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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7246
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Posted - 2014.03.09 06:01:00 -
[1] - Quote
Because the damage mod nerf pretty much forces me to stack extenders.
I will have over 900 eHP.
GG
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Joel II X
Dah Gods O Bacon
1542
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Posted - 2014.03.09 06:04:00 -
[2] - Quote
No, I want to see you behave like a good little kitty and stop scratching my couch... that I can't sit on. |
Cody Sietz
Bullet Cluster Legacy Rising
2590
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Posted - 2014.03.09 06:24:00 -
[3] - Quote
Well, dmg mods will still be useful.
I'm willing to bet that more shield suits will stack plates.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7249
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Posted - 2014.03.09 06:25:00 -
[4] - Quote
Cody Sietz wrote:Well, dmg mods will still be useful.
I'm willing to bet that more shield suits will stack plates. Not with that CPU/PG requirement they won't.
Extenders were already mathematically superior, just that the difference was tiny so both were valid.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Ghosts Chance
Inf4m0us
1230
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Posted - 2014.03.09 06:29:00 -
[5] - Quote
enhanced dmg mods are now amazing.
its now your only source of increasing your weapons weakest efficiancy (shields/armor)
if your using a scrambler and you ever want to put a dent into 900HP worth of armor... you kinda need those damage mods |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7250
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Posted - 2014.03.09 06:33:00 -
[6] - Quote
Ghosts Chance wrote:enhanced dmg mods are now amazing.
its now your only source of increasing your weapons weakest efficiancy (shields/armor)
if your using a scrambler and you ever want to put a dent into 900HP worth of armor... you kinda need those damage mods Or I can, ya know, switch to my Magsec SM... Sorry, silly me, it's the Magsec Assault Rifle
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Meeko Fent
Kirkinen Risk Control Caldari State
1955
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Posted - 2014.03.09 06:39:00 -
[7] - Quote
Cody Sietz wrote:Well, dmg mods will still be useful.
I'm willing to bet that more shield suits will stack plates. They already do.
NO shield suit goes out with only shield mods and doesn't get wasted.
Trust me, I've tried that once...
Thankfully, shields are finally going to be able to regen tank in 1.8, making dual tanking not the only thing a shield suit can do to be competitive.
Because you Wanted to be Something your Not.
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Ghosts Chance
Inf4m0us
1230
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Posted - 2014.03.09 06:41:00 -
[8] - Quote
Cat Merc wrote:Ghosts Chance wrote:enhanced dmg mods are now amazing.
its now your only source of increasing your weapons weakest efficiancy (shields/armor)
if your using a scrambler and you ever want to put a dent into 900HP worth of armor... you kinda need those damage mods Or I can, ya know, switch to my Magsec SM... Sorry, silly me, it's the Magsec Assault Rifle
not an option for logis |
Cody Sietz
Bullet Cluster Legacy Rising
2591
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Posted - 2014.03.09 06:58:00 -
[9] - Quote
Meeko Fent wrote:Cody Sietz wrote:Well, dmg mods will still be useful.
I'm willing to bet that more shield suits will stack plates. They already do. NO shield suit goes out with only shield mods and doesn't get wasted. Trust me, I've tried that once... Thankfully, shields are finally going to be able to regen tank in 1.8, making dual tanking not the only thing a shield suit can do to be competitive. Oh I know, it's fun trying to fight shield based suits since they all have plates on.
Gallante Assault=2 plates, 2 reps, 2-3 dmg mods
Caldari Assault=3 plates, 0 reps, 3-4 dmg mods
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7255
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Posted - 2014.03.09 07:04:00 -
[10] - Quote
Meeko Fent wrote:Cody Sietz wrote:Well, dmg mods will still be useful.
I'm willing to bet that more shield suits will stack plates. They already do. NO shield suit goes out with only shield mods and doesn't get wasted. Trust me, I've tried that once... Thankfully, shields are finally going to be able to regen tank in 1.8, making dual tanking not the only thing a shield suit can do to be competitive. But... I don't on my shield suit, and it works
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Meeko Fent
Kirkinen Risk Control Caldari State
1956
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Posted - 2014.03.09 07:11:00 -
[11] - Quote
Cat Merc wrote:Meeko Fent wrote:Cody Sietz wrote:Well, dmg mods will still be useful.
