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Atiim
Living Like Larry Schwag
5565
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Posted - 2014.03.10 13:11:00 -
[1] - Quote
Martyr Saboteur wrote:Shield Extenders already are mathematically better than damage mods.
There won't be any reason to run Damage mods in 1.8, unless you are AV or Sniping. Fixed
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5566
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Posted - 2014.03.10 13:47:00 -
[2] - Quote
Harpyja wrote:Atiim wrote:Martyr Saboteur wrote:Shield Extenders already are mathematically better than damage mods.
There won't be any reason to run Damage mods in 1.8, unless you are AV or Sniping. Fixed Stop QQing, it's not the end of the world if you deal 5-10% less damage. I think you are just refusing to adapt. Remember when you all told us to "adapt or die?" Well, now here's your chance to adapt or die. That would actually hold merit if I still used Swarms, and if you actually adapted yourself.
Now it's just me with a Gunnlogi and a Particle Cannon.
All in CQC, Just For You.
The funny thing is, AVers adapted by using Jihad Jeeps and Railguns, and tankers procced to QQ about that as well.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
5566
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Posted - 2014.03.10 13:49:00 -
[3] - Quote
Harpyja wrote:Himiko Kuronaga wrote:Harpyja wrote:Atiim wrote:Martyr Saboteur wrote:Shield Extenders already are mathematically better than damage mods.
There won't be any reason to run Damage mods in 1.8, unless you are AV or Sniping. Fixed Stop QQing, it's not the end of the world if you deal 5-10% less damage. I think you are just refusing to adapt. Remember when you all told us to "adapt or die?" Well, now here's your chance to adapt or die. In the case of forge gunning, I'm pretty certain die is the only option left. Get a partner and two proto breach forge guns with damage mods, and you'll pop open any unhardened shield tank before it gets the chance to activate its hardener. Just because we have a hardener doesn't mean that it's somehow active all the time. We, or at least I, go around unhardened shooting at infantry and only activate it right before an engagement with another tank or when I find that AV damage is a worthy threat (at which point I'm already down to maybe half shield when I activate my hardener). So it should be rather easy for two of you to pop any tank. Why do we have to tell you how to take us out? *Sigh*
Teamwork For Thee, But No Teamwork For Me ~Such Is the Motto of Anti-Infantry
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
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