better do. I heard shaky rumours that the Amarr knife will be AV. I want to carve tanker scrubs out of their metal cases and see their eyes when I kill them
No.
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Jax Saurian
GunFall Mobilization
180
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Posted - 2014.03.13 17:19:00 -
[6] - Quote
Chunky Munkey wrote:Akai Shichirou wrote:Nova Knives are Caldari tech I think. Makes me wonder if the minnie scout will get bonus to all knives once they are out, or just for minnie knives. They better do. I heard shaky rumours that the Amarr knife will be AV.
I want to carve tanker scrubs out of their metal cases and see their eyes when I kill them
Want NOW
"and when they catch you, they will kill you... ...but first they must catch you" motto of the scouts
Closed Beta Vet
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Oxskull Duncarino
0uter.Heaven
488
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Posted - 2014.03.13 17:20:00 -
[7] - Quote
Chunky Munkey wrote:Akai Shichirou wrote:Nova Knives are Caldari tech I think. Makes me wonder if the minnie scout will get bonus to all knives once they are out, or just for minnie knives. They better do. I heard shaky rumours that the Amarr knife will be AV. I want to carve tanker scrubs out of their metal cases and see their eyes when I kill them The much hoped for Nova battleaxe or claymore, that we would never think of using on infantry |
TheD1CK
Dead Man's Game
971
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Posted - 2014.03.13 17:22:00 -
[8] - Quote
I expect the Minmatar Scout to keep it's knifing bonus As for the racial variants.. they all seem identical in terms of size/range So what will be the effect of the other races Knives??
CCP seem lazy with Caldari NK, by rights it should be armour DMG But instead it just deals flat DMG, no bonus So it makes me wonder how other races knives will perform
'D1CK by name'
'D1CK by nature'
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Reav Hannari
Red Rock Outriders
3229
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Posted - 2014.03.13 17:29:00 -
[9] - Quote
Akai Shichirou wrote:Nova Knives are Caldari tech I think. Makes me wonder if the minnie scout will get bonus to all knives once they are out, or just for minnie knives.
The Ishukone corporation has a history with the Republic and supplies more than just knives.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Kasote Denzara
A Vulture
1865
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Posted - 2014.03.13 17:32:00 -
[10] - Quote
TheD1CK wrote:So it makes me wonder how other races knives will perform
They will all do nicely in the back of the enemy!
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
I'm waiting for my G-I suit. It's what I want.
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MrShooter01
Storm Wind Strikeforce Caldari State
585
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Posted - 2014.03.13 18:07:00 -
[11] - Quote
You underestimate the power of the nova knives. The deadliness of a shotgun in the convenient form of a sidearm, leaving the light weapon slot free for a long range weapon. A cloaking device will beautifully compliment it, allowing you to flank enemies with ease. Black eagle scouts? Bah. I'll show you real versatility.
But if you really insist on snubbing the knives, consider training the minmatar scout anyway. Look at the 120hp base melee damage. With a mass driver and magsex SMG, you will still have the option of smacking people in the face if it comes down to it. With the 60 base stamina regen rate you can melee all day and hop around like a pogo stick. That versatile slot layout. That hacking speed. Do you want to ignore all of that in favor of a free complex dampener and armor plates to slow you down, on a suit that only ever gets one high slot?
Or check out the caldari scout. That precision and range bonus is like an always on wallhack, and you get a ton of fast recovering shield hp with free lowslots for biotics. |
Cyrius Li-Moody
3980
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Posted - 2014.03.13 18:10:00 -
[12] - Quote
Learn to use knives and you'll find the bonus to be quite enjoyable.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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CRNWLLC
Screwy Rabbit ULC
100
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Posted - 2014.03.13 19:24:00 -
[13] - Quote
MrShooter01 wrote:You underestimate the power of the nova knives. The deadliness of a shotgun in the convenient form of a sidearm, leaving the light weapon slot free for a long range weapon. A cloaking device will beautifully compliment it, allowing you to flank enemies with ease. Black eagle scouts? Bah. I'll show you real versatility.
