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Soraya Xel
Abandoned Privilege Top Men.
1674
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Posted - 2014.03.11 17:36:00 -
[1] - Quote
New players, and figuring out how to keep them engaged past their first hour in the game is currently one of the biggest issues CCP is facing with DUST 514. They've never been good at the new player experience, EVE is another example where few new players actually stay.
The Academy is a terrible stopgap for poor matchmaking, and it does only a small amount to protect players from the absolutely worst of protostomping. CCP needs an actual tutorial, perhaps a very small amount of PvE that can guide players through basic mechanics with voiceover work.
One of the things EVE does for you, is as you progress through the basic tutorials, it gives you skillbooks. Skillbooks are very expensive for a new DUST player, and it might help if CCP gave people the basic skillbooks as they progressed through the tutorial.
I definitely could see raising starting SP a bit. The SP gap is pretty huge to begin with, and giving people skill points to pad out a few more passive skills at the start could make a big difference.
The SP cap issue has never been appropriately addressed. CCP promised to revisit it for a long time, but never really got back to players on it. While I don't like the idea of encouraging new players to grind 24/7 to catch up, there's really no reason to cap out an excited new player from gaining more SP and playing more in their first week. I like the idea of maybe loosening up the cap for new players. I don't know if you'd want to outright remove it, to prevent abuse, but raising it significantly, at least, would make sense.
We definitely need militia weapons to be properly filled out. I think, as with BPOs, CCP stopped releasing new militia weapons because they weren't happy with their existing financial impact and game balance, but it's something they need to fill in.
I'd like to be your CPM1 candidate
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Soraya Xel
Abandoned Privilege Top Men.
1675
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Posted - 2014.03.11 17:43:00 -
[2] - Quote
deezy dabest wrote:SP cost is low enough on weapons to try them out I see no need for making sure there is a militia version of every weapon.
The SP cost for the weapon skill itself can be small, but the cost to unlock those skills can be fairly high, actually. Since you might need Sidearm Operation 4, Light Weapon Operation 4, or Heavy Weapon Operation 3 to unlock any given weapon. The cost of any of those skills is cripplingly high when you don't even have enough SP to fill out basic passive bonuses from dropsuit upgrades.
I'd like to be your CPM1 candidate
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Soraya Xel
Abandoned Privilege Top Men.
1675
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Posted - 2014.03.11 17:51:00 -
[3] - Quote
I think the problem there is militia gear still being so effective for veterans. I'd rather CCP figure out a way to fix that, and allow newbies to play with militia guns of all types. ;)
I'd like to be your CPM1 candidate
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Soraya Xel
Abandoned Privilege Top Men.
1675
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Posted - 2014.03.11 18:57:00 -
[4] - Quote
Appia Vibbia wrote:I think 500,000 SP is a good starting amount. It is enough wiggle room to unlock any of the weapons or any of the suits, if you are aiming for a specific one from the start. Inevitably, without talking to someone that knows the meta fairly well new players are likely to invest their initial SP in ways they'd regret further down the line.
This is actually something my suggestion of handing out skillbooks in the tutorial would address. It would be a not-so-subtle hint on what they should skill into first.
I'd like to be your CPM1 candidate
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