Aeon Amadi
Edimmu Warfighters Gallente Federation
5190
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Posted - 2014.03.12 22:50:00 -
[1] - Quote
LittleCuteBunny wrote:Issue Description
Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is self-repair via dropsuit low slot modules, the second requires a 3rd party with a repair tool and the last one is using armor repairing nanohives.
As of 1.8 a base self-repair has been added to every Gallente Dropsuit ranging from 1 to 3, meaning that a player using the previously mentioned dropsuit will have the option to disregard using a low slot module which saves him CPU/PG and frees up a slot.
The free slot means that the player can use one of the following: -CPU/PG enhancement modules -Armor modules that can increase EHP or regeneration -Kinetic modules to increase speed or sprint endurance -Profile dampening modules
Solution I propose 2 options to this problem:
a)Addition of the base GÇ£Heal Armor RateGÇ¥ to every Amarr Dropsuit in 1.8 b)Removal of the base GÇ£Heal Armor RateGÇ¥ that Gallente Dropsuits will have as of 1.8
The Gallente need more of a nerf..? Seriously..?
Useful Links
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5194
|
Posted - 2014.03.13 07:27:00 -
[2] - Quote
True Adamance wrote:Aeon Amadi wrote:LittleCuteBunny wrote:Issue Description
Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is self-repair via dropsuit low slot modules, the second requires a 3rd party with a repair tool and the last one is using armor repairing nanohives.
As of 1.8 a base self-repair has been added to every Gallente Dropsuit ranging from 1 to 3, meaning that a player using the previously mentioned dropsuit will have the option to disregard using a low slot module which saves him CPU/PG and frees up a slot.
The free slot means that the player can use one of the following: -CPU/PG enhancement modules -Armor modules that can increase EHP or regeneration -Kinetic modules to increase speed or sprint endurance -Profile dampening modules
Solution I propose 2 options to this problem:
a)Addition of the base GÇ£Heal Armor RateGÇ¥ to every Amarr Dropsuit in 1.8 b)Removal of the base GÇ£Heal Armor RateGÇ¥ that Gallente Dropsuits will have as of 1.8
The Gallente need more of a nerf..? Seriously..? You trying to tell me you think the Gallente are underpowered in terms of suits? Weapons sure but not suits.
Brosef, Gallente Assault only survived because armor plates are powerful in their own right. They get a shield recharge bonus which, I don't need to remind everyone how useless that is when you consider they only have 120 base shields. The reduction in PG/CPU only applies to hybrid weaponry which, as you say, their weapons are underpowered - so they only really benefit from using other races' weaponry.
The 1.8 Gallente Assault is going to be even worse because someone thought it'd be a good idea to force a dispersion reduction on their weaponry despite some of us being firm believers that less dispersion = not good for CQC. Even then, you only have a few weapons that benefit from it. The Plasma Cannon certainly doesn't and the Shotgun is going to be hilarious with it.
So, yes, I am trying to tell you that they are underpowered. The Gallente Logi might not be but then again, I wouldn't wager that Logis are underpowered anyway.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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