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DeadlyAztec11
Ostrakon Agency Gallente Federation
4537
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Posted - 2014.03.10 02:19:00 -
[1] - Quote
I imagine the Pilot suits will have less speed than scouts, less stamina, higher profile, lower HP, no light weapon slot, only one equipment module (1.8 scouts have two) and only zero to two modules.
Still a better Assault than the Minmatar Assault.
Anybody else plan to run Pilot suits on the ground, without a vehicle?
Taco Cat backwards is still Taco Cat
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Operative 1171 Aajli
Bragian Order Amarr Empire
1491
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Posted - 2014.03.10 02:21:00 -
[2] - Quote
DeadlyAztec11 wrote:I imagine the Pilot suits will have less speed than scouts, less stamina, higher profile, lower HP, no light weapon slot, only one equipment module (1.8 scouts have two) and only zero to two modules.
Still a better Assault than the Minmatar Assault.
Anybody else plan to run Pilot suits on the ground, without a vehicle?
Huh?
Rommel, you magnificent bastard, I read your book!
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SgtDoughnut
Red Star Jr. EoN.
447
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Posted - 2014.03.10 02:21:00 -
[3] - Quote
Considering they are suits built to interface with vehicles, yeah id assume they can do just about **** all outside a vehicle. I plan on picking them up when and if MTAC's are released. |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
3326
|
Posted - 2014.03.10 02:22:00 -
[4] - Quote
Think scout with less modules, less speed, and no stealth.
It will be utter crap
Nothing says "F**K YOU!" like a direct Flaylock to the face.
I've got 3k likes, I'll double post if I want to dammit!
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2152
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Posted - 2014.03.10 02:23:00 -
[5] - Quote
They should be bright orange jump suits with no high or low slots and just a side-arm and 1 equipment slot for a repair tool.
"But we have been blessed"
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3448
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Posted - 2014.03.10 02:24:00 -
[6] - Quote
They will laugh at us when they hop in a vehicle and insta-buff it though
I tried Redline Railgunning
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8055
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Posted - 2014.03.10 02:28:00 -
[7] - Quote
Very, very poorly.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Reav Hannari
Red Rock Outriders
3153
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Posted - 2014.03.10 02:28:00 -
[8] - Quote
I'd take a sidearm with no high or low slots in return for two equipment slots: uplink and repair tool. Smart pilots drop an uplink before they call in their vehicle and shield vehicle drivers need that repair tool to fix it up. Unless, of course, there are dropsuit modules that affect vehicles.
// Republic Lance Commander // @ReesNoturana
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Patrick57
5918
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Posted - 2014.03.10 02:31:00 -
[9] - Quote
It's not meant to perform in infantry combat.
I think I'm a forum warrior level 5 :D
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Spkr4theDead
Red Star. EoN.
1913
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Posted - 2014.03.10 02:32:00 -
[10] - Quote
Has CCP hinted at the pilot suits?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Billi Gene
510
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Posted - 2014.03.10 02:35:00 -
[11] - Quote
less CPU/PG because its meant to operate out of a self powered vehicle.
it should also have a lower scan profile, lower scan radius and lower scan precision, as well as slightly less tank than its racial light stable brothers.
run/sprint speed between a scout and medium suit.
IMHO >.< :P
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4537
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Posted - 2014.03.10 02:45:00 -
[12] - Quote
Spkr4theDead wrote:Has CCP hinted at the pilot suits? Is the tab that reads "PILOTS" in the light frame market section not conclusive enough for you?
Taco Cat backwards is still Taco Cat
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Spkr4theDead
Red Star. EoN.
1913
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Posted - 2014.03.10 02:55:00 -
[13] - Quote
DeadlyAztec11 wrote:Spkr4theDead wrote:Has CCP hinted at the pilot suits? Is the tab that reads " PILOTS" in the light frame market section not conclusive enough for you? That's been there for many months. I've made multiple threads asking CCP for a timeline about when we'll get more vehicle related stuff, to no avail. Then I come on here and see 2 people that don't tank make threads about the pilot suits.
So my assumption was they just put something out about the pilot suits.
No reason to be an ass to me.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4537
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Posted - 2014.03.10 03:06:00 -
[14] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead wrote:Has CCP hinted at the pilot suits? Is the tab that reads " PILOTS" in the light frame market section not conclusive enough for you? That's been there for many months. I've made multiple threads asking CCP for a timeline about when we'll get more vehicle related stuff, to no avail. Then I come on here and see 2 people that don't tank make threads about the pilot suits. So my assumption was they just put something out about the pilot suits. No reason to be an ass to me. Oh, I didn't mean it like that. I was just pointing something out.