But if you really insist on snubbing the knives, consider training the minmatar scout anyway. Look at the 120hp base melee damage. With a mass driver and magsex SMG, you will still have the option of smacking people in the face if it comes down to it. With the 60 base stamina regen rate you can melee all day and hop around like a pogo stick. That versatile slot layout. That hacking speed. Do you want to ignore all of that in favor of a free complex dampener and armor plates to slow you down?
Or check out the caldari scout. That precision and range bonus is like an always on wallhack, and you get a ton of fast recovering shield hp with free lowslots for biotics.
I'm not snubbing NKs, just pointing out that the bonus they receive from the Minnie scout suit is confusing--no other suit (except the new Commando suits) get a damage bonus, the NKs are currently only available as Caldari tech, and the other scout suits get bonuses that help with scouting/flanking/roguework in a general way versus a bonus that forces you to use a single weapon (not weapon class based on damage type, like the Commandos) to maximize the usefulness of the suit. I love the faster hacking, bonus, though. Too bad I don't feel the same way about NKs. There's nothing wrong with them--just not my thing. And anyway, I asked about rationale behind suit bonuses, not about the modules, etc., they apply to.
I personally would (and do) pass on the Minnie in favor of the Gallente. The CreoDon SG has a base damage of 39.6 per pellet (I'll round up to 40) and each shot certainly contains more than three pellets, so the base damage of a proto SG is definitely greater than 120. Additionally, the SG is effective within 3m--not so the NKs.
I hate engaging reds with an SMG in a scout suit, since it invariably means 1) I've been spotted and 2) I am too far away to apply my SG effectively, which means I'm doing it wrong. There's at least an 80% that I'll come out on the bottom of any engagement involving me in a scout suit, a red in a medium+, and both of us firing automatic weapons.
Who puts armor on a scout? Anyway, the slot layout is versatile on both suits, but I much prefer complete radar invisibility, even to proto scanners. Check it out:
Base Gallente Scout suit scan profile = 35db * .75 (25% bonus from skilling to 5) = 26.25db * .75 (25% bonus from complex damp) = 19.69db * .75 (another complex damp) = 14.77db, since profile damps don't receive a stacking penalty). This trumps the best active scanner, which has a precision of 15db.
Base Caldari Scout suit scan precision = 40db * .75 (25% bonus from skilling to 5) = 30db * .8 (20% bonus from complex enhancer) = 24db * .8 (second complex enhancer) = 19.2db * .8 (third complex enhancer) = 15.36 * .8 (fourth complex enhancer) = 12.88db.
To passively scan out a Gallente scout, a Caldari scout would need 4 complex precision enhancers, ie, no high slots for anything else; and even this won't work if the Gallente scout fits 4 complex profile damps (which, except for dodging the new Caldari scout suit with 4 precision enhancers, is completely pointless)! The Caldari suit looks cool, but I prefer the idea of complete radar invisibility to 99% of reds to the ability to scan them out passively, which I do a smashing of job of for 85% of reds, using one complex precision enhancer on my Gallente scout suit.
So, yeah, I'll take complete radar invisibility over cutlery any day.
My other dropsuit is a Python.
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
616
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Posted - 2014.03.13 19:47:00 -
[14] - Quote
Minmatar is a utility scout. That hack bonus can't be understated in any kind of skirmish match. Without mods it's about a 5.6 second hack. When you have NK equiped you not only have the ability to do 1000 damage with 1 button press but you run faster and longer with them out.
Seriously, I am going to have a LOT of fun it...if you want to just kill people, go with the others, if you want to be able to sprint quickly behind enemy lines, hack **** rediculously fast and OHK any oblivious red dots then Matari is the only way.
I'll be running both Cal and Gal scout on my main and just Matari scout on COVERT. Good times ahead.
