Pokey Dravon
OSG Planetary Operations Covert Intervention
1799
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Posted - 2014.03.13 08:36:00 -
[1] - Quote
1. What would you do to help newer players? The new player experience is paramount. It must be a gripping and fruitful experience that lends players to feel rewarded, but wanting more. I believe that the new player experience should be a top priority for short term development because pulling in new players is instrumental in the survival of this game. Systems such as the Career Funnel, a training program from EVE, should be developed and implemented to allow players to learn game mechanics and specific roles at the own pace.
2. Do you have incentives for new players to stick it out? Actions must come with rewards in order for them to feel meaningful to new players. Everything a player does, every action, kill, and skill point spent should feel like a reward and not a grind. I believe that players should work for what they earn, but also always gain something from that work. Therefor it is important that every level of every skill skill, regardless of how base, should offer some kind of meaningful bonus and not only exist to unlock more skills. In addition, players should always feel as if they have something new to work towards such as achievements/certificates, celebrating their successes and hard work.
3. How do you feel about increasing the starting amount of SP by say, two to three million? Everything should be earned in-game, and while a small amount of starting SP is reasonable, a large chunk of starting SP gives players a false sense of progression and will ultimately dishearten them when they are forced to earn SP normally. That being said, the opportunities to earn that initial chunk should be plentiful and will serve as a strong baseline for training and learning mechanics.
4. Any thoughts on removing the weekly cap for a players first month and/or until a certain amount of SP is attained? There is certainly a SP "floor" that players much reach before feeling effective. I believe that players need to earn the SP to reach that floor on their own. However, opportunities such as training SP bonuses and achievement bonuses should allow a player to earn that SP at an easier rate. I am also open to the idea of a larger/no SP cap up to a certain SP value to help players reach that SP "floor" a little faster than normal.
5. Do you think the Battle Academy still serves a purpose, if so what? The Battle Academy is an example of a good idea with a poor execution. The concept of lower SP players fighting one another in order to learn the game is a very good idea, however the time spent in the Academy is far to short and it is nearly impossible to learn anything meaningful in that period of time. Therefor a revamped Academy with a newly developed Training Program would greatly improve the Academy concept and execution.
6. Do you think it would be both wise and possible to add a Militia variant to every type of gun? As a new player it can be frustrating when you are forced to spend precious SP to unlock a gun you know very little about. The idea of "wasted SP" is a very unattractive idea to any player, especially new ones. I believe that players should have access to all weapons in order to decide what they would like to ultimately spec into, without the ugly notion of wasting SP on something they may not like. Therefor I believe that all weapons should have a militia variant.
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