Also that reminds me, What happened to us Spark? I remember we use to be sworn rivals back in Chromosome. When did the Spark between us die? We can insult eachother here all day, but it's not the same.
I miss us Spark
Taco Cat backwards is still Taco Cat
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Lucrezia LeGrand
366
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Posted - 2014.03.10 03:19:00 -
[15] - Quote
DeadlyAztec11 wrote:Anybody else plan to run Pilot suits on the ground, without a vehicle? yes, but only if the pilot suits look good. That's also how I'm going to pick my future scout suit to spec into. looks > practicality
Thale groupie (not the gun, but the man).
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ads alt
163
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Posted - 2014.03.10 03:23:00 -
[16] - Quote
DeadlyAztec11 wrote:I imagine the Pilot suits will have less speed than scouts, less stamina, higher profile, lower HP, no light weapon slot, only one equipment module (1.8 scouts have two) and only zero to two modules.
Still a better Assault than the Minmatar Assault.
Anybody else plan to run Pilot suits on the ground, without a vehicle? Badly And ******* damm clever sig!
Click here for 1.8 release date quote from devs
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Lorhak Gannarsein
Science For Death
2007
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Posted - 2014.03.10 03:26:00 -
[17] - Quote
I'm still going to do it, though.
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
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Joel II X
Dah Gods O Bacon
1568
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Posted - 2014.03.10 03:30:00 -
[18] - Quote
Poorly. Think light frame, but worse.
I'm thinking it'll have a sidearm and if it has high and low slots, they'll be vehicle oriented. Also, no equipment. Why would they need one inside a vehicle? Only one I can think of is a rep tool. |
Maken Tosch
DUST University Ivy League
7291
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Posted - 2014.03.10 03:45:00 -
[19] - Quote
Asking if a pilot suit can fair against infantry on its own is like asking if a roach can fair against a hot iron.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Sir Snugglz
Red Star. EoN.
495
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Posted - 2014.03.10 03:48:00 -
[20] - Quote
cant wait to get my pilot suit and use the MCC turret against ground units. I'll let the null cannons shoot at the enemy MCC. Ima shoot at them reds
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
403
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Posted - 2014.03.10 05:08:00 -
[21] - Quote
Unless it gets it's own model I won't. I hate the two current light suits. minmatar looks okay, but gallente needs a new color scheme. |
ONE-I-BANDIT
The Generals General Tso's Alliance
41
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Posted - 2014.03.10 05:18:00 -
[22] - Quote
Well I totally agree that an pilot suit should not be use for any type of fight I get that so lets see the up side of this. How about faster call in for vehicles and recall values. AND this one I like alot no one can hack an tank OR Drop ship unless in a pilot suit wich also means no other team mate can drive them also since I can not go to war with out an vehicle. Also with this some type of upgrade to race specific Vehicle shield/armour/speed
Wait till they get a load of me
Proto Logi /Big Bad Tanker/ Beginner Heavy HMG
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4750
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Posted - 2014.03.10 05:29:00 -
[23] - Quote
DeadlyAztec11 wrote:I imagine the Pilot suits will have less speed than scouts, less stamina, higher profile, lower HP, no light weapon slot, only one equipment module (1.8 scouts have two) and only zero to two modules.
Still a better Assault than the Minmatar Assault.
Anybody else plan to run Pilot suits on the ground, without a vehicle? I would imagine it would have next-to-no HP, no module slots, and only allow a sidearm to be fit.
Its utility would likely come from specialized equipment, or just from bonuses.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Blind Nojoy
G I A N T General Tso's Alliance
128
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Posted - 2014.03.10 06:05:00 -
[24] - Quote
Mobius Wyvern wrote:DeadlyAztec11 wrote:I imagine the Pilot suits will have less speed than scouts, less stamina, higher profile, lower HP, no light weapon slot, only one equipment module (1.8 scouts have two) and only zero to two modules.
Still a better Assault than the Minmatar Assault.
Anybody else plan to run Pilot suits on the ground, without a vehicle? I would imagine it would have next-to-no HP, no module slots, and only allow a sidearm to be fit. Its utility would likely come from specialized equipment, or just from bonuses.