Proud Minmatar scout - Republic Merc 6/10
Immune to bitter/jaded vet syndrome
Roll with the punches instead of QQing
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ALPHA DECRIPTER
Dragon-Empire
821
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Posted - 2014.03.13 19:48:00 -
[15] - Quote
CRNWLLC wrote:Why does the Minmatar scout suit have a bonus to a specific weapon instead of a weapon class (ie, projectiles/explosive, like the Minmatar commando, for example), or, to keep it in line with the other scout suits, a role bonus to, say, sprint speed (1% or 2% per level)? Bums me out because I have no interest in nova knives, but would love to rock the Minnie scout. But since I'm uninterested in NKs, I chose the Gallente scout suit since its bonuses (reduced scan profile and increased scan radius) are always useful, no matter what I have fitted.
Ditto increased skill = more spare ammo. How does weapon skill have anything to do with the volume of the dropsuit? Or is the rationale that increased dropsuit skill = increased "strength" = increased ammo (since, you know, ammo is so heavy)?
Simple really, Minjas use knives and there currently are no other knives in the game. I'm sure when the other racial blades are released it'll be changed to give a bonus to all knives instead of just the caldari Nova Knives.
Scout Tactician
Dance puppets, DANCE!
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
466
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Posted - 2014.03.13 19:50:00 -
[16] - Quote
Is this really a complaint thread about the minmatar scout??
"LOL" say the entire amarr community.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Onesimus Tarsus
Bragian Order Amarr Empire
1551
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Posted - 2014.03.13 19:50:00 -
[17] - Quote
If you're confused and still shelling in real money for AUR, CCP couldn't care less.
If you're confused and it makes you stop spending money... heerzanewrifle!
Unless you're just addicted to wetsuit paperdolls...
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Joseph Ridgeson
WarRavens League of Infamy
716
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Posted - 2014.03.13 19:56:00 -
[18] - Quote
Racial Parity for melee weapons is kind of pointless, at least to me, if they all do the same thing: kill dudes at close range quickly. What is the difference between a battleaxe and a sword in this game if they both kill a dude quickly in melee range? At least with the other weapons you can modify range, rate of fire, clip size, as well as damage. A melee is just kind of damage and maybe an extra foot or so.
The Minmatar Scout bonus is probably the 'best' of all the Scout bonuses simply because it is impossible to obtain something of similar power compared to the others. If other get better Scan Profile, a profile dampener could be added to match them. Faster Sprint regeneration/more sprint as well as Scan Precision are also modules. But a non-Minmatar Scout can never hope to hit that 25% additional damage with Knives. |
Onesimus Tarsus
Bragian Order Amarr Empire
1551
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Posted - 2014.03.13 19:59:00 -
[19] - Quote
Joseph Ridgeson wrote:Racial Parity for melee weapons is kind of pointless, at least to me, if they all do the same thing: kill dudes at close range quickly. What is the difference between a battleaxe and a sword in this game if they both kill a dude quickly in melee range? At least with the other weapons you can modify range, rate of fire, clip size, as well as damage. A melee is just kind of damage and maybe an extra foot or so.
The Minmatar Scout bonus is probably the 'best' of all the Scout bonuses simply because it is impossible to obtain something of similar power compared to the others. If other get better Scan Profile, a profile dampener could be added to match them. Faster Sprint regeneration/more sprint as well as Scan Precision are also modules. But a non-Minmatar Scout can never hope to hit that 25% additional damage with Knives.
Yeah, let's just hope they don't super-OP the Minmatar Scouts with a +25% "noticing clouds" buff.
Unless you're just addicted to wetsuit paperdolls...
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CRNWLLC
Screwy Rabbit ULC
101
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Posted - 2014.03.13 21:42:00 -
[20] - Quote
Crimson Cerberes wrote:Is this really a complaint thread about the minmatar scout??
"LOL" say the entire amarr community.
No, it's not. Assuming you haven't been reading along or you'd know this.
My other dropsuit is a Python.
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