| Pages: 1  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 3369
 
 
      | Posted - 2014.03.10 16:57:00 -
          [1] - Quote 
 . . . why not give us actual weapon mods?
 
 Ammo capacity
 
 Clip size
 
 Reload speed
 
 ROF
 
 I can't speak for the rest of the community, but I'd happily give up ALL damage mods in favour of, say, a reload mod for my HMG, or more ammo for my pistols.
 
 No. | 
      
      
        |  Sgt Buttscratch
 KILL-EM-QUICK
 
 1952
 
 
      | Posted - 2014.03.10 16:59:00 -
          [2] - Quote 
 I'd sooner have different looking weapons.. aethetics are pleasing in games, My duvolle is a black militia AR..no difference. Lazy lazy development
 
 I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans | 
      
      
        |  Hecarim Van Hohen
 Bullet Cluster
 Legacy Rising
 
 571
 
 
      | Posted - 2014.03.10 17:22:00 -
          [3] - Quote 
 Something is seriously wrong when the best high slot module for my Amarr sentinel is shield extender
  
 BANGO SKANK WAS HERE 1.7 best match (HMG): 40/9/9 (K/A/D) | 
      
      
        |  Ghosts Chance
 Inf4m0us
 
 1234
 
 
      | Posted - 2014.03.10 17:25:00 -
          [4] - Quote 
 
 Hecarim Van Hohen wrote:Something is seriously wrong when the best high slot module for my Amarr sentinel is shield extender   
 its still a damage mod
 
 amarrs projectile resistance means that stacking DMG mods gives you an edge over every other HMG wielding heavy.
 | 
      
      
        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 2630
 
 
      | Posted - 2014.03.10 17:30:00 -
          [5] - Quote 
 Yes.
 
 Yes.
 
 Yes.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Hecarim Van Hohen
 Bullet Cluster
 Legacy Rising
 
 576
 
 
      | Posted - 2014.03.10 17:32:00 -
          [6] - Quote 
 
 Ghosts Chance wrote:Hecarim Van Hohen wrote:Something is seriously wrong when the best high slot module for my Amarr sentinel is shield extender   its still a damage mod amarrs projectile resistance means that stacking DMG mods gives you an edge over every other HMG wielding heavy. Really? Well I was going to stick with dmg mods regardless if they were better or not
  
 BANGO SKANK WAS HERE 1.7 best match (HMG): 40/9/9 (K/A/D) | 
      
      
        |  calisk galern
 BurgezzE.T.F
 General Tso's Alliance
 
 2083
 
 
      | Posted - 2014.03.10 17:35:00 -
          [7] - Quote 
 hmmm.... wonder if their would be a way to strike a balance between damage mods, shield mods, reload mods, range mods, and clip size mods.
 
 
 for example
 
 clip size mods = + clip
 - reload
 
 range = + range
 - damage
 
 damage = + damage
 - range
 
 shields same but lightly higher shield gain
 
 reload +
 no minus
 | 
      
      
        |  Knight Soiaire
 Fatal Absolution
 General Tso's Alliance
 
 5083
 
 
      | Posted - 2014.03.10 17:36:00 -
          [8] - Quote 
 Pfft, that would make too much sense. Get out of here with your sense, we dont need you!
 
 ISK Milkshakes for all (Except the Pubbies) | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 10866
 
 
      | Posted - 2014.03.10 17:37:00 -
          [9] - Quote 
 RoF can effectively function as a damage mod, though.
 Ammo efficiency drops, but it still effectively increases your damage output.
 
 You have long since made your choice. What you make now is a mistake. | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 3376
 
 
      | Posted - 2014.03.10 17:39:00 -
          [10] - Quote 
 
 Arkena Wyrnspire wrote:RoF can effectively function as a damage mod, though.Ammo efficiency drops, but it still effectively increases your damage output.
 
 With any luck, a recoil system that actually works would also serve as a penalty to such a module.
 