This. A pilot that ejects over enemy territory is in some deep sh*t. You have a 9mm pistol, 2 magazines, a knife, flares and smoke, a radio, a Capri sun worth of water, and 5 lbs of whatever stuff you want to bring with you (and can fit).
The suit is going to be what connects you to your vehicle. Basically a harness that connects you to the cockpit so you stay in there securely.
The pilot suit should definitely be restricted to sidearm only. Pistol really since you can't fit anything bigger than that in a cockpit, but some racial sidearms are SMGs so I guess SMGs will have to be allowed. As someone pointed out, the vehicle IS your weapon.
You shouldn't get any modules...they are all now burning in the smoking hole that was formerly your weapon. If there's any benefit, the scan profile should be low, so you can do what downed pilots do: evade and hope for rescue, or work your way back to friendly territory.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
718
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Posted - 2014.03.10 06:21:00 -
[25] - Quote
It will suck at infantry combat... Which is what I will use it for.
It is hard to improve your game if you consistently rely on something external that is removed from your own skill.
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shaman oga
Nexus Balusa Horizon
1765
|
Posted - 2014.03.10 07:54:00 -
[26] - Quote
Without a set of specific modules the pilot suit is useful only for its bonus and of course i would never use it to fight as infantry if not forced.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
#SoloDoloreSuCharlie
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SgtDoughnut
Red Star Jr. EoN.
457
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Posted - 2014.03.10 08:07:00 -
[27] - Quote
Vicious Minotaur wrote:It will suck at infantry combat... Which is what I will use it for.
It is hard to improve your game if you consistently rely on something external that is removed from your own skill.
You do bring up a great point will be a great training tool, if all you have is a sidearm and minimal shield/armor it will force you to fight better. |
Mad Syringe
ReDust Inc.
167
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Posted - 2014.03.10 09:05:00 -
[28] - Quote
There will never be a pilot suit with the current imbalance betwheen vehicles and AV, since it would make it even more unbalanced.
Implementing the pilot suit is old news, it won't come anytime soon. It would be OK to bring it, if all vehicles would be nerfed to a point, where the pilot suit would bring one of the variables back to current stats. So if the pilot suit gives you module cooldown bonuses, these would be brought back to current stats, but not improved above current stats. Similar to the nerfs to equipment for logis with the racial buffs in 1.8.
If they put in pilot buffs on top of the current broken vehicle AV balance, the game would just be unplayable for infantry... |
Echo 1991
WarRavens League of Infamy
105
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Posted - 2014.03.10 09:11:00 -
[29] - Quote
I'd say it would be similar to the scout we have now but may lose a couple of slots and a weapon slot. And hopefully it will be bright red or something. |
I-Shayz-I
I-----I
2477
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Posted - 2014.03.10 09:16:00 -
[30] - Quote
It should have a bonus to sidearms.
Think guunslinger, or the skyjockey class from conker live and reloaded.
Basically they can't carry a light weapon but they dual wield pistols. You're thinking the complete opposite though. These guys should be almost impossible to detect in the first place, but have almost no health and no modules slots that going head to head would be a really bad idea.
Basically a ditch and run suit. You eject from your vehicle, run away and hide, call in another one. Or the perfect suit to hide behind a wall with until your vehicle has been deployed, then sprint as fast as you can to your vehicle.
I honestly think they're waiting to put the pilot suits in the game until they've brought in racial versions of the exisiting vehicles. Why have an amarr pilot suit when you have no amarr vehicles?
Links:
List of Most Important Threads
I make logistics videos!
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Billi Gene
514
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Posted - 2014.03.10 09:16:00 -
[31] - Quote
Blind Nojoy wrote:Mobius Wyvern wrote:DeadlyAztec11 wrote:I imagine the Pilot suits will have less speed than scouts, less stamina, higher profile, lower HP, no light weapon slot, only one equipment module (1.8 scouts have two) and only zero to two modules.
Still a better Assault than the Minmatar Assault.
