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Meee One
The dyst0pian Corporation Zero-Day
468
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Posted - 2014.03.09 05:21:00 -
[1] - Quote
While CCP has kept us distracted with new suits/weapons and a damage narf for infantry....
I've yet to see any information regarding vehicles.
The nerf will be pointless if there are 5-6 HAVs and 1-3 ADS on the field 1-2 shotting any infantry they see. That AND being ran down by LAVs. All while AV are gimped and essentially becoming a joke to these same said vehicles.
CCP, please illude as to how you are going to solve these aforementioned problems.
Only users lose drugs.
Time wounds all heels.
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Meee One
The dyst0pian Corporation Zero-Day
469
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Posted - 2014.03.09 06:03:00 -
[2] - Quote
Dunk Mujunk wrote:Lets not lump ADSs in with HAVs.
Even the most stout ADS is a few FG hits away from death, and a red tank pretty much renders an ADS useless. Good pilots can do great things, but even my 4700+ armor Grims (not an ADS, I know) can be dropped in around a second by the right stuff, and that stuff is hardly difficult to obtain. Not everyone has a forgegun fit. And they shouldn't have to,swarms should be enough but they are laughable at best. ADS are just as much a plague to infantry as HAVs are.
Only users lose drugs.
Time wounds all heels.
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Meee One
The dyst0pian Corporation Zero-Day
470
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Posted - 2014.03.09 06:35:00 -
[3] - Quote
Dauth Jenkins wrote:Meee One wrote:Dunk Mujunk wrote:Lets not lump ADSs in with HAVs.
Even the most stout ADS is a few FG hits away from death, and a red tank pretty much renders an ADS useless. Good pilots can do great things, but even my 4700+ armor Grims (not an ADS, I know) can be dropped in around a second by the right stuff, and that stuff is hardly difficult to obtain. Not everyone has a forgegun fit. And they shouldn't have to,swarms should be enough but they are laughable at best. ADS are just as much a plague to infantry as HAVs are. Everyone should have a forge gun fit. Seriously, it costs 0sp and maybe 5k risk And btw, I have died to mlt swarms before in my python... #Clinton's The problem is most people give up trying. The way to take out a vehicle right now is to overwelm it's defences. Some people believe it should only take 1 person to do that, but for now it normally takes 2-3. Also, shooting at a hardened tank is useless. Wait for the hardener to go down before you fire. That way they become overconfident and sit at the front lines, a juicy target without hardeners. Think about it this way. Even if you don't kill a vehicle, if it I constantly running from you, then it's not shredding your teammates. You may get only 300 wp, but you will have done more than if you had been red line sniping, which is what most people do when faced with the now infamous tankspam. You've clearly never tried swarms since 1.7. That or you've yet to vs nyain in pubs.
Only users lose drugs.
Time wounds all heels.
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Meee One
The dyst0pian Corporation Zero-Day
470
|
Posted - 2014.03.09 06:47:00 -
[4] - Quote
Dunk Mujunk wrote:Meee One wrote:Dunk Mujunk wrote:Lets not lump ADSs in with HAVs.
Even the most stout ADS is a few FG hits away from death, and a red tank pretty much renders an ADS useless. Good pilots can do great things, but even my 4700+ armor Grims (not an ADS, I know) can be dropped in around a second by the right stuff, and that stuff is hardly difficult to obtain. Not everyone has a forgegun fit. And they shouldn't have to,swarms should be enough but they are laughable at best. ADS are just as much a plague to infantry as HAVs are. If you are getting slapped around by an ADS chances are he/she is being watched over by tanks. If there is an ADS f*cking your team up consistantly without any support, your team is doing it wrong and no amount of vehicle nerfs will help you. As I said, even the best ADSs are forever a second away from death. If no one in your Corp is remotely set up to deal with an ADS, maybe you should take it upon yourself to build a fit for just such a purpose. Best thing to use is a tank. Cheap to buy, simple to use. If you or the people you run with don't even want to attempt to stop ADSs, thats on you and a nerf is not called for. It is mindnumbingly simple to deal with an ADS. Unless your team is just straight getting rolled, in which case no amount of anything will save you. I don't remember calling for any sort of nerf. I just want to know how CCP is going to get infantry effective vs vehicles without everyone having to spec into forgeguns.
Only users lose drugs.
Time wounds all heels.
|
Meee One
The dyst0pian Corporation Zero-Day
471
|
Posted - 2014.03.09 07:04:00 -
[5] - Quote
Dunk Mujunk wrote:Meee One wrote:Dauth Jenkins wrote:Meee One wrote:Dunk Mujunk wrote:Lets not lump ADSs in with HAVs.
Even the most stout ADS is a few FG hits away from death, and a red tank pretty much renders an ADS useless. Good pilots can do great things, but even my 4700+ armor Grims (not an ADS, I know) can be dropped in around a second by the right stuff, and that stuff is hardly difficult to obtain. Not everyone has a forgegun fit. And they shouldn't have to,swarms should be enough but they are laughable at best. ADS are just as much a plague to infantry as HAVs are. Everyone should have a forge gun fit. Seriously, it costs 0sp and maybe 5k risk And btw, I have died to mlt swarms before in my python... #Clinton's The problem is most people give up trying. The way to take out a vehicle right now is to overwelm it's defences. Some people believe it should only take 1 person to do that, but for now it normally takes 2-3. Also, shooting at a hardened tank is useless. Wait for the hardener to go down before you fire. That way they become overconfident and sit at the front lines, a juicy target without hardeners. Think about it this way. Even if you don't kill a vehicle, if it I constantly running from you, then it's not shredding your teammates. You may get only 300 wp, but you will have done more than if you had been red line sniping, which is what most people do when faced with the now infamous tankspam. You've clearly never tried swarms since 1.7. That or you've yet to vs nyain in pubs. Rarely do i see Nyain outside of Spambush, so we have identified your first problem. Even if you could take out vehicles super easy, Nyain doesn't care and would still spam the f*ck out of them. 2 dudes with ADV swarms and maybe a dmg mod or 2 can at the very least run an ADS off. If you are looking for a 1 button easy mode to stop vehicles, you are about as close as you are gonna get ADS wise. As I said, HAVs are another story. You also need to remember getting into ADSs takes some doing. They're not cheap (300k+ for a frame with no mods) and they are far from basic equipment. You should probably be a touch happier at how simple they can be to take down. Also, get ready, cause if Godin finds this thread he is gonna come in here and sh*t all over you. 300k may seem expensive,but when you can 1-2 shot proto suits that cost 200k+ it isn't enough. Especially if you fly out of swarm range,or hover over HAVs and forgeguns. So you can EASILY destroy 400k+ in enemy gear but boo hoo if you lose 1 300k ADS. 0 sympathy received.
Only users lose drugs.
Time wounds all heels.
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Meee One
The dyst0pian Corporation Zero-Day
471
|
Posted - 2014.03.09 07:13:00 -
[6] - Quote
Dunk Mujunk wrote:Meee One wrote:Dunk Mujunk wrote:Meee One wrote:Dunk Mujunk wrote:Lets not lump ADSs in with HAVs.
Even the most stout ADS is a few FG hits away from death, and a red tank pretty much renders an ADS useless. Good pilots can do great things, but even my 4700+ armor Grims (not an ADS, I know) can be dropped in around a second by the right stuff, and that stuff is hardly difficult to obtain. Not everyone has a forgegun fit. And they shouldn't have to,swarms should be enough but they are laughable at best. ADS are just as much a plague to infantry as HAVs are. If you are getting slapped around by an ADS chances are he/she is being watched over by tanks. If there is an ADS f*cking your team up consistantly without any support, your team is doing it wrong and no amount of vehicle nerfs will help you. As I said, even the best ADSs are forever a second away from death. If no one in your Corp is remotely set up to deal with an ADS, maybe you should take it upon yourself to build a fit for just such a purpose. Best thing to use is a tank. Cheap to buy, simple to use. If you or the people you run with don't even want to attempt to stop ADSs, thats on you and a nerf is not called for. It is mindnumbingly simple to deal with an ADS. Unless your team is just straight getting rolled, in which case no amount of anything will save you. I don't remember calling for any sort of nerf. I just want to know how CCP is going to get infantry effective vs vehicles without everyone having to spec into forgeguns. