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Varjac Theobroma Montenegro
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Posted - 2014.03.13 15:06:00 -
[1] - Quote
In real life when you invest into learning something you spend time to get the skills and money to purchase equipment. This goes for military too. However, it is natural for evolution to take place. Over time abilities get replaced, or become obsolete. In these cases you sell your equipment, learn a new skill and buy new gear.
In dust the learning of new skills takes a long time. Yes some militia variants are available or you can spec weapon level 1 for 12k sp, but you will never get a full idea of what you will do in the higher tiers of that skill until you are in the higher tiers.
I propose that we can liquidate one of our skill bubbles a month. We would get a full refund from that bubble back to our sp pool. This will help players discover more possibilities with their suit combinations and encourage more players to reach out from FOTM and try new grounds with less risk.
I have only rocked a gal suit from the beginning as I liked its bonuses. Now they are nerfed or matched by other suits. I have no idea what to do. I have not single racial suit in mind that jumps out at me. I wish there was a better way to interact with suit combinations. I like this game and will play it for some time, but to wait three ears to try out suits is a bit awkward.
Maybe if we had a test area. But still, it would be nice to have the ability to try out new combinations much more quickly as opposed to being stuck waiting.
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Varjac Theobroma Montenegro
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Posted - 2014.03.13 16:11:00 -
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This is more about player retention and long term involvement than anything else. I would more appreciate a max sp cap and this kind of system. Aka, true specialization.
Vets do specialize in different skills as time goes on, but if you stop performing a certain skill you will not stay at the same level.
I just want to see more people try new things than everyone waiting to see one OP thing and mass towards it. Don't you think if players could try more than just one fitting out every 6 months there would be less of an issue with FOTM?
I want diversity bro, what's so good about being static?
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Varjac Theobroma Montenegro
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Posted - 2014.03.13 16:14:00 -
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Malkai Inos wrote:deepfried salad gilliam wrote:no.
Why though? Why no, what are the disadvantages? Be serious. Your anecdotal response does not encourage progress. Think big picture here.
Pros: new fits without excessive time sink
Cons: hard for me to think of one, but I would encourage you to discuss it with me.
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Varjac Theobroma Montenegro
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Posted - 2014.03.13 16:16:00 -
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deepfried salad gilliam wrote:again i say Malkai Inos wrote:deepfried salad gilliam wrote:no.
You're really funny. Discuss this with me or join your troll brethren.
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Varjac Theobroma Montenegro
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Posted - 2014.03.13 17:57:00 -
[5] - Quote
Malkai Inos wrote:Speeding up progression does generally not improve retention or long term involvement unless the current system is inherently broken. It doesn't because it's not.
A SP cap is basically the anti-thesis of the current skill system. There are plenty of games that do just that. How about we keep one that does it a little differently? Competency and autonomy predict intrinsic motivation. This in turn will influence how interested someone is in playing. This idea is not to speed up progression, but to be more flexible in how the community plays the game. Low sp players have few options compared to someone with quite a few proto suits and weapons. There is restriction in game play and definitely in competence. You might not be able to affect competence with this change but you could alter autonomy in how people respond to other players. The goal with this change is to make game play more dynamic, not static FOTM. I would think that most players would not just chase FOTM if given a flexible sp respend. Sure, some might, but I would think most would try new fittings first before becoming unidimensional.
Malkai Inos wrote:Is this an appeal to real world intuition? Skills are hard-coded into brain implants upon purchase. You can even buy those for another boost in eve. It's a game. Reality is irrelevant. We play this game because of reality. We feel while playing the game. I would rather base my arguments on player-game interaction than lore. Life>lore not just for reasoning, but also for game mechanics. Humans play this game, not your clone.
Malkai Inos wrote:Your suggestion reduces the time investment and opportunity cost associated with FOTM related behavior.
This generally leads to faster and more severe FOTM, leading in turn to higher performance pressure, which finally causes even more FOTM.
Diluting the persistence of the skill tree as the default position hurts diversity. Every single respec we had this far has demonstrated that.
No.
FOTM is inevitable. You know that or you are ignorant. Waiting a month for everyone to reach it doesn't change the fact that it is not a fun mechanic. Yea my idea makes it quicker to get FOTM but it also provides people a way to leave it behind. This idea has the potential to only speed up the inevitable, so where's the downside? As the strongest factor is that it allows people to be dynamic and not continuing committing to a FOTM playstyle.
Which begs the question why do people chase FOTM? I believe it is because of risk. Remove the risk to experiment with different suits and you elevate the chance that more players will play with non FOTM layouts.
You have raised good points, thank you for elaborating. Care to evaluate mine again?
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Varjac Theobroma Montenegro
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Posted - 2014.03.14 03:43:00 -
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Interplanetary Insanitarium wrote:deepfried salad gilliam wrote:no. Just... no. Sometimes the "obsolete" skills are the ones people least expect.
Right, so being able to change to them would help, wouldn't it.
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Varjac Theobroma Montenegro
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Posted - 2014.03.14 03:56:00 -
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FOTM is inevitable. Your solution worsens it. The fact that you haven't contested this assertion leads me to assume you ultimately agree.
Your suggestion FOTM, as a phenomenon, might be caused by risk is contradicted by past experiences that clearly show a correllation between the prospect of more liquid SP and increased prevalance of short-term focused minmaxing aka FOTM.
Still No. More so, even.[/quote]
I do not agree that my idea would worsen the FOTM mechanic, but I have no evidence to support it. What might you recommend to improve how very diverse experienced players compete? There isn't exactly high sec here of course.
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Varjac Theobroma Montenegro
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Posted - 2014.03.16 18:29:00 -
[8] - Quote
And that's the HTFU mechanic. Which has its merits.
I just think a tweak to the system would allow players to not have to grind as much.
In EVE, don't you just get a passive SP? There is no active SP from battles, right?
In Dust, SP is largely a function of how much time you have to play.
Less time devoted means less chance of gaining equal competition.
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