 No. | 
      
      
        |  Kigurosaka Laaksonen
 DUST University
 Ivy League
 
 561
 
 
      | Posted - 2014.03.10 17:40:00 -
          [11] - Quote 
 I would like to see this implemented as a weapon rigging system (analogous to EVE's jury rigging of space ships.)
 
 Weapons would have a number of rig slots, rigs would use up their own unique fitting resource called Calibration. The rig would be attached directly to the weapon and, just like in EVE, be lost when you died and lost the weapon, or be destroyed if you wanted to take it off to replace it. The rigs themselves would be to the benefit of attributes as you mentioned, among others.
 
 The only difficulty I see is figuring out what's what in your inventory screen and fitting window.
 
 DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/ EVE Buddy Invite - Too damn long. Ask me for it. | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 10870
 
 
      | Posted - 2014.03.10 17:41:00 -
          [12] - Quote 
 
 Chunky Munkey wrote:Arkena Wyrnspire wrote:RoF can effectively function as a damage mod, though.Ammo efficiency drops, but it still effectively increases your damage output.
 With any luck, a recoil system that actually works would also serve as a penalty to such a module. 
 What is this 'recoil' you speak of?
 It's not something I've encountered before in Dust.
 
 You have long since made your choice. What you make now is a mistake. | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 The Containment Unit
 
 398
 
 
      | Posted - 2014.03.10 17:44:00 -
          [13] - Quote 
 You have the skill tree for what your asking for.
 
 Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 3376
 
 
      | Posted - 2014.03.10 17:46:00 -
          [14] - Quote 
 
 Kigurosaka Laaksonen wrote:I would like to see this implemented as a weapon rigging system (analogous to EVE's jury rigging of space ships.)
 Weapons would have a number of rig slots, rigs would use up their own unique fitting resource called Calibration. The rig would be attached directly to the weapon and, just like in EVE, be lost when you died and lost the weapon, or be destroyed if you wanted to take it off to replace it. The rigs themselves would be to the benefit of attributes as you mentioned, among others.
 
 The only difficulty I see is figuring out what's what in your inventory screen and fitting window.
 
 Yeah I've always felt that the weapon variants should be achieved this way. High slots for damage & ROF, lows for ammo & reload etc.
 A couple of "EQ" slots for scopes or for switching the weapon to full auto/single fire.
 You could even have CPU & PG modules that turn the weapon "specialist".
 
 No. | 
      
      
        |  Shadow Archeus
 OSG Planetary Operations
 Covert Intervention
 
 323
 
 
      | Posted - 2014.03.10 17:49:00 -
          [15] - Quote 
 I've been saying this since chromosome
 
 Real heavies use lasers | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 3381
 
 
      | Posted - 2014.03.10 17:49:00 -
          [16] - Quote 
 
 Shinobi MumyoSakanagare ZaShigurui wrote:You have the skill tree for what your asking for. 
 There's a skill tree for petitioning CCP to replace damage mods?
 
 No. | 
      
      
        |  Reav Hannari
 Red Rock Outriders
 
 3167
 
 
      | Posted - 2014.03.10 17:52:00 -
          [17] - Quote 
 The reduced damage module spread is a good thing. You can cry about short TTK or reduced damage modules but you can't have both.
 
 Adapt or Die // Republic Lance Commander // @ReesNoturana | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 3384
 
 
      | Posted - 2014.03.10 18:00:00 -
          [18] - Quote 
 
 Reav Hannari wrote:The reduced damage module spread is a good thing. You can cry about short TTK or reduced damage modules but you can't have both. 
 Personally I wasn't too fussed about TTK, but if damage mods made a difference to it, then clearly they were worth using.
 So I think it's perfectly viable to complain about both.
 
