Joseph Ridgeson
WarRavens League of Infamy
690
|
Posted - 2014.03.09 20:41:00 -
[1] - Quote
Coming from EVE helps a whole lot. EVE players are used to the idea of "you have these many SP; use them wisely." There are many a new players that immediately put all their points into getting advanced something that they don't have Electronic, Engineering, Dropsuit Shield/Armor Upgrades. I remember hearing a story of one new player that put all their points into Turrets because they believed tanks spawned on the map like they do in the Battlefield series. Jeez, say you make a mistake in EVE and train something that you will never, ever use. Say that you intend only to ever be a Ratter and never venture into fighting players. Training Warp Disruption is useless but for how long are you training it before you realize your mistake? In DUST, a few overzealous clicks can burn away weeks and weeks of time immediately.
The problem is that the "be sure to check the forums for more information" works on a computer MMO. They know that you are on the internet at a PC and can follow the hyperlinks to the numerous "Just starting? Read this first" pages. On a console game, you can't just hyperlink and funnel new players to the forums.
I would say that the New Player Experience is the absolute worst for players that are unfamiliar with EVE. They don't understand fittings or the concepts that are shared between the two games. I believe it used to be better. The Academy used to be like 100k War Points but was changed to like 1,000. So if you have someone that is familiar with FPS and they just kill 20 people over a couple games, they are thrown from fighting Frontline suits to getting to see the joy that is Prototype weaponry. After graduating the academy, you were given a full respec so you can try and test things that you may like. Depending on how well the person does overall each match or how much they play, the Academy could last several weeks. This meant that it slowed down the integration of new players into the real community, which is why it is gone, but it meant that people had a one or two million SP and understood the basics of SP. If they made mistakes, they were given a respec.
There needs to be something like that for new players. Let them spend there 500,000 SP and when they get to like 2,000,000 ( so between 5-10 weeks), respec all their SP and say "things are serious now." I think after a month of playing, people would get the idea of a game. |
Joseph Ridgeson
WarRavens League of Infamy
691
|
Posted - 2014.03.09 21:37:00 -
[2] - Quote
Jaysyn Larrisen wrote:
Have the academy bump up to 1mil WP and you get a respec upon graduation and then you are thrown into "general population".
1 Million is waayyy too much. That's 1,000 games of getting 1,000 WP. The 1,500 or so it is now is just as off as 1 million. That keeps the small pool of players a bit too segregated. If you were to get 15,000 WP a day, that is is still 9 weeks. For people like me that play only casually and cap out about 80% of the time, it would even more insane. I have 24 million SP and am barely at 1 million WP. Do you really think a character that could do prototype with 3-5 different roles should still be playing in the Academy?
Someone who gets 4,000 a match would play 250 games. Say 10 games a day, that's a little more than 3 weeks, about 1.5 million SP. For the person that is just starting, can't get those high of WP, or isn't a 10 game a day person, the amount of time gets to be insane. Say they pull in 5,000 WP a day. Be it from 10 games of 500 or 5 games of 1,000 WP; the decent casual player to the dedicated newbie alike. That's more than half a year. It isn't a question of skill to have lots of WP overall, not really at least; just a question of dedication. |