Anybody else plan to run Pilot suits on the ground, without a vehicle? I would imagine it would have next-to-no HP, no module slots, and only allow a sidearm to be fit. Its utility would likely come from specialized equipment, or just from bonuses. This. A pilot that ejects over enemy territory is in some deep sh*t. You have a 9mm pistol, 2 magazines, a knife, flares and smoke, a radio, a Capri sun worth of water, and 5 lbs of whatever stuff you want to bring with you (and can fit). The suit is going to be what connects you to your vehicle. Basically a harness that connects you to the cockpit so you stay in there securely. The pilot suit should definitely be restricted to sidearm only. Pistol really since you can't fit anything bigger than that in a cockpit, but some racial sidearms are SMGs so I guess SMGs will have to be allowed. As someone pointed out, the vehicle IS your weapon. You shouldn't get any modules...they are all now burning in the smoking hole that was formerly your weapon. If there's any benefit, the scan profile should be low, so you can do what downed pilots do: evade and hope for rescue, or work your way back to friendly territory.
in a land of nano-circuitry, artificial intelligence and field technology (shields)... why wouldn't a pilot have optimised subroutines built into their suit?
I'm all over the idea of vehicle modules for drop suits!.....make them inefficient and aimed towards stuff like 5% turn speed bonus!!! or 1% bonus to spool time or 10% of damage done to passengers gets directed at the vehicle...
stuff that is marginal but allows for vehicle users to ..... use vehicles.....
you catch a pilot out of water they are toast...fair enough....
also there was a thread on reducing vehicle module and turret effectiveness to the tune of what ever teh pilot suits bonuses are... take it further so that racial suits only buff racial systems....
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
926
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Posted - 2014.03.10 10:07:00 -
[32] - Quote
If its purple I will wear it 24/7
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Hagintora
Chatelain Rapid Response Gallente Federation
308
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Posted - 2014.03.10 10:22:00 -
[33] - Quote
I still say Pilot Suits are completely unnecessary. Everything that vehicles users want can/should be achieved through Skill, just like Dropsuits. The extra bonuses that they want should be attached to the specialty variants of the vehicles, just like Dropsuits. Why try to shoehorn in a different system for vehicles, when the one we have works just fine? |
Takahiro Kashuken
Red Star. EoN.
2894
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Posted - 2014.03.10 10:24:00 -
[34] - Quote
It wont
Be lucky to get a SMG to put on it, mod wise or equipment wise it will be for vehicle mods mainly and useless for on the ground
Intelligence is OP
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
672
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Posted - 2014.03.10 10:54:00 -
[35] - Quote
Blind Nojoy wrote:Mobius Wyvern wrote:DeadlyAztec11 wrote:I imagine the Pilot suits will have less speed than scouts, less stamina, higher profile, lower HP, no light weapon slot, only one equipment module (1.8 scouts have two) and only zero to two modules.
Still a better Assault than the Minmatar Assault.
Anybody else plan to run Pilot suits on the ground, without a vehicle? I would imagine it would have next-to-no HP, no module slots, and only allow a sidearm to be fit. Its utility would likely come from specialized equipment, or just from bonuses. This. A pilot that ejects over enemy territory is in some deep sh*t. You have a 9mm pistol, 2 magazines, a knife, flares and smoke, a radio, a Capri sun worth of water, and 5 lbs of whatever stuff you want to bring with you (and can fit). The suit is going to be what connects you to your vehicle. Basically a harness that connects you to the cockpit so you stay in there securely. The pilot suit should definitely be restricted to sidearm only. Pistol really since you can't fit anything bigger than that in a cockpit, but some racial sidearms are SMGs so I guess SMGs will have to be allowed. As someone pointed out, the vehicle IS your weapon. You shouldn't get any modules...they are all now burning in the smoking hole that was formerly your weapon. If there's any benefit, the scan profile should be low, so you can do what downed pilots do: evade and hope for rescue, or work your way back to friendly territory.
So you're saying that a Pilot suit will give a vehicle absolutely massive buffs? Like up 30% from what they currently have?
The lower the buffs from such a suit to the vehicle, the higher the combat potential will be. And inversely, absolute **** combat means massive vehicle buffing. High combat --weaker vehicle Low combat -- strong vehicle.
Of course knowing CCP, the pilot suit is going to be next in line to the Capsuleer suit, so it might get out of hand if implemented...
If you can read this, it means you are reading.
Unless you are skimming
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Skihids
Bullet Cluster Legacy Rising
3013
|
Posted - 2014.03.10 12:08:00 -
[36] - Quote
Pilot suits would either make balanced vehicles OP, or be another SP and ISK sink required to have a balanced vehicle.
