Baal Roo
Subdreddit Test Alliance Please Ignore
3036
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Posted - 2014.03.12 23:32:00 -
[1] - Quote
Ansiiis The Trustworthy wrote:I will admit that I have no skill (SP) nor the attraction to the forge but people posting in this thread are still proving my point. There are very little ways of killing a dropship and he can always simply fly away. If you say that I am ignorant - go for it but the irony is apparent. Take a look at ambushes where a dropship pilot is killing every single thing on the field just by hovering in one spot and taking pot shots at people.
Well, what I don't understand is why people don't just pull out some forge guns or swarm launchers and resolve this problem in about 5 seconds. Instead, the just complain that the thing that's ridiculously easy to destroy is killing them, without doing anything about it. I've been piloting dropships as my "main" for about a year now and my secondary role is AV, and I think there's absolutely no question for anyone who's done both that dropships are extremely fragile things. Maybe you personally don't have the capability to deal with them, but that's the choice you've made. Anyone who wants to skill into AV can do so and trust me when I say that proper AV completely ruins a dropship's ability to compete.
That being said, I do actually think that small turrets, in general, are a bit too powerful. I also have to clarify that I rarely actually run ADS, I tend to play more of a logistics type dropships with a CRU and scanners and transporting teammates around the field. Frankly, I think the assault dropships are a bit obnoxious, and remove some of the skill and teamwork previously required to be a successful pilot. That's just a personal gripe though, I suppose it just depends on perspective as to where you fall on that opinion.
Zirzo Valcyn wrote:Ansiiis The Trustworthy wrote:I understand that railguns tanks are extremely unfair but there is literally no other way of killing those things. Don't mention forges - any half decent pilot will evade them and to be quite honest most of them camp objectives. because they want easy mode and do not want to invest the time/isk into learning to deal with rails so the best alternative is to cop attitude
That's such a nonsense and inflamatory statement. What time/isk investment exactly would you recommend spending to avoid being 2 shot out of the sky by something sitting 100 meters back into the enemy redline that can hit any spot on the field with pinpoint accuracy?
No one can blame the rail tankers for doing what works, but CCP really does need to do something about it. There should never be a role that can only be countered by someone else with the same role and who is using the same tactic, that's just poor game design. |
Baal Roo
Subdreddit Test Alliance Please Ignore
3040
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Posted - 2014.03.13 02:39:00 -
[2] - Quote
Zirzo Valcyn wrote:Dunk Mujunk wrote:Not sure why you stopped reading the other guys post. You seem to think everyone is running a MLT fit and tank strategy plays out exactly the same every match. You said plenty of true stuff, but you also said some pretty ignorant stuff.
Other than what seemed to me to be some jokes on this thread, i cant say ive really ever met a truly arrogant pilot. Of course, i did drop out of the 1st airborne channel when they started talking about "the pilots code" lol I stopped reading because 2 shot is almost an exageration the truth is it's 3 shots 2 shots = on board fire which means you still have a chance unless you take final damage perhaps you think i only run MLT fit.. thats not true. i call my ADS when i've scouted the map with my MLT fit,so if instead of cying here that i can't fly my expensive ADS every map, i am fly EVERY map (except ashland) and going isk postive at it. never said i dont get shot down i do, but i go isk positive at flying while flying more than crashing.. so if that makes me the ignorant one- the guy that doesn't tryhard to call his ADS every moment, so be it. actually i've stopped MLT altogether and went STD, maybe your one that still under the impression that ADS is the only flyable ship, idk, maybe your not. and i sry if i was a dik to baal roo i respect his time here
The problem is that you're simply giving scenarios that support your position, while ignoring points being made that go against it. I agree, that if you tank out your dropship, with no other role in mind that you can survive 2 shots. However, that requires that every dropship pilot slots in their modules more or less the same way. No spawner ships, no speed fits, no scouts, etc... every dropship would need to be fit for eHP for your scenario to ring true in all situations. That, IMO, is a sign of poor game design and balance.
I too fly every map with dropships and stay ISK positive overall (Ashland included), and agree that not every match has multiple rail tanks in the red lines. However, many matches do, and it's not a fun or dynamic gameplay element from either side of the engagement. One small mistake and your dropship is in flames, while the rail tank sits idle in the back with zero risk and a very low level of skill necessary. it needs fixed, regardless of whether or not the best of the best pilots can generally mitigate the damage they cause.
And again, to be clear, I don't actually generally fly ADS except on a lark. I mostly fly Myrons fit with dual scanners and a CRU, because the majority of my game time is spent playing with 6-12 corpmates in FW and I enjoy support roles. |