Appia Vibbia
Ancient Exiles. Renegade Alliance
1422
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Posted - 2014.03.11 18:12:00 -
[1] - Quote
1. What would you do to help newer players? I can't do much for people I don't know exist. There isn't a strong mechanic to go about finding people that are new, the best I can do is notice someone looking for help/advice on the forums or in role-based chat channels. Honestly, although it was very annoying, when CrontraBanJo would get on his EVE-toon, fly to the DUST-local systems, and spam all the Infantry with mail to join PRO was the best tactic to get new players. Get them into a corp like D-UNI and other ones that like to teach people the way of the game. As I am not involved in a training corp, nor intimate knowledge of how they run things and their recruitment policies I could not do this myself.
2. Do you have incentives for new players to stick it out? They may one day be graced by my presence Honestly though, I'd say some looking forward to some of the really great communities DUST has to offer. Some have died down, but others are rising. Logibros, scouts, commados, condors.
3. How do you feel about increasing the starting amount of SP by say, two to three million? 4. Any thoughts on removing the weekly cap for a players first month and/or until a certain amount of SP is attained? I think 500,000 SP is a good starting amount. It is enough wiggle room to unlock any of the weapons or any of the suits, if you are aiming for a specific one from the start. Inevitably, without talking to someone that knows the meta fairly well new players are likely to invest their initial SP in ways they'd regret further down the line. I do think that, with the low amount of SP they start with, there needs to be more incentive to play and to catch up with the vets. I personally think that 8,000,000 SP is a good place to take off the weekly cap at. Let them play and earn SP to their heart's content up till then. I've personally found that to be the amount needed to specialize into a particular play-style. SP after that would go into maxing out those skills.
5. Do you think the Battle Academy still serves a purpose, if so what? I think it best serves as a placeholder for a competent New Player Experience and Tutorial system, as well as a way to separate players by SP level come a time when the player base is large enough to do that.
6. Do you think it would be both wise and possible to add a Militia variant to every type of gun? (Sure you can get basic with one level but at such a low level, every skill point matters) Yes. This is both important, necessary, and easy to do. The only thing stopping CCP is that mlt basic weapons would reduce the sales of basic AUR weapons.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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