 No. | 
      
      
        |  Reav Hannari
 Red Rock Outriders
 
 3167
 
 
      | Posted - 2014.03.10 18:06:00 -
          [19] - Quote 
 
 Chunky Munkey wrote:Reav Hannari wrote:The reduced damage module spread is a good thing. You can cry about short TTK or reduced damage modules but you can't have both. Personally I wasn't too fussed about TTK, but if damage mods made a difference to it, then clearly they were worth using. So I think it's perfectly viable to complain about both. 
 Worth using to the point that the only viable fit was to stack damage mods and run with armor plates? Yeah, that's healthy for diversity of fits and tactics.
 
 Adapt or Die // Republic Lance Commander // @ReesNoturana | 
      
      
        |  calisk galern
 BurgezzE.T.F
 General Tso's Alliance
 
 2083
 
 
      | Posted - 2014.03.10 18:16:00 -
          [20] - Quote 
 
 Reav Hannari wrote:Chunky Munkey wrote:Reav Hannari wrote:The reduced damage module spread is a good thing. You can cry about short TTK or reduced damage modules but you can't have both. Personally I wasn't too fussed about TTK, but if damage mods made a difference to it, then clearly they were worth using. So I think it's perfectly viable to complain about both. Worth using to the point that the only viable fit was to stack damage mods and run with armor plates? Yeah, that's healthy for diversity of fits and tactics. 
 if damage mods were +10% damage but -10% range would they have been as viable? Would they have been useless?
 
 like wise if you had a module that did +10% range but -10% damage would you find a use for it.
 | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 3387
 
 
      | Posted - 2014.03.10 18:17:00 -
          [21] - Quote 
 
 Reav Hannari wrote:Chunky Munkey wrote:Reav Hannari wrote:The reduced damage module spread is a good thing. You can cry about short TTK or reduced damage modules but you can't have both. Personally I wasn't too fussed about TTK, but if damage mods made a difference to it, then clearly they were worth using. So I think it's perfectly viable to complain about both. Worth using to the point that the only viable fit was to stack damage mods and run with armor plates? Yeah, that's healthy for diversity of fits and tactics. 
 I think you're missing the point. The old damage mods were useful, no doubt there. But I'm trying to increase diversity, not stifle it.
 
 Plus TTK was about overall weapon damage, not just the modules. It's entirely possible that someone complaining about TTK blamed it on the base weapon stats, in which case a damage mod nerf could be challenged too.
 
 No. | 
      
      
        |  CRNWLLC
 Screwy Rabbit ULC
 
 85
 
 
      | Posted - 2014.03.10 18:27:00 -
          [22] - Quote 
 
 Chunky Munkey wrote:. . . why not give us actual weapon mods?
 Ammo capacity
 
 Clip size
 
 Reload speed
 
 ROF
 
 I can't speak for the rest of the community, but I'd happily give up ALL damage mods in favour of, say, a reload mod for my HMG, or more ammo for my pistols.
 
 This nerf is actually making me consider sticking extenders on my Amarr sentinel in 1.8. And that ain't right.
 
 Sensibly spoken, kind sir. And there's no reason we couldn't have weapon "mods" that affect damage output, a la ammo types in EVE.
 
 Also, is it just me, or is it totally senseless that improving my skill at operating a weapon somehow changes the volume of space my dropsuit has to carry extra ammo....?
 
 My other dropsuit is a Python. | 
      
      
        |  Heimdallr69
 Heaven's Lost Property
 
 1804
 
 
      | Posted - 2014.03.10 18:29:00 -
          [23] - Quote 
 
 Chunky Munkey wrote:. . . why not give us actual weapon mods?
 Ammo capacity
 
 Clip size
 
 Reload speed
 
 ROF
 
 I can't speak for the rest of the community, but I'd happily give up ALL damage mods in favour of, say, a reload mod for my HMG, or more ammo for my pistols.
 
