Ansiiis The Trustworthy wrote:I will admit that I have no skill (SP) nor the attraction to the forge but people posting in this thread are still proving my point. There are very little ways of killing a dropship and he can always simply fly away. If you say that I am ignorant - go for it but the irony is apparent. Take a look at ambushes where a dropship pilot is killing every single thing on the field just by hovering in one spot and taking pot shots at people.
Well, what I don't understand is why people don't just pull out some forge guns or swarm launchers and resolve this problem in about 5 seconds. Instead, the just complain that the thing that's ridiculously easy to destroy is killing them, without doing anything about it. I've been piloting dropships as my "main" for about a year now and my secondary role is AV, and I think there's absolutely no question for anyone who's done both that dropships are extremely fragile things. Maybe you personally don't have the capability to deal with them, but that's
the choice you've made. Anyone who
wants to skill into AV can do so and trust me when I say that proper AV
completely ruins a dropship's ability to compete.
That being said, I do actually think that small turrets, in general, are a bit too powerful. I also have to clarify that I rarely actually run ADS, I tend to play more of a logistics type dropships with a CRU and scanners and transporting teammates around the field. Frankly, I think the assault dropships are a bit obnoxious, and remove some of the skill and teamwork previously required to be a successful pilot. That's just a personal gripe though, I suppose it just depends on perspective as to where you fall on that opinion.
Zirzo Valcyn wrote:Ansiiis The Trustworthy wrote:I understand that railguns tanks are extremely unfair but there is literally no other way of killing those things. Don't mention forges - any half decent pilot will evade them and to be quite honest most of them camp objectives.
because they want easy mode and do not want to invest the time/isk into learning to deal with rails so the best alternative is to cop attitude
That's such a nonsense and inflamatory statement. What time/isk investment exactly would you recommend spending to avoid being 2 shot out of the sky by something sitting 100 meters back into the enemy redline that can hit any spot on the field with pinpoint accuracy?
No one can blame the rail tankers for doing what works, but CCP really does need to do something about it. There should never be a role that can only be countered by someone else with the same role and who is using the same tactic, that's just poor game design.