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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Beren Hurin
Onslaught Inc RISE of LEGION
2148
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Posted - 2014.03.10 14:26:00 -
[1] - Quote
Will this somehow be tracked publicly? |
Beren Hurin
Onslaught Inc RISE of LEGION
2149
|
Posted - 2014.03.10 14:39:00 -
[2] - Quote
This is probably between 100-150 clones killed per person over the weekend. If you think you are helping by AFKing you are mistaken. |
Beren Hurin
Onslaught Inc RISE of LEGION
2150
|
Posted - 2014.03.10 14:50:00 -
[3] - Quote
M Zwei wrote:would omega booster count?
I think Logibro confirmed a YES on this on IRC.
Basically, if you saved your SP between now and patch day, and we all got the full 1.5 mill SP (from booster) from this event, you'd be really close to a lvl 5 in a newly released suit. |
Beren Hurin
Onslaught Inc RISE of LEGION
2151
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Posted - 2014.03.10 15:16:00 -
[4] - Quote
pyramidhead 420 wrote:Sana Rayya wrote:CCP should give us a baseline to go by. We really have no idea how many clones are typically killed from downtime on Friday to downtime on Monday, for a typical weekend. It would be good to know in order to judge how attainable this challenge is, especially for those who would buy a booster just for this event. if we have 10k daily players, thats only 100 per merc, per day. thats easily attainable. plus with 3k-4k players on at any given time(with weekend numbers pushing the player count up), the daily average is probably more than 10k, which only makes it easier and when you include the fact some of the hardcore players will top 1k terminatios by themselves...were getting the million sp ps these numbers are estimates, eveoffline is down atm
I was ballparking based off of how long ambushes and skirmishes last, and amount of clones killed per minute.
Lets say that you are killing about 75% of clones in an ambush or skirmish. (80-120 ambush, 225 in skirmish/dom)
Lets say that an ambush in about 6 minutes and a skirmish is about 12 min (give or take? what do you think)
Because each match is 'using' 32 players that means that during the lifetime of a match, each individual player is probably getting, on average, .5 kills to .75 kills per hour.
Lets also say we have around 4000 players on playing each hour, but only in battle contributing to statistics about 75% of the time (3000 player hours per hour). That's a total of 216,000 minutes played over the weekend.
At my above estimated kill rate, we will be pretty well below the goal. Interestingly though, I don't think clones are necessarily killed faster in ambushes than skirmishes. You can play more matches faster, but there are fewer clones lost overall in them.
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Beren Hurin
Onslaught Inc RISE of LEGION
2152
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Posted - 2014.03.10 15:34:00 -
[5] - Quote
ads alt wrote:Sana Rayya wrote:Logis should replace their injectors with REs (just to be sure). Or everyone use pythons on 1 team while the enemy uses starter fits lol...
Because having half the team not dieing makes it more efficient? |
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