Either way it's a bad idea. |
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4757
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Posted - 2014.03.10 12:16:00 -
[37] - Quote
Hagintora wrote:I still say Pilot Suits are completely unnecessary. Everything that vehicles users want can/should be achieved through Skill, just like Dropsuits. The extra bonuses that they want should be attached to the specialty variants of the vehicles, just like Dropsuits. Why try to shoehorn in a different system for vehicles, when the one we have works just fine? You think the one we have now works just fine? I've been getting the impression that people on both sides of the fence are taking issue with it.
Honestly, I still don't understand why CCP is so averse to Capacitors for vehicles. Instead of this duration/cooldown junk and triple-hardener fits and what-have-you, we could have a system whereby vehicle modules are limited only by the capacitor amount and recharge rate of the vehicle, and then give infantry means of neutralizing that energy to temporarily disable a vehicle's active modules.
Right now a triple-hardener vehicle is nearly impossible to kill, and the new passive armor repairers can be buffed up with high skill levels to repair up to around 560 hp per second.
As a dedicated vehicle user, I think a system of capacitors and EWAR to neutralize them would provide far better balance than what we have right now.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Takron Nistrom
Tinfoil Hatz
252
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Posted - 2014.03.10 12:45:00 -
[38] - Quote
Impact absorbing inertial fields...ie, no crash damage.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Takahiro Kashuken
Red Star. EoN.
2894
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Posted - 2014.03.10 12:46:00 -
[39] - Quote
Skihids wrote:Pilot suits would either make balanced vehicles OP, or be another SP and ISK sink required to have a balanced vehicle.
Either way it's a bad idea.
I want my pilot suit
I dont want to be in my vehicle with a scout suit
Its alright for you
You can get a suit which helps increase your weapons damage, or equipment perform better or even take less dmg from the enemy
Intelligence is OP
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Reav Hannari
Red Rock Outriders
3156
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Posted - 2014.03.10 12:50:00 -
[40] - Quote
People saying that pilots shouldn't be required to train into their suit to get today's vehicle performance is ridiculous. That's like saying a Logistics should just train assault but get logi bonuses when wearing a logi suit.
// Republic Lance Commander // @ReesNoturana
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Ripley Riley
950
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Posted - 2014.03.10 12:52:00 -
[41] - Quote
Pilot suits will probably have the same base stats as a scout suits, but only pack a sidearm and will not carry equipment. That would be my guess. Out of a vehicle it would barely be able to defend itself, but with the dropsuit skill bonuses, in a vehicle it provides several passive bonuses.
Pilot suit release date: Q4 2015. Maybe.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4542
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Posted - 2014.03.10 12:59:00 -
[42] - Quote
All I know is this suit will be my main infantry suit come 1.9. Hopefully.
Taco Cat backwards is still Taco Cat
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thesupertman
Better Hide R Die
153
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Posted - 2014.03.10 13:07:00 -
[43] - Quote
Pilots should be able to hijack enemy vehicles....
This game need more vehicles!
dangCCPyou'reslowpickupthepace
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Ivy Zalinto
Bobbit's Hangmen
313
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Posted - 2014.03.10 13:16:00 -
[44] - Quote
Well when i get in a pilot suit i will be able to defend myself somewhat. I have prof 4 scramblers they have to deal with while i get in my vehicle. But yeah, ittl actually be kinda neat in my opinion to see what pilots bring to the table
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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The Infected One
Fatal Absolution General Tso's Alliance
1001
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Posted - 2014.03.10 13:30:00 -
[45] - Quote
I think that the pilot suit will be far less actual combat oriented than even the scout, and have bonuses to the vehicles used. Hopefully when we actually get pilot suits, we will have all the racial vehicles and the racial suit can give bonuses to its racial vehicle. For example, I can see the Min HAV being a slightly smaller tank, with less EHP, a good mix of module slots, faster than the other tanks, and an auto cannon or a mortar. So the pilot suits bonuses could increase range on the auto cannon and mortar, and maybe their blanket bonus across all races could give a faster cool down rate to active modules.
Still kind of hoping that the Min HAV will be nothing more than a stolen Cal LAV with a large rail turret duct taped to the top of it.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Kigurosaka Laaksonen
DUST University Ivy League
545
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Posted - 2014.03.10 13:32:00 -
[46] - Quote
SgtDoughnut wrote:I plan on picking them up when and if MTAC's are released.
Don't you mean you plan on picking them up if Pilot suits are released?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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martinofski
Quebec United
327
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Posted - 2014.03.10 13:42:00 -
[47] - Quote
I hope the pilot suit will have a white pilot cap built-in with the helmet.
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