Naviticus
OSG Planetary Operations Covert Intervention
51
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Posted - 2014.03.12 00:11:00 -
[1] - Quote
From a friends perspective on why he doesn't play as much anymore
"Dust just isn't progressing at the scale I had hoped. Stagnant game-breaking issues that I used to joke about now just frustrate me because they've gone so long without being fixed.
The issues that have been keeping me away:
--"New" content-is often just bullshit copy-paste of previous content. (Example: Commando Suits -- which are just heavy suits with some values changed and a paint job... If CCP's style is going to be like that, then there should be TONS of new content rolling out constantly. It doesn't take more than a couple hours to paint a skin and change some numeric values in an excel spreadsheet, and it certainly doesn't constitute a "major update"
--Dwindling playerbase/New player experience - I've attempted to recruit so many old BF players to Dust over the year or so I've been playing. The new player experience is absolute **** and none of my friends (read: Zero out of about fifteen) have stuck with it for more than a week or two. This is a microcosm for the entire Dust experience which leaves new players hanging out to dry after only one or two games in academy. No tutorial, no PVE and an extremely short academy = horrible New player experience & stagnating playerbase.
--Bugs/****** Coding - This is what happens when you outsource your coders. One of the best examples with a long history is the RDV code for vehicle deployments. I've been playing about a year and the vehicle deployment code has been re-written (or more likely, tweaked) dozens of times. Every time they get it wrong. Sometimes it gets a little bit better, sometimes it gets a little bit worse. The end result is that after a year of trying to fix something, they have been unable to do so. This, and other similar examples, make me incredibly apprehensive about investing time in this game in hope of a "long-term" plan.
--Janky Gameplay & Other Games - For how simple Dust 514 is, it should run flawlessly on a PS3. Simple textures, box-shaped low-poly buildings, etc. This game should be soaring at 60+ FPS even with 16 on 16. Instead we see massive framerate issues, server lag spikes and a near necessity to equip your PS3 with a SSD to support the game. As an example, check out BF3 gameplay or Crysis gameplay - Both of these are much more visually impressive, yet run much smoother than Dust. I attribute this to a spider-web of bad code that may get you from Point A to Point B, but you're going to have to hit R,F,L,M and Q on your way there.... The reality is that without a ground-up rebuild with a better coding team and on a better engine, I don't see Dust competing with other options. Let's be honest, the Unreal engine is garbage." |