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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
267
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Posted - 2014.03.10 23:05:00 -
[1] - Quote
Today I lost a total of 7 pythons (2 hours of playing). Each 500k isk to free redline railgun installations and 70k isk tanks. The railguns fire too fast, I don't even have enough time to turn on my modules. Somebody please fix this. This is getting OLD ccp. Losing fking expensive as hell assault dropships to cheap bullshit. 1.6, forge guns decimated all dropships, and now rails guns can almost kill it faster than the blink of the eye from 600m away. Forge guns are good but they also take skill and have a smaller range, you can literally one hit a incubus and even a python with a breach. It's like fighting an invincible enemy who is indestructible because how deep they are in redline and the fact that they repair so fast. And these fking tanks are invincible outside of redline too. Invincible to infantry, they take no skillpoints and cost 1/2 the price of a good forge gunning fit and are 20x as effective.
Suggestion: -nerf ROF (like seriously) -nerf range to 300m -remove the ones in the fking redline that can cover the whole map and the sky. -make it so they can only use 1 damage mod.
A prototype railgun with 3 damage mods can do 3150 damage per second. That is almost like one hitting my python (200-300 armor hp left if you dont hit it in the weakspot.. And this is a tanked python with 2555 shield and 950 armor.
Foreges are fine IMO.
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Patrick57
5963
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Posted - 2014.03.10 23:08:00 -
[2] - Quote
Yes Yes Yes No
Mostly good ideas. Railguns are OP, and Dropships stand no chance. :(
I think I'm a forum warrior level 5 :D
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One Eyed King
Eyniletti Rangers Minmatar Republic
503
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Posted - 2014.03.10 23:12:00 -
[3] - Quote
What is even more ridiculous is how impotent they are with tank spam. At one point, I was shooting at a tank directly in front of me, and when it started to shoot back at the installation, I exited, with the gun still pointing directly at the tank.
You would think it would continue shooting, because, you know, the tank is red. But no. Yet there is no end to them lighting up a red null cannon for no apparent reason.
Installations are a train wreck to date on a lot of fronts.
Looking for the scout hangout?
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Draxus Prime
BurgezzE.T.F General Tso's Alliance
3283
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Posted - 2014.03.10 23:14:00 -
[4] - Quote
ME: I WILL CLEAR THAT ROOF! *Calls in ADS* Squad Member: Enemy has tanker in Redline ME: HUH? *gets hit once* ME: OMFG *stumbles with controller trying to use Shield Recharger and Shield Hardener* *DEAD* ME: D:
"Spilling floor cleaner only makes the floor cleaner" -Draxus Prime
Closed Beta Vet
Nova Knife Proficiency 5 \o/
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
268
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Posted - 2014.03.10 23:15:00 -
[5] - Quote
One Eyed King wrote:What is even more ridiculous is how impotent they are with tank spam. At one point, I was shooting at a tank directly in front of me, and when it started to shoot back at the installation, I exited, with the gun still pointing directly at the tank.
You would think it would continue shooting, because, you know, the tank is red. But no. Yet there is no end to them lighting up a red null cannon for no apparent reason.
Installations are a train wreck to date on a lot of fronts.
except they can track an LAV with nitros going fullspeed horizontally infront of the railgun and the freking thing can track it.
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pink FLUFF
Goonfeet Special Planetary Emergency Response Group
111
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Posted - 2014.03.10 23:19:00 -
[6] - Quote
Stop playing domination and skirmish, go where dropships shine!
Damn domination where they do NOT die. |
Patrick57
5964
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Posted - 2014.03.10 23:20:00 -
[7] - Quote
pink FLUFF wrote:Stop playing domination and skirmish, go where dropships shine!
Damn domination where they do NOT die. Wat
I think I'm a forum warrior level 5 :D
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Mejt0
Made in Poland... E-R-A
91
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Posted - 2014.03.10 23:20:00 -
[8] - Quote
My sica cost 80k :).
