Harpyja wrote:Identifiable imbalances of the large railgun:
- DPS is too high
- Overheat mechanic is negligible
- Damage and ROF is too high (which make DPS too high)
- Too effective at CQC
Proposed balance solution:
Revert stats to those of the compressed railguns in 1.6, in addition to adding a new mechanic.
This is just my opinion, but large railguns needed no other buff going into 1.7 other than the render fix. Large railguns had no problem destroying vehicles prior to 1.7, and they would've been balanced going into 1.7 if their attributes remained unchanged. Again, all they needed was the render fix so that they can actually engage at long range, which is quite the buff in my opinion.
The new mechanic I propose is aimed at reducing the large railgun's effectiveness in CQC. The factor at play here is mobility. A rail tank has just as much mobility as any other tank, so all that it has to do is drive in a straight line which prevents the other tank from out maneuvering them, while being able to apply its full DPS since the other tank is entirely trackable.
When a railgun is spooling up, down, or holding a charge for continuous fire, the tank becomes immobilized, just like the breach forge gun, while still allowing turret rotation. This in no way would affect long range sniping, because the tank is already stationary. On the other hand, this will give CQC tanks a higher chance of successfully engaging a rail tank at CQC since the rail tank can no longer be mobile and fire back at the same time.
Feedback would be appreciated, especially any Dev response
Rail guns are supposed to be the AV turret, their DPS is not too high, at the contrary, every AV weapons should be scale on it.
Active Damagers are the problem, 30% is way too high.
Yes for immobilization while shooting. But don't forget a blaster Turret is NOT supposed to won against a Rail turret.
Blaster wipe out infantry but is weak agianst vehicules.
Rail wipe out vehicules but is weak agianst infantry.
To avoid Redline Railguns all the game, shooting from distance should be harder, maybe add some gravity could rule the problem.
Oh and...You think a Rail turret destroy vehicules too fast (No damager) ? In fact it' the way it would supposed to work for every AV weapons.
Again don't forget the actual Tanks are Militia / STD.