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Skyline Lonewolf
Ancient Exiles. Renegade Alliance
11
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Posted - 2014.03.12 23:32:00 -
[1] - Quote
Aeon Amadi wrote:Leadfoot10 wrote:CRNWLLC wrote:Thoughts? Feelings? Good. The useless role of a sniper is further diminished. Sorry, you asked. It's only useless because the community keeps bastardizing it's role as some KDR focused playstyle... There are some of us who focus more on the teamwork aspect of calling out targets long before they're within scanner range and eliminating/damaging high value targets before they become a problem (shotgun scouts, logistics healing heavies, etc). This is made more problematic because there is the stereotype that all snipers are KDR padding cowards who hide behind the redline, this isn't the case. Incidentally it's that same stereotype that almost guarantees you'll be team-killed in Faction Warfare if you're using the Thales. Snipers need more tools and more capability to make them a viable force multiplier, not constant nerfs to their playstyle and changes to map design that insinuate the community's general hatred of them.
Already posted on my alt about this in the feedback section a couple days ago with quite a lengthy and well thought out post. Tools, role, purpose, fixes, buffs, play style, map design, etc. When I play solo, I can do whatever, but when I run in a squad, I do call outs and eliminate priority targets. Once I get a HD PVR, I'll show these cats what a sniper can do in and out of the red, solo and in team a setting. Been wanting to do montages for a while but atm I'm heading down the PC Gaming/PS4 route.
I see you coming from a mile away.
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Skyline Lonewolf
Ancient Exiles. Renegade Alliance
11
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Posted - 2014.03.12 23:58:00 -
[2] - Quote
Nothing Certain wrote:I pretty much like the damage mod nerf even though I too just recently skilled into them. I am not sure the differential between advanced and complex makes sense though. I'm glad snipers take a hit, hiding in the redline and shooting people 400 meters away is not exactly fair, but it is debatable.
You do know that's what snipers do in real life, right? Shoot people from hundreds of meters away. It's not meant to be fair, but in terms of game design, maps will have to be reworked to have closer cover as well as changes in sniping mechanics in order to see snipers work effectively in medium range engagements as well as long range. That's only part of their role. The other part is intel.
You can refer to this post https://forums.dust514.com/default.aspx?g=posts&m=1926856#post1926856 on my suggestions to improve the class and role. The top part is about Infiltration and Recon tools, while the bottom half is about sniping. On this character I plan on going Cal Commando to counteract the dmg mod hit, while on my alt, I plan on going Cal/Gal Scout, hence the post on my Scout.
As for sniping within 400m, I went 28-1 just yesterday with back to back kills shown on the K/D chart. My farthest kill was 143 meters away, well within range of anyone's optimal range of fire, and yes, we did win the match. I'd say that's a fair distance. With current map design, it really depends on the map atm. Just be patient my fellow snipers. More racial SR variants are in the pipes. Our time will come.
I see you coming from a mile away.
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Skyline Lonewolf
Ancient Exiles. Renegade Alliance
12
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Posted - 2014.03.13 02:57:00 -
[3] - Quote
Nothing Certain wrote: Real life comparisons are not relevant, this is not real warfare if we attempt to duplicate war no one will play. Most of the value of a sniper you list can be done by a scout. I have no doubt that there are snipers like yourself who are an asset to any team, the problem is the many more who are not and those wishing to enhance the features that contribute to this.
That's why I mentioned it in game terms, but regardless, sniping is still generally done from a distance, in game or not. If you read the feedback post/link I mentioned, it directly coincides with not only fixes for snipers, but how these changes would impact other classes as well. The suggestions discourage camping red line sniping and promote a more active role for the snipers on the field, even if they are more vulnerable. Not all snipers run a scout suit to snipe in, nor are all scouts snipers, but in that post, I mention the benefits of doing it in a Scout suit - at least how it's envisioned.
How I see it is, we should be able to dish out enough high alpha damage in order to kill our enemies or wound them enough for our team mates to pick them off, while being able to use tools to enhance our class within a squad, but we should be glass cannons in exchange. Currently, it's more beneficial to brick tank your suits and increase your survivability than it is to be mobile. Commandos having the only bonus to hybrid-rail weapons, while being slow, only serves to promote that. That may change in the coming patches, but a lot has to change before that's possible.
I see you coming from a mile away.
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