Maybe it is too strong vs dropships, but if it will get nerfed, then tanks (blasters etc) will run free like old murder taxi. |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3380
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Posted - 2014.03.10 23:20:00 -
[9] - Quote
lol so stop camping the redline then
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Mejt0
Made in Poland... E-R-A
91
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Posted - 2014.03.10 23:28:00 -
[10] - Quote
You guys alwsys about them. I can find only few redliners a day (mostly these dumb). Rest, just roll down and take a fight |
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
268
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Posted - 2014.03.11 00:01:00 -
[11] - Quote
Draxus Prime wrote:ME: I WILL CLEAR THAT ROOF! *Calls in ADS* Squad Member: Enemy has tanker in Redline ME: HUH? *gets hit once* ME: OMFG *stumbles with controller trying to use Shield Recharger and Shield Hardener* *DEAD* ME: D:
so true... it's comparable to SL locking on the infantry, traveling at the speed of sniper rounds and fire as fast as a sniper. Simply put; Railguns are OP.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
268
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Posted - 2014.03.11 00:02:00 -
[12] - Quote
Mejt0 wrote:You guys alwsys about them. I can find only few redliners a day (mostly these dumb). Rest, just roll down and take a fight
Are we playing the same Dust 514?
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
268
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Posted - 2014.03.11 00:04:00 -
[13] - Quote
Mejt0 wrote:My sica cost 80k :).
Maybe it is too strong vs dropships, but if it will get nerfed, then tanks (blasters etc) will run free like old murder taxi.
no because I can kill a soma, sica, and anyother tank with proto FG just fine. A shot to the rear of a tank from my proto breach can take 80% of an unhardened tank.
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Gaping Bunghole
Vherokior Combat Logistics Minmatar Republic
0
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Posted - 2014.03.11 00:19:00 -
[14] - Quote
rail tanks should flat out be removed from game till there fixed ... hmm they can shoot across almost every map redline to redline with pin point acuracy with the fir rate of an SMG and stacking damage mods on them comon really you take a wepion that can almost one shot everything in the game and now they can stack 3 damage mods and sit in the redline and drop every dropship you evin try to call in. i know LOTS of people who just sit in the redline and pop every bolas that comes in.
remove rail tanks and rail installations from game especially the rail isnt. that are IN redlines for the love of god |
Joel II X
Dah Gods O Bacon
1590
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Posted - 2014.03.11 00:21:00 -
[15] - Quote
It's like losing a Thale's to a STD Tactical Sniper Rifle or STD Breach Scrambler Pistol
But I agree the redline should be fixed. |
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
270
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Posted - 2014.03.11 01:16:00 -
[16] - Quote
Joel II X wrote:It's like losing a Thale's to a STD Tactical Sniper Rifle or STD Breach Scrambler Pistol
But I agree the redline should be fixed.
it's like losing proto heavy suit worth 150k isk and millions of SP to a militia suit when facing each other at 10m.
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Atiim
Living Like Larry Schwag
5585
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Posted - 2014.03.11 01:19:00 -
[17] - Quote
Vegetation Monster wrote:Joel II X wrote:It's like losing a Thale's to a STD Tactical Sniper Rifle or STD Breach Scrambler Pistol
But I agree the redline should be fixed. it's like losing proto heavy suit worth 150k isk and millions of SP to a militia suit when facing each other at 10m. So perfectly balanced?
((I don't believe 80GJ Railguns are balanced, but the above scenario is perfectly balanced.))
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Henchmen21
Planet Express LLC
724
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Posted - 2014.03.11 01:27:00 -
[18] - Quote
Generally before I ever call out a ADS, I bring out a tank and own the field as best I can, destroying all turrets and other tanks. Once I feel my team can keep their tanks in check I'll bring out my Incubus. The times I bring it out right away typically end a lot like yours. That or I crash into an MCC, because for some reason those giant things don't show up on my mini-map for anything.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Sgt Buttscratch
KILL-EM-QUICK
1963
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Posted - 2014.03.11 01:29:00 -
[19] - Quote
Give the rail rounds a drop over distance, meaning harder aim. Bring back the railgun variants, so the big hitter(high damage variant) overheats very fast. Reduce ROF
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Patrick57
5974
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Posted - 2014.03.11 01:29:00 -
[20] - Quote
Vegetation Monster wrote:Joel II X wrote:It's like losing a Thale's to a STD Tactical Sniper Rifle or STD Breach Scrambler Pistol
But I agree the redline should be fixed. it's like losing proto heavy suit worth 150k isk and millions of SP to a militia suit when facing each other at 10m. I agree that Railguns are very unbalanced, but if you can't kill a Militia Suit with a Proto Heavy then you're just bad. Even FWARM nubs can kill with a Rail Rifle in a Heavy suit.....sort of...
I think I'm a forum warrior level 5 :D
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Henchmen21
Planet Express LLC
724
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Posted - 2014.03.11 01:30:00 -
[21] - Quote
Gaping Bunghole wrote:rail tanks should flat out be removed from game till there fixed ... hmm they can shoot across almost every map redline to redline with pin point acuracy with the fir rate of an SMG and stacking damage mods on them comon really you take a wepion that can almost one shot everything in the game and now they can stack 3 damage mods and sit in the redline and drop every dropship you evin try to call in. i know LOTS of people who just sit in the redline and pop every bolas that comes in.
remove rail tanks and rail installations from game especially the rail isnt. that are IN redlines for the love of god
Because Blaster514 would be some much more awesome with no rail tanks to keep the blaster tanks in check.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Mr Machine Guns
Nyain San Renegade Alliance
518
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Posted - 2014.03.11 01:35:00 -
[22] - Quote
Vegetation Monster wrote:Today I lost a total of 7 pythons (2 hours of playing). Each 500k isk to free redline railgun installations and 70k isk tanks. The railguns fire too fast, I don't even have enough time to turn on my modules. Somebody please fix this. This is getting OLD ccp. Losing fking expensive as hell assault dropships to cheap bullshit. 1.6, forge guns decimated all dropships, and now rails guns can almost kill it faster than the blink of the eye from 600m away. Forge guns are good but they also take skill and have a smaller range, you can literally one hit a incubus and even a python with a breach. It's like fighting an invincible enemy who is indestructible because how deep they are in redline and the fact that they repair so fast. And these fking tanks are invincible outside of redline too. Invincible to infantry, they take no skillpoints and cost 1/2 the price of a good forge gunning fit and are 20x as effective.
Suggestion: -nerf ROF (like seriously) -nerf range to 300m -remove the ones (installations) in the fking redline that can cover the whole map and the sky. -make it so they can only use 1 damage mod. (30% not enough for some... whatt??) -nerf their elevation so it will be 3/4 of it is now.
A prototype railgun with 3 damage mods can do 3150 damage per second. That is almost like one hitting my python (200-300 armor hp left if you dont hit it in the weakspot.. And this is a tanked python with 2555 shield and 950 armor.
Foreges are fine IMO.
you need to do this http://www.youtube.com/watch?v=wIkJvY96i8w
The new CEO of FA
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Aythadis Smith
G I A N T General Tso's Alliance
129
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Posted - 2014.03.11 01:36:00 -
[23] - Quote
If you make rail turreta junk, blaster tanks will rule tje game field. Id be ok with tankier DS or reduce my damage i can inflict on said flying contraption. Though i do agree, red line tanks are junk. I lpok loosing millions to an enemy that i cant reach
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Dagger-Two
Tharumec Villore Accords
254
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Posted - 2014.03.11 01:46:00 -
[24] - Quote
You know, when I see a dropship coming in, and there is a rail turret nearby, I jump in and blow that damn thing out of the sky ASAP, often before the pilot even has a chance to get in.
It's a railgun, a powerful long-range weapon. Why wouldn't I use it to deny the enemy resources? Why should it be made useless just because people give them nice big targets instead of flying evasively or calling in assets in sheltered areas.
If you fly high, they can't touch you (unless it's a tank and he's angled upwards, but not much you can do about that).
I see good dropship pilots outmaneuver the turning speed of a rail turret all the time.
Playing since 1st batch of closed beta keys.
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WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
138
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Posted - 2014.03.11 01:55:00 -
[25] - Quote
Perfect Railgun balance clip capacity
3 rounds in militia clip
4 rounds in standard clip
6 rounds in advanced clip
8 rounds in proto clip
its crazy that 9 shots are in all rail turrets
4KD Minmatar Assault
"LONG LIVE DARK LEGION"
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Chesyre Armundsen
Thanes Of Dust
455
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Posted - 2014.03.11 01:59:00 -
[26] - Quote
I second the above. Rail turret installations are a boon to infantry while we have them (they get wiped out pretty fast).
HAV's on the other hand have all kinds of issues. I just got wasted in an ambush match where the other side had 3 baster Maddys deployed... and now I removed ambush from my pub list because of it.
There are some serious issues with HAV's, their turrets, and their prices which CCP needs to adjust.
Mihi gravato Deus - "Let God lay the burden on me!"
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Operative 1171 Aajli
Bragian Order Amarr Empire
1514
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Posted - 2014.03.11 01:59:00 -
[27] - Quote
Mejt0 wrote:My sica cost 80k :).
Maybe it is too strong vs dropships, but if it will get nerfed, then tanks (blasters etc) will run free like old murder taxi.
Sp should count for something. If you want to have that counter ready then grab a tank. Missiles do just dine against blasters. Rails are a free pony for everybody now. Not good.
