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Summ Dude
Direct Action Resources
295
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Posted - 2014.03.15 04:40:00 -
[1] - Quote
Nice post Kagehoshi, enjoy yet another of my +1s.
So, are you arguing that all the variants of a certain rifle should have the same range? i.e. AR and TAR would have the same range. Because that's an idea that I've half-heartedly kicked around myself.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
296
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Posted - 2014.03.15 04:52:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Summ Dude wrote:Nice post Kagehoshi, enjoy yet another of my +1s. So, are you arguing that all the variants of a certain rifle should have the same range? i.e. AR and TAR would have the same range. Because that's an idea that I've half-heartedly kicked around myself. Not necessarily, but I wouldn't be apposed to it. I certainly hope the tactical variant of RRs won't get even more range than the regular ones when it arrives (though I guess it could be balanced). What I'm basically arguing is that rifles within the same type should be balanced against each other, for example a tAR shouldn't suck against a SCR; the tAR's less range should be a tradeoff for something like more damage, and not less like it currently has. Right right, and I'm with you on all that. But keeping the ranges the same across variants would help to reinforce that racial style, as well as reinforcing the distinction between the base rifle, it's variant, and the rifle that the variant is mimicking.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
296
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Posted - 2014.03.15 05:13:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Summ Dude wrote:KAGEHOSHI Horned Wolf wrote:Summ Dude wrote:Nice post Kagehoshi, enjoy yet another of my +1s. So, are you arguing that all the variants of a certain rifle should have the same range? i.e. AR and TAR would have the same range. Because that's an idea that I've half-heartedly kicked around myself. Not necessarily, but I wouldn't be apposed to it. I certainly hope the tactical variant of RRs won't get even more range than the regular ones when it arrives (though I guess it could be balanced). What I'm basically arguing is that rifles within the same type should be balanced against each other, for example a tAR shouldn't suck against a SCR; the tAR's less range should be a tradeoff for something like more damage, and not less like it currently has. Right right, and I'm with you on all that. But keeping the ranges the same across variants would help to reinforce that racial style, as well as reinforcing the distinction between the base rifle, it's variant, and the rifle that the variant is mimicking. I think I agree with you. You think? Got it.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
344
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Posted - 2014.04.06 01:14:00 -
[4] - Quote
So, here's a question. Assuming all variants of an assault rifle had the same range, in which order should their DPS be arranged?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
344
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Posted - 2014.04.06 03:14:00 -
[5] - Quote
Asha Starwind wrote:Concerning the RRs, remove the spool up and the massive recoil, and I'm fine with the damage being bumped down. Massive recoil? Wait, what?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
344
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Posted - 2014.04.06 06:00:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Summ Dude wrote:So, here's a question. Assuming all variants of an assault rifle had the same range, in which order should their DPS be arranged? No idea, though I'm not sure DPS should be the main factor in balancing the different types. Its also hard to say because the tactical and burst DPS are based on the user's speed at tapping R1. It certainly shouldn't be the only factor, but I think it should be kept in mind. Of course things such as kick, dispersion, and zoom magnification will matter as well. And let's just call it "achievable DPS" then; how much damage per second you could possibly be doing with the weapon.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Summ Dude
Direct Action Resources
347
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Posted - 2014.04.06 19:23:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:bogeyman m wrote:RedZer0 MK1 wrote:The variants should be slightly worse than the tech they are mimicking. Burst AR should be at a ~5% deficit from the CR, with amarr and caldari at ~10%. Since they would most likely have a bit of a longer range for their variants. Apply the rationale to all the rest of the variants and base weapons. ^this^ Although I'm not entirely convinced that every race needs to have a copy of every other race's technology. Like I said to him Having weapons being just plain worse is terrible design since it means some weapons won't be worth using (and thus pointless); all weapons of the same tier should be equally good, even the mimic variants. Mimic variants already cost more, and require more SP. It would be better to have each of them bring their own unique racial flavors on a firing type rather than just be inferior. Exactly. So while the RR will have higher range than the Breach AR, the Breach should always be doing more DPS.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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