NextDark Knight
Hellstorm Inc League of Infamy
271
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Posted - 2014.03.12 00:34:00 -
[1] - Quote
I had over 5 million SP saved up until something unfortunate happened.. now I only have 4.6 m saved.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
271
|
Posted - 2014.03.12 00:38:00 -
[2] - Quote
Rusty Shallows wrote: If we clear all the event target goals over 11 million. If I can get myself to play more then 12 million. Although the urge to hit HMG Prof 5 has been terrible. An unscratch-able itch.
WIth that heavy event I only speced 3 points into HMG operation. I can understand the urge to spend for that HMG. With the changes to proficiency I don't see myself skilling that up anytime soon.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
272
|
Posted - 2014.03.12 10:45:00 -
[3] - Quote
Rusty Shallows wrote:[quote=NextDark Knight] I'm really torn on this stuff. HMGs are not very friendly when it comes to weapon switching. People who get good with them develop a sense of when to aim and crouch. Having to weapon switch with a shield-damage sidearm is going to cause problems. My inner completion-ist still wants HMG Proficiency 5. Nuts to all things logic.
I keep telling myself "Threes are Dusts even number..." to help the OCD feeling.
The first time I felt that spending skillpoints on proficiency wasn't a bad idea is when I was fighting gun battles one on one. Then the enemy would walk away with 5 heath remaining. When that started happening on a consistence basis is when I put level 4 into the AR.
The HMG I don't seam to have that problem, I can go up against a boundless and if I get the drop on them my standard HMG will tear them apart.
Everyone says how good the new person is making the big shot decisions for CCP. While so many people are happy about the increased time to kill I remember when we had 10% less damage to all weapons and crappy hit detection. I felt the game wasn't that great and trying to kill anyone in proto when something like this...
Found black proto suit, Aiming for head,, pulling trigger.. shields start to come down.. They are turning around.. they are shotting.. I'm dead.
When the updates to hit detection came along.. it went more like this..
Found black proto suit.. Aiming for head.. pulling the trigger.. they are starting to turn around .. I killed the son of a *****!! Yell over comms take that you rich piece of Gallentee entitled scum bag.
.... The negative aspect of the TTK being shorter is that I found I could no longer make much profit while running pub matches. If I played them to have fun it was always a break even or walk out with 300k less a night.
While I'm not a all around player I was mainly a Forge Gunner since Uprising 1.0. The gun seen constant nerfs and when 1.7 hit I could no longer use it as my main fit it was just by design turned into a Isk Sync or by QQ turned into a Light Weapon class weapon in a Heavy weapon slot. While it still has some perks it is no longer worthy of being called in unless it's needed, and with so many other options it is not needed unless you need to kill 1 to 3 specific people, then find a supply depot.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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