Obodiah Garro
Tech Guard RISE of LEGION
806
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Posted - 2014.03.09 12:59:00 -
[1] - Quote
Thinking a lot about AV vs HAV and I think this kind of change would save a lot of tears and make a lot of sense.
Pre 1.7 I spent 80% of the time with the Swarm Launcher, easily my favourite weapon I would have lots of fun smoking HAV and DS and Installations and taxis. CCP brought in the hellish hyper nerf and instead of QQ I used the triple SP week to kick start my jaunt as a HAV driver and since then got a decent bunch of SP into and now drive a fully proto/complex equipped HAV and respectable skills in the hardener support buffs.
The 1.8 dev log came out, saw the nerf to damage modifiers and decided to pick up the SL for one last spin before it dies, and guess what? It still kills HAV quite nicely
Problem is ofcourse I have the SL tree nearly maxed out, using Wyrms with 4 complex dmg mods but Madrugers die easily and if you have the patience and a buddy Gunnlogis die nearly as quick.
Why the request? Any AV runner who dedicates his time to the craft will tell you, its no fun being turned into meat sauce by infantry, especially if you had your main weapons range cut in half and now you need to be put in twice the danger, after 1.8 drops and Swarms become useless against shields, who is really going to pick them up?
What am asking for is to make them more available for everybody to use, more AV on the field is a good thing and keeping the weapon viable is even better. Currently its not worth the light weapon spot as is.
Having gained a bit of experiance driving HAV I can honestly say it is my opinion HAV are balanced against AV with the exception of the god awful blaster that is broke as hell. Going 30 - 0 in an ambush is something not even worthy of mentioning as its so common and its incredibly easy to do so. If 3 - 4 guys had a SL as a backup that would cease to happen, instantly.
More guys rocking SLs as a backup means HAV would need to become more strategic assets instead of the bulldozer of infantry misery. I dare say good HAV will still be in the middle of fights and thats fine, but keep the majority of them pounding each other at extreme range doing what they are meant for. No need to change the weapon, just change the slot and make it more available.
Nemo me impune lacessit
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