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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
272
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Posted - 2014.03.11 10:50:00 -
[31] - Quote
Atiim wrote:Vegetation Monster wrote:Joel II X wrote:It's like losing a Thale's to a STD Tactical Sniper Rifle or STD Breach Scrambler Pistol
But I agree the redline should be fixed. it's like losing proto heavy suit worth 150k isk and millions of SP to a militia suit when facing each other at 10m. So perfectly balanced? ((I don't believe 80GJ Railguns are balanced, but the above scenario is perfectly balanced.))
so if a heavy with 1000 armor and 600 shield was to point to the head of a militia suit with a boundless HMG and the militia suit was to point to the head of the heavy, both were to stand still and have 10m in between them and militia suit wins?
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
272
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Posted - 2014.03.11 10:52:00 -
[32] - Quote
Patrick57 wrote:Vegetation Monster wrote:Joel II X wrote:It's like losing a Thale's to a STD Tactical Sniper Rifle or STD Breach Scrambler Pistol
But I agree the redline should be fixed. it's like losing proto heavy suit worth 150k isk and millions of SP to a militia suit when facing each other at 10m. I agree that Railguns are very unbalanced, but if you can't kill a Militia Suit with a Proto Heavy then you're just bad. Even FWARM nubs can kill with a Rail Rifle in a Heavy suit.....sort of... It was a price comparison... 150k scout suit then...
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Sam Tektzby
Better Hide R Die
338
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Posted - 2014.03.11 10:55:00 -
[33] - Quote
Vegetation Monster wrote:Today I lost a total of 7 pythons (2 hours of playing). Each 500k isk to free redline railgun installations and 70k isk tanks. The railguns fire too fast, I don't even have enough time to turn on my modules. Somebody please fix this. This is getting OLD ccp. Losing fking expensive as hell assault dropships to cheap bullshit. 1.6, forge guns decimated all dropships, and now rails guns can almost kill it faster than the blink of the eye from 600m away. Forge guns are good but they also take skill and have a smaller range, you can literally one hit a incubus and even a python with a breach. It's like fighting an invincible enemy who is indestructible because how deep they are in redline and the fact that they repair so fast. And these fking tanks are invincible outside of redline too. Invincible to infantry, they take no skillpoints and cost 1/2 the price of a good forge gunning fit and are 20x as effective.
Suggestion: -nerf ROF (like seriously) -nerf range to 300m -remove the ones (installations) in the fking redline that can cover the whole map and the sky. -make it so they can only use 1 damage mod. (30% not enough for some... whatt??) -nerf their elevation so it will be 3/4 of it is now.
A prototype railgun with 3 damage mods can do 3150 damage per second. That is almost like one hitting my python (200-300 armor hp left if you dont hit it in the weakspot.. And this is a tanked python with 2555 shield and 950 armor.
Foreges are fine IMO.
I know about the problem with armors now, but hell why you keep spawn your thingies if you know its expensive. Im not big plazer, bit i know if i have something precious i will use that wisely. Man 7x500k honestly its your fault, if i will be on "your shoes" i will stop with it after third loose.
Support - Tactician/Support
Deteis - Orator
BHD since MAG
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Billi Gene
515
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Posted - 2014.03.11 10:58:00 -
[34] - Quote
today i had one of those sad moments where you realise that if there is a god.. it hates you:
because for two consecutive matches there were assault dropships flying around on my team... and not one rail tank was spawned to shoot them down.... had that been my dropship i have no doubt that that i'd be spending most of my match in my redline or at the flight ceiling debating whether i should send my drop ship back to the mcc....
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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TheD1CK
Dead Man's Game
966
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Posted - 2014.03.11 11:05:00 -
[35] - Quote
The alternative here is to have DS/ADS roam maps and remain near unfightable
- Plasma Cannon....lol it can hit a DS but thats about it if the pilot has sense - Swarm Launcher...Anything less than PRO can be laughed at - Forge Gun...A good counter, but again a smart pilot will gtfo quick enough - AV nades... same issue as PLC - Large Blasters, avoidable - Missiles work but still avoidable ^bar the FG, none are a good counter
Now bring out the Large Railgun Anyone dumb enough to fly in LoS of a Large Rail deserves death They counter DS/ADS being the most efficient way to keep the air clear Without them DS/ADS would have to much of an advantage over maps
There is an easy counter to Turrets, have your squad take them out Or you yourself could destroy them, then call a DS rather than Leaving Turrets active in your flight path and moaning they kill you
PILOTS NEED TO FEAR THE RAIL
'D1CK by name'
'D1CK by nature'
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Sam Booty
Valor Coalition
33
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Posted - 2014.03.11 11:10:00 -
[36] - Quote
This game is so screwed with 1.7 (tanker/dropship mode) that CCP should just give everybody infinite orbitals.
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Monkey MAC
Rough Riders..
2178
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Posted - 2014.03.11 11:18:00 -
[37] - Quote
Vegetation Monster wrote:Today I lost a total of 7 pythons (2 hours of playing). Each 500k isk to free redline railgun installations and 70k isk tanks. The railguns fire too fast, I don't even have enough time to turn on my modules. Somebody please fix this. This is getting OLD ccp. Losing fking expensive as hell assault dropships to cheap bullshit. 1.6, forge guns decimated all dropships, and now rails guns can almost kill it faster than the blink of the eye from 600m away. Forge guns are good but they also take skill and have a smaller range, you can literally one hit a incubus and even a python with a breach. It's like fighting an invincible enemy who is indestructible because how deep they are in redline and the fact that they repair so fast. And these fking tanks are invincible outside of redline too. Invincible to infantry, they take no skillpoints and cost 1/2 the price of a good forge gunning fit and are 20x as effective.
Suggestion: -nerf ROF (like seriously) -nerf range to 300m -remove the ones (installations) in the fking redline that can cover the whole map and the sky. -make it so they can only use 1 damage mod. (30% not enough for some... whatt??) -nerf their elevation so it will be 3/4 of it is now.
A prototype railgun with 3 damage mods can do 3150 damage per second. That is almost like one hitting my python (200-300 armor hp left if you dont hit it in the weakspot.. And this is a tanked python with 2555 shield and 950 armor.
Foreges are fine IMO.
Wether your view is valid I don't agree with You for the reasons highlighted, come back with some decent arguments as to why its unfair to shoot a flying gun turret out the sky and I will listen.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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shaman oga
Nexus Balusa Horizon
1769
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Posted - 2014.03.11 11:27:00 -
[38] - Quote
A lesson for all who believe dust has not PVE
BTW, i know it's frustrating, they have a pin point accuracy and faster turret rotation, much better than human controlled turrets.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
#SoloDoloreSuCharlie
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
273
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Posted - 2014.03.11 16:03:00 -
[39] - Quote
Sam Tektzby wrote:Vegetation Monster wrote:Today I lost a total of 7 pythons (2 hours of playing). Each 500k isk to free redline railgun installations and 70k isk tanks. The railguns fire too fast, I don't even have enough time to turn on my modules. Somebody please fix this. This is getting OLD ccp. Losing fking expensive as hell assault dropships to cheap bullshit. 1.6, forge guns decimated all dropships, and now rails guns can almost kill it faster than the blink of the eye from 600m away. Forge guns are good but they also take skill and have a smaller range, you can literally one hit a incubus and even a python with a breach. It's like fighting an invincible enemy who is indestructible because how deep they are in redline and the fact that they repair so fast. And these fking tanks are invincible outside of redline too. Invincible to infantry, they take no skillpoints and cost 1/2 the price of a good forge gunning fit and are 20x as effective.
Suggestion: -nerf ROF (like seriously) -nerf range to 300m -remove the ones (installations) in the fking redline that can cover the whole map and the sky. -make it so they can only use 1 damage mod. (30% not enough for some... whatt??) -nerf their elevation so it will be 3/4 of it is now.
A prototype railgun with 3 damage mods can do 3150 damage per second. That is almost like one hitting my python (200-300 armor hp left if you dont hit it in the weakspot.. And this is a tanked python with 2555 shield and 950 armor.
Foreges are fine IMO. I know about the problem with armors now, but hell why you keep spawn your thingies if you know its expensive. Im not big plazer, bit i know if i have something precious i will use that wisely. Man 7x500k honestly its your fault, if i will be on "your shoes" i will stop with it after third loose.
7 dropships is different games not in one but all were 2-3 hitted in a matter of seconds from 600m away is fked up especailly to triple and double damage modded 70k is/ free installations that are practically invincible in there redline.
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
273
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Posted - 2014.03.11 16:04:00 -
[40] - Quote
Monkey MAC wrote:Vegetation Monster wrote:Today I lost a total of 7 pythons (2 hours of playing). Each 500k isk to free redline railgun installations and 70k isk tanks. The railguns fire too fast, I don't even have enough time to turn on my modules. Somebody please fix this. This is getting OLD ccp. Losing fking expensive as hell assault dropships to cheap bullshit. 1.6, forge guns decimated all dropships, and now rails guns can almost kill it faster than the blink of the eye from 600m away. Forge guns are good but they also take skill and have a smaller range, you can literally one hit a incubus and even a python with a breach. It's like fighting an invincible enemy who is indestructible because how deep they are in redline and the fact that they repair so fast. And these fking tanks are invincible outside of redline too. Invincible to infantry, they take no skillpoints and cost 1/2 the price of a good forge gunning fit and are 20x as effective.
Suggestion: -nerf ROF (like seriously) -nerf range to 300m -remove the ones (installations) in the fking redline that can cover the whole map and the sky. -make it so they can only use 1 damage mod. (30% not enough for some... whatt??) -nerf their elevation so it will be 3/4 of it is now.
A prototype railgun with 3 damage mods can do 3150 damage per second. That is almost like one hitting my python (200-300 armor hp left if you dont hit it in the weakspot.. And this is a tanked python with 2555 shield and 950 armor.
Foreges are fine IMO. Wether your view is valid I don't agree with You for the reasons highlighted, come back with some decent arguments as to why its unfair to shoot a flying gun turret out the sky and I will listen.
overpowerd are railguns. that's my view.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2107
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Posted - 2014.03.11 16:12:00 -
[41] - Quote
i know it looks pretty up their in your shiney drop ship raining instant kills on the infantry, but rail tanks are about the only thing stopping blaster tanks atm.
until something is done about them I don't think rail guns should be touched even if drop ships suffer for it. |
Vegetation Monster
KILL-EM-QUICK RISE of LEGION
274
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Posted - 2014.03.11 20:19:00 -
[42] - Quote
calisk galern wrote:i know it looks pretty up their in your shiney drop ship raining instant kills on the infantry, but rail tanks are about the only thing stopping blaster tanks atm.
until something is done about them I don't think rail guns should be touched even if drop ships suffer for it.
so railtanks will stop being good at taking out blaster tanks because they have less range, less elevation and a slower rate of fire? A proto railgun can decimate anything in the game.. militia ones will be less powerful but that makes sense because its militia.
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