I'm willing to bet that more shield suits will stack plates. They already do. NO shield suit goes out with only shield mods and doesn't get wasted. Trust me, I've tried that once... Thankfully, shields are finally going to be able to regen tank in 1.8, making dual tanking not the only thing a shield suit can do to be competitive. But... I don't on my shield suit, and it works What are you...
Because you Wanted to be Something your Not.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7255
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Posted - 2014.03.09 07:14:00 -
[12] - Quote
Meeko Fent wrote:Cat Merc wrote:Meeko Fent wrote:Cody Sietz wrote:Well, dmg mods will still be useful.
I'm willing to bet that more shield suits will stack plates. They already do. NO shield suit goes out with only shield mods and doesn't get wasted. Trust me, I've tried that once... Thankfully, shields are finally going to be able to regen tank in 1.8, making dual tanking not the only thing a shield suit can do to be competitive. But... I don't on my shield suit, and it works What are you... A guy who retreats to regenerate once his shields are down, instead of trying to tank it?
You have the advantage of, if you lose shields, you're not instantly dead. An armor tanker has to guess if he will die, because armor is the last line of defense.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Meeko Fent
Kirkinen Risk Control Caldari State
1956
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Posted - 2014.03.09 07:15:00 -
[13] - Quote
Cody Sietz wrote:Meeko Fent wrote:Cody Sietz wrote:Well, dmg mods will still be useful.
I'm willing to bet that more shield suits will stack plates. They already do. NO shield suit goes out with only shield mods and doesn't get wasted. Trust me, I've tried that once... Thankfully, shields are finally going to be able to regen tank in 1.8, making dual tanking not the only thing a shield suit can do to be competitive. Oh I know, it's fun trying to fight shield based suits since they all have plates on. Gallante Assault=2 plates, 2 reps, 2-3 dmg mods Caldari Assault=3 plates, 0 reps, 3-4 dmg mods I usually dual tank, soooo....
#rebel
Because you Wanted to be Something your Not.
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Meeko Fent
Kirkinen Risk Control Caldari State
1956
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Posted - 2014.03.09 07:16:00 -
[14] - Quote
Cat Merc wrote:Meeko Fent wrote:Cat Merc wrote:Meeko Fent wrote:Cody Sietz wrote:Well, dmg mods will still be useful.
I'm willing to bet that more shield suits will stack plates. They already do. NO shield suit goes out with only shield mods and doesn't get wasted. Trust me, I've tried that once... Thankfully, shields are finally going to be able to regen tank in 1.8, making dual tanking not the only thing a shield suit can do to be competitive. But... I don't on my shield suit, and it works What are you... A guy who retreats to regenerate once his shields are down, instead of trying to tank it? You have the advantage of, if you lose shields, you're not instantly dead. An armor tanker has to guess if he will die, because armor is the last line of defense. Yes, I have the benefit of half a second, implying zero plates.
Because you Wanted to be Something your Not.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7255
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Posted - 2014.03.09 07:19:00 -
[15] - Quote
Meeko Fent wrote: Yes, I have the benefit of half a second, implying zero plates.
How long does it take to side step?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Meeko Fent
Kirkinen Risk Control Caldari State
1957
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Posted - 2014.03.09 07:27:00 -
[16] - Quote
Cat Merc wrote:Meeko Fent wrote: Yes, I have the benefit of half a second, implying zero plates.
How long does it take to side step? Out of fire? A long ass time.
With zero plates, I can't attack because I just run into bullets, while the other guy why was smart and dual-tanked/armor-tanked can eat the bullets, kill me, and then sit on a triage hive while I respawn.
Its the curse of FPS's. The easiest way to succeed is to max the **** out of your HP pool, so you can eat bullets while your foe is respawning.
Because you Wanted to be Something your Not.
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Rusty Shallows
1068
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Posted - 2014.03.09 08:54:00 -
[17] - Quote
Cat Merc wrote:Extenders were already mathematically superior, just that the difference was tiny so both were valid. Please link or reproduce the math.
Here, have some candy and a Like. :-)
Forums > Game
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Johnny Guilt
Algintal Core
558
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Posted - 2014.03.09 08:56:00 -
[18] - Quote
Thats commandos ,at least in my mind.
A strange game.
The only winning move is
not to play.