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1514
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Posted - 2014.03.11 02:02:00 -
[28] - Quote
Dagger-Two wrote:You know, when I see a dropship coming in, and there is a rail turret nearby, I jump in and blow that damn thing out of the sky ASAP, often before the pilot even has a chance to get in.
It's a railgun, a powerful long-range weapon. Why wouldn't I use it to deny the enemy resources? Why should it be made useless just because people give them nice big targets instead of flying evasively or calling in assets in sheltered areas.
If you fly high, they can't touch you (unless it's a tank and he's angled upwards, but not much you can do about that).
I see good dropship pilots outmaneuver the turning speed of a rail turret all the time.
Yeah, you should get a one hit I win button against a dropship before it is even a threat to you. Is that fair? No. Should this game be fair? Yes. Why? It's a game. Fair does not mean equal. It means everybody starts from a base standard and allows the game to actually get going before you just shoot the quarterback on the sidelines.
Rommel, you magnificent bastard, I read your book!
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Michael-J-Fox Richards
Molon Labe. General Tso's Alliance
64
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Posted - 2014.03.11 02:12:00 -
[29] - Quote
good lord stop calling in dropships seven in one day geez louise
http://i40.tinypic.com/33w8wtd.jpg
http://i60.tinypic.com/29w7g29.jpg
Assault Dropship Pilot
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sly Bandit
OSG Planetary Operations Covert Intervention
44
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Posted - 2014.03.11 02:28:00 -
[30] - Quote
Operative 1171 Aajli wrote:Dagger-Two wrote:You know, when I see a dropship coming in, and there is a rail turret nearby, I jump in and blow that damn thing out of the sky ASAP, often before the pilot even has a chance to get in.
It's a railgun, a powerful long-range weapon. Why wouldn't I use it to deny the enemy resources? Why should it be made useless just because people give them nice big targets instead of flying evasively or calling in assets in sheltered areas.
If you fly high, they can't touch you (unless it's a tank and he's angled upwards, but not much you can do about that).
I see good dropship pilots outmaneuver the turning speed of a rail turret all the time.
Yeah, you should get a one hit I win button against a dropship before it is even a threat to you. Is that fair? No. Should this game be fair? Yes. Why? It's a game. Fair does not mean equal. It means everybody starts from a base standard and allows the game to actually get going before you just shoot the quarterback on the sidelines.
Life isn't fair. The game isn't fair. Welcome to New Eden.
Live with dignity, Die kicking and screaming.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
272
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Posted - 2014.03.11 10:50:00 -
[31] - Quote
Atiim wrote:Vegetation Monster wrote:Joel II X wrote:It's like losing a Thale's to a STD Tactical Sniper Rifle or STD Breach Scrambler Pistol
But I agree the redline should be fixed. it's like losing proto heavy suit worth 150k isk and millions of SP to a militia suit when facing each other at 10m. So perfectly balanced? ((I don't believe 80GJ Railguns are balanced, but the above scenario is perfectly balanced.))
so if a heavy with 1000 armor and 600 shield was to point to the head of a militia suit with a boundless HMG and the militia suit was to point to the head of the heavy, both were to stand still and have 10m in between them and militia suit wins?
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
272
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Posted - 2014.03.11 10:52:00 -
[32] - Quote
Patrick57 wrote:Vegetation Monster wrote:Joel II X wrote:It's like losing a Thale's to a STD Tactical Sniper Rifle or STD Breach Scrambler Pistol
But I agree the redline should be fixed. it's like losing proto heavy suit worth 150k isk and millions of SP to a militia suit when facing each other at 10m. I agree that Railguns are very unbalanced, but if you can't kill a Militia Suit with a Proto Heavy then you're just bad. Even FWARM nubs can kill with a Rail Rifle in a Heavy suit.....sort of... It was a price comparison... 150k scout suit then...
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Sam Tektzby
Better Hide R Die
338
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Posted - 2014.03.11 10:55:00 -
[33] - Quote
Vegetation Monster wrote:Today I lost a total of 7 pythons (2 hours of playing). Each 500k isk to free redline railgun installations and 70k isk tanks. The railguns fire too fast, I don't even have enough time to turn on my modules. Somebody please fix this. This is getting OLD ccp. Losing fking expensive as hell assault dropships to cheap bullshit. 1.6, forge guns decimated all dropships, and now rails guns can almost kill it faster than the blink of the eye from 600m away. Forge guns are good but they also take skill and have a smaller range, you can literally one hit a incubus and even a python with a breach. It's like fighting an invincible enemy who is indestructible because how deep they are in redline and the fact that they repair so fast. And these fking tanks are invincible outside of redline too. Invincible to infantry, they take no skillpoints and cost 1/2 the price of a good forge gunning fit and are 20x as effective.
Suggestion: -nerf ROF (like seriously) -nerf range to 300m -remove the ones (installations) in the fking redline that can cover the whole map and the sky. -make it so they can only use 1 damage mod. (30% not enough for some... whatt??) -nerf their elevation so it will be 3/4 of it is now.
A prototype railgun with 3 damage mods can do 3150 damage per second. That is almost like one hitting my python (200-300 armor hp left if you dont hit it in the weakspot.. And this is a tanked python with 2555 shield and 950 armor.
Foreges are fine IMO.
I know about the problem with armors now, but hell why you keep spawn your thingies if you know its expensive. Im not big plazer, bit i know if i have something precious i will use that wisely. Man 7x500k honestly its your fault, if i will be on "your shoes" i will stop with it after third loose.
Support - Tactician/Support
Deteis - Orator
BHD since MAG
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Billi Gene
515
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Posted - 2014.03.11 10:58:00 -
[34] - Quote
today i had one of those sad moments where you realise that if there is a god.. it hates you:
because for two consecutive matches there were assault dropships flying around on my team... and not one rail tank was spawned to shoot them down.... had that been my dropship i have no doubt that that i'd be spending most of my match in my redline or at the flight ceiling debating whether i should send my drop ship back to the mcc....
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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TheD1CK
Dead Man's Game
966
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Posted - 2014.03.11 11:05:00 -
[35] - Quote
The alternative here is to have DS/ADS roam maps and remain near unfightable
- Plasma Cannon....lol it can hit a DS but thats about it if the pilot has sense - Swarm Launcher...Anything less than PRO can be laughed at - Forge Gun...A good counter, but again a smart pilot will gtfo quick enough - AV nades... same issue as PLC - Large Blasters, avoidable - Missiles work but still avoidable ^bar the FG, none are a good counter
Now bring out the Large Railgun Anyone dumb enough to fly in LoS of a Large Rail deserves death They counter DS/ADS being the most efficient way to keep the air clear Without them DS/ADS would have to much of an advantage over maps
There is an easy counter to Turrets, have your squad take them out Or you yourself could destroy them, then call a DS rather than Leaving Turrets active in your flight path and moaning they kill you
PILOTS NEED TO FEAR THE RAIL
'D1CK by name'
'D1CK by nature'
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Sam Booty
Valor Coalition
33
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Posted - 2014.03.11 11:10:00 -
[36] - Quote
This game is so screwed with 1.7 (tanker/dropship mode) that CCP should just give everybody infinite orbitals.
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Monkey MAC
Rough Riders..
2178
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Posted - 2014.03.11 11:18:00 -
[37] - Quote
Vegetation Monster wrote:Today I lost a total of 7 pythons (2 hours of playing). Each 500k isk to free redline railgun installations and 70k isk tanks. The railguns fire too fast, I don't even have enough time to turn on my modules. Somebody please fix this. This is getting OLD ccp. Losing fking expensive as hell assault dropships to cheap bullshit. 1.6, forge guns decimated all dropships, and now rails guns can almost kill it faster than the blink of the eye from 600m away. Forge guns are good but they also take skill and have a smaller range, you can literally one hit a incubus and even a python with a breach. It's like fighting an invincible enemy who is indestructible because how deep they are in redline and the fact that they repair so fast. And these fking tanks are invincible outside of redline too. Invincible to infantry, they take no skillpoints and cost 1/2 the price of a good forge gunning fit and are 20x as effective.
Suggestion: -nerf ROF (like seriously) -nerf range to 300m -remove the ones (installations) in the fking redline that can cover the whole map and the sky. -make it so they can only use 1 damage mod. (30% not enough for some... whatt??) -nerf their elevation so it will be 3/4 of it is now.
A prototype railgun with 3 damage mods can do 3150 damage per second. That is almost like one hitting my python (200-300 armor hp left if you dont hit it in the weakspot.. And this is a tanked python with 2555 shield and 950 armor.
Foreges are fine IMO.
Wether your view is valid I don't agree with You for the reasons highlighted, come back with some decent arguments as to why its unfair to shoot a flying gun turret out the sky and I will listen.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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shaman oga
Nexus Balusa Horizon
1769
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Posted - 2014.03.11 11:27:00 -
[38] - Quote
A lesson for all who believe dust has not PVE
BTW, i know it's frustrating, they have a pin point accuracy and faster turret rotation, much better than human controlled turrets.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
#SoloDoloreSuCharlie
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
273
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Posted - 2014.03.11 16:03:00 -
[39] - Quote
Sam Tektzby wrote:Vegetation Monster wrote:Today I lost a total of 7 pythons (2 hours of playing). Each 500k isk to free redline railgun installations and 70k isk tanks. The railguns fire too fast, I don't even have enough time to turn on my modules. Somebody please fix this. This is getting OLD ccp. Losing fking expensive as hell assault dropships to cheap bullshit. 1.6, forge guns decimated all dropships, and now rails guns can almost kill it faster than the blink of the eye from 600m away. Forge guns are good but they also take skill and have a smaller range, you can literally one hit a incubus and even a python with a breach. It's like fighting an invincible enemy who is indestructible because how deep they are in redline and the fact that they repair so fast. And these fking tanks are invincible outside of redline too. Invincible to infantry, they take no skillpoints and cost 1/2 the price of a good forge gunning fit and are 20x as effective.
Suggestion: -nerf ROF (like seriously) -nerf range to 300m -remove the ones (installations) in the fking redline that can cover the whole map and the sky. -make it so they can only use 1 damage mod. (30% not enough for some... whatt??) -nerf their elevation so it will be 3/4 of it is now.
A prototype railgun with 3 damage mods can do 3150 damage per second. That is almost like one hitting my python (200-300 armor hp left if you dont hit it in the weakspot.. And this is a tanked python with 2555 shield and 950 armor.
Foreges are fine IMO. I know about the problem with armors now, but hell why you keep spawn your thingies if you know its expensive. Im not big plazer, bit i know if i have something precious i will use that wisely. Man 7x500k honestly its your fault, if i will be on "your shoes" i will stop with it after third loose.
7 dropships is different games not in one but all were 2-3 hitted in a matter of seconds from 600m away is fked up especailly to triple and double damage modded 70k is/ free installations that are practically invincible in there redline.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
273
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Posted - 2014.03.11 16:04:00 -
[40] - Quote
Monkey MAC wrote:Vegetation Monster wrote:Today I lost a total of 7 pythons (2 hours of playing). Each 500k isk to free redline railgun installations and 70k isk tanks. The railguns fire too fast, I don't even have enough time to turn on my modules. Somebody please fix this. This is getting OLD ccp. Losing fking expensive as hell assault dropships to cheap bullshit. 1.6, forge guns decimated all dropships, and now rails guns can almost kill it faster than the blink of the eye from 600m away. Forge guns are good but they also take skill and have a smaller range, you can literally one hit a incubus and even a python with a breach. It's like fighting an invincible enemy who is indestructible because how deep they are in redline and the fact that they repair so fast. And these fking tanks are invincible outside of redline too. Invincible to infantry, they take no skillpoints and cost 1/2 the price of a good forge gunning fit and are 20x as effective.
Suggestion: -nerf ROF (like seriously) -nerf range to 300m -remove the ones (installations) in the fking redline that can cover the whole map and the sky. -make it so they can only use 1 damage mod. (30% not enough for some... whatt??) -nerf their elevation so it will be 3/4 of it is now.
A prototype railgun with 3 damage mods can do 3150 damage per second. That is almost like one hitting my python (200-300 armor hp left if you dont hit it in the weakspot.. And this is a tanked python with 2555 shield and 950 armor.
Foreges are fine IMO. Wether your view is valid I don't agree with You for the reasons highlighted, come back with some decent arguments as to why its unfair to shoot a flying gun turret out the sky and I will listen.
overpowerd are railguns. that's my view.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2107
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Posted - 2014.03.11 16:12:00 -
[41] - Quote
i know it looks pretty up their in your shiney drop ship raining instant kills on the infantry, but rail tanks are about the only thing stopping blaster tanks atm.
until something is done about them I don't think rail guns should be touched even if drop ships suffer for it. |
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
274
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Posted - 2014.03.11 20:19:00 -
[42] - Quote
calisk galern wrote:i know it looks pretty up their in your shiney drop ship raining instant kills on the infantry, but rail tanks are about the only thing stopping blaster tanks atm.
until something is done about them I don't think rail guns should be touched even if drop ships suffer for it.
so railtanks will stop being good at taking out blaster tanks because they have less range, less elevation and a slower rate of fire? A proto railgun can decimate anything in the game.. militia ones will be less powerful but that makes sense because its militia.
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