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ads alt
141
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Posted - 2014.03.09 17:03:00 -
[1] - Quote
Hakyou Brutor wrote:Are they getting a damage decrease too? Right now the HMG is perfect, and I mean absolutely perfect, but with all the rifles getting a damage nerf will HMGs also be getting a reduction? If they don't this game will be so imbalanced... I have a proto heavy alt, and man, he rips people up... if they dont change it this game will become HMG514. its balanced just call your own heavy to kill the other heavy, dont use LIGHT weapons, just bring in a heavy if you want to kill a heavy.
Click here for 1.8 release date quote from devs
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141
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Posted - 2014.03.09 17:04:00 -
[2] - Quote
Disturbingly Bored wrote:Vermaak Doe wrote:My undecided but definitely not minmatar scout next build will blow your heavy sky and be gone with the wind in seconds. +5% blast resistant per level. Won't be as easy as you think. HMGs are not getting a damage nerf, which I believe is a problem, but we'll see how big of one soon enough. Leadfoot10 is right that most HMG users rely on damage mods now, which could be seen as an indirect nerf. i never use damage mods yet i insta melt people...
Click here for 1.8 release date quote from devs
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141
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Posted - 2014.03.09 17:05:00 -
[3] - Quote
Hakyou Brutor wrote:ads alt wrote:Hakyou Brutor wrote:Are they getting a damage decrease too? Right now the HMG is perfect, and I mean absolutely perfect, but with all the rifles getting a damage nerf will HMGs also be getting a reduction? If they don't this game will be so imbalanced... I have a proto heavy alt, and man, he rips people up... if they dont change it this game will become HMG514. its balanced just call your own heavy to kill the other heavy, dont use LIGHT weapons, just bring in a heavy if you want to kill a heavy. That would be the same as saying "it will be balanced to have the only counter to tanks, to be other tanks its a joke, dont you get it?
Click here for 1.8 release date quote from devs
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144
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Posted - 2014.03.09 17:09:00 -
[4] - Quote
Hakyou Brutor wrote:ads alt wrote:Hakyou Brutor wrote:ads alt wrote:Hakyou Brutor wrote:Are they getting a damage decrease too? Right now the HMG is perfect, and I mean absolutely perfect, but with all the rifles getting a damage nerf will HMGs also be getting a reduction? If they don't this game will be so imbalanced... I have a proto heavy alt, and man, he rips people up... if they dont change it this game will become HMG514. its balanced just call your own heavy to kill the other heavy, dont use LIGHT weapons, just bring in a heavy if you want to kill a heavy. That would be the same as saying "it will be balanced to have the only counter to tanks, to be other tanks its a joke, dont you get it? Unfortunately, it's sorta hard to see if someone is joking or being serious through text... oh, ok. also i found a dev quote for 1.8 release date, click my sig.
Click here for 1.8 release date quote from devs
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144
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Posted - 2014.03.09 17:10:00 -
[5] - Quote
Vermaak Doe wrote:Disturbingly Bored wrote:Vermaak Doe wrote:My undecided but definitely not minmatar scout next build will blow your heavy sky and be gone with the wind in seconds. +5% blast resistant per level. Won't be as easy as you think. HMGs are not getting a damage nerf, which I believe is a problem, but we'll see how big of one soon enough. Leadfoot10 is right that most HMG users rely on damage mods now, which could be seen as an indirect nerf. I know about the resistance per level and have accounted for it be dropping more explosives. HoweverI believe that the damage mod Nerf is enough to keep hmgs balanced since heavies/sentinels had no other reasonable mod to put in their high slots. since i insta melt people, i use a shield energizer.
Click here for 1.8 release date quote from devs
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144
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Posted - 2014.03.09 17:14:00 -
[6] - Quote
Hakyou Brutor wrote:ads alt wrote:oh, ok. also i found a dev quote for 1.8 release date, click my sig. Right... just click it, its real. im serious.
Click here for 1.8 release date quote from devs
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