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Arkena Wyrnspire
Fatal Absolution
10777
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Posted - 2014.03.09 09:06:00 -
[19] - Quote
Rusty Shallows wrote:Cat Merc wrote:Extenders were already mathematically superior, just that the difference was tiny so both were valid. Please link or reproduce the math.
https://forums.dust514.com/default.aspx?g=posts&t=146201
Linked thread wrote: The complex damage modifier is currently equal to a complex shield extender in a 1v1 situation with the average assault variant rifle. This changes when you stack three of them due to their multiplicative effect (even with the stacking penalties), though. The reason I am comparing the damage modifier and the shield extender is because they are direct competitors for the slots. They use the same slots (high slots) and approximately the same quantities of resources (with shields taking a shade more PG and damage mods taking a little more CPU). This example holds true at both the standard levels and the prototype levels. Consider a basic Caldari frame with no core skills, but mysteriously has the ability to fit a single complex shield extender. Opposing that frame is an identical frame but with a complex damage modifier in place of the extender. They are both using a generic assault variant rifle GÇô weGÇÖll consider it element neutral for the purposes of this demonstration.
The base HP of a C-1 frame is 210 shields and 120 armour, for a total of 330 HP (the ratio of shield:armour doesnGÇÖt actually matter to an element neutral weapon). With the complex shield extender, that goes up to 402 HP. Both rifles have a base DPS of 430 (about average for an assault variant rifle in 1.7). The damage modded one has a DPS of 473. It will take the extender-fit frame 0.76 seconds to kill their opponent. It will take the damage mod fit frame 0.84 seconds to kill their opponent.
All other things being equal, the extender fit frame wins the fight. LetGÇÖs look at the proto level. Consider a ck.0 with four extenders vs a ck.0 with three extenders and a damage mod. The base DPS of the rifles has jumped to 470, due to the higher tier gear. The damage modded rifle now hits 517 DPS. The extender fit ck.0 has 553 shields and 150 armour, for a total of 703 HP. The damage mod fit ck.0 has 631 HP. It will take the extender-fit frame 1.34 seconds to kill their opponent. It will take the damage mod fit frame 1.36 seconds to kill their opponent.
ThatGÇÖs closer, and the shield extender fit frame still wins out, but itGÇÖs so close we might as well consider it equal. Of course, these numbers will vary slightly (and a multi-damage modded Gallogi with 5 plates will beat out one with 2 damage mods, 1 extender and 5 plates, but only marginally GÇô and thatGÇÖs more symptomatic of the armoured Gallogi) but the point is the same. Shield extenders and complex damage modifiers are currently fairly well balanced.
There you go.
You have long since made your choice. What you make now is a mistake.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7261
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Posted - 2014.03.09 09:08:00 -
[20] - Quote
Rusty Shallows wrote:Cat Merc wrote:Extenders were already mathematically superior, just that the difference was tiny so both were valid. Please link or reproduce the math. It's everywhere, from closed beta to just a weak ago, this math has been reproduced time and time again.
But here's a very simple example. (I won't go into full detail as I don't have the time)
Two people, of equal skill (100% hit chance) fight each other. They both have a suit with 100 base HP. They both have a rifle with 100 base DPS.
If they both start shooting each other, both will kill each other in exactly one second.
If one adds an extender, and the other adds a damage mod: One gets 166 HP with 100 DPS. The other gets 100 HP with 110 DPS.
The first guy takes 1.5 seconds to kill, while he kills the other guy in 1 second. Since damage mods are % based rather than a set value, this varies, however, no weapon with the exception of the HMG has the DPS necessary for a damage mod to be superior to an extender. You should also note how if you miss, you lose potential damage from the damage mod, while a shield extender can't "miss". And lastly, damage mods have stacking penalties, making them weaker each time.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Aaroniero d'Lioncourt
451
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Posted - 2014.03.09 11:04:00 -
[21] - Quote
Joel II X wrote:No, I want to see you behave like a good little kitty and stop scratching my couch... that I can't sit on.
"fck yo' couch niga', fck yo' couch!"
- Rick James RIP
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Spectral Clone
Dust2Dust. Top Men.
1593
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Posted - 2014.03.09 11:44:00 -
[22] - Quote
Too bad the gal scout will out tank you ;) while carrying a rep tool and nanohive
Drop it like its hat.
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