mollerz wrote:Sir,
There are so many problems with your product.
Fatal Errors have been introduced. Hell, there are so many long standing bugs it is hard to imagine the QA department. You need to whip it into shape and put a lot more attention on developing a solid QA staff. that above all else, is killing Dust.
It is so horribly obvious that your game designers have no tactical experience whatsoever. #1 illustration of this fact is the placement of turrets. Some face walls. Some are behind terrain and are completely ineffectual.
There is almost no connection to eve.
The promise of an economy. The horrible imbalance of your economy.
Huge imbalance between vehicles and AV weapons. The destruction of any strategy with insta-delivered vehicles. The failure to provide us with AV weapons that are effective. The lack of design of vehicles with varying tactical value. Apparently, this is to be ongoing, somehow.
Your weapons.. well, half of them are a joke. The other half are sub par, and I believe, one weapon per couple of patches are developer favored weapons that are made OP. This is not a hard or difficult concept.
Hampered development. No worthwhile communication with your customers. Not saying your customers should dictate your development. No way. But your development is way beyond a head scratcher.
Serious issues with public opinion. You have yet to achieve a favorable review.
Your game is extremely exploitable.
You have almost zero player growth.
You have a horrible track record to recover from. Goals are not met. There has already been a restructuring of staff. Your staff is all over the globe. You are losing money.
Something, more than most development companies, is seriously amiss. Basically, at this point, you are getting destroyed by developers in the same way a bar gets destroyed by bad bar tenders.
Hilmar P+¬tursson, I hope you read these forums. I'll fly to Reykjavik sometime in April for a meet on my dime if you will agree to meet me. I'll hand you my impressive resume, full of impressive references, and work with CCP Saberwing to help turn your product around. In effect, I'll wow you.
I've overseen the development of software that has made hundreds of millions of dollars and over a billion dollars of currency transactions a month. I'm the real deal.
I'll show you where your product can really go, and I will make it happen for you. I'm in despair at where this game has gone, and would love to help turn it around. You need someone who can. I used to do that all the time. It's something I am good at. I was so good, I retired at age 31. I'm kind of bored. I'd like to help you out becauseI love your vision. At last year's fan fest when you mentioned how moved you were by the orchestra playing the soundtrack to your game... I knew you had the passion to make one of the greatest games ever made. Sometimes it is hard to realize that passion through others. I am the guy to help you. Send me a PM.
Respectfully,
Mollerz