 This nerf is actually making me consider sticking extenders on my Amarr sentinel in 1.8. And that ain't right.
 Range enhancer
 Fore grip
 Ability to change the type of bullets your gun is shooting, cbr shooting lasers etc...jk
 Resistance modules
 
 Removed inappropriate content - CCP Logibro | 
      
      
        |  CRNWLLC
 Screwy Rabbit ULC
 
 85
 
 
      | Posted - 2014.03.10 18:29:00 -
          [24] - Quote 
 
 calisk galern wrote:Reav Hannari wrote:Chunky Munkey wrote:Reav Hannari wrote:The reduced damage module spread is a good thing. You can cry about short TTK or reduced damage modules but you can't have both. Personally I wasn't too fussed about TTK, but if damage mods made a difference to it, then clearly they were worth using. So I think it's perfectly viable to complain about both. Worth using to the point that the only viable fit was to stack damage mods and run with armor plates? Yeah, that's healthy for diversity of fits and tactics. if damage mods were +10% damage but -10% range would they have been as viable? Would they have been useless? like wise if you had a module that did +10% range but -10% damage would you find a use for it. if the answer to any or all of those questions were maybe or with some weapons then they would of been operating properly, giving different fit different advnatage allowing players to play to their weapons strengths. 
 The idea of increasing damage output at the cost of reduced range is anathema to sniping--no, sir, I don't like it!
 
 My other dropsuit is a Python. | 
      
      
        |  Korvin Lomont
 United Pwnage Service
 RISE of LEGION
 
 684
 
 
      | Posted - 2014.03.10 18:35:00 -
          [25] - Quote 
 
 Sgt Buttscratch wrote:I'd sooner have different looking weapons.. aethetics are pleasing in games, My duvolle is a black militia AR..no difference. Lazy lazy development 
 Not only that but even the iron sight wepons share the same model with the scope ist only adjusted for your own personal view
  . This is clearly not up the current standard for a fps... | 
      
      
        |  calisk galern
 BurgezzE.T.F
 General Tso's Alliance
 
 2084
 
 
      | Posted - 2014.03.10 18:38:00 -
          [26] - Quote 
 
 CRNWLLC wrote:calisk galern wrote:Reav Hannari wrote:Chunky Munkey wrote:Reav Hannari wrote:The reduced damage module spread is a good thing. You can cry about short TTK or reduced damage modules but you can't have both. Personally I wasn't too fussed about TTK, but if damage mods made a difference to it, then clearly they were worth using. So I think it's perfectly viable to complain about both. Worth using to the point that the only viable fit was to stack damage mods and run with armor plates? Yeah, that's healthy for diversity of fits and tactics. if damage mods were +10% damage but -10% range would they have been as viable? Would they have been useless? like wise if you had a module that did +10% range but -10% damage would you find a use for it. if the answer to any or all of those questions were maybe or with some weapons then they would of been operating properly, giving different fit different advnatage allowing players to play to their weapons strengths. The idea of increasing damage output at the cost of reduced range is anathema to sniping--no, sir, I don't like it! 
 or you could leave the red line O.o
 
 sniper rifles have more then enough range to take pretty big hit to range but still shoot from beyond most enemy ranges.
 
 that said they could also release a good sniper rifle.....
 | 
      
      
        |  Supernus Gigas
 Star Giants
 
 412
 
 
      | Posted - 2014.03.10 19:26:00 -
          [27] - Quote 
 Hmm...
 
 Heat Build up Reduction Mod or Increase Heat Capacity Mod
 Increased Magazine Capacity Mod
 Recoil Reduction Mod
 
 I want to fire my HMG forever.
  
 FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS! | 
      
      
        |  THUNDERGROOVE
 ZionTCD
 
 548
 
 
      | Posted - 2014.03.10 19:37:00 -
          [28] - Quote 
 No one would use them because they'd come pre-nerfed and HP > any other module type.
 
 Amarr Logi | Amarr Sentinel Projects: TDBS | SDETool | 
      
      
        |  Smooth Assassin
 Stardust Incorporation
 IMMORTAL REGIME
 
 969
 
 
      | Posted - 2014.03.10 19:57:00 -
          [29] - Quote 
 Its ok now.
 
 Assassination is my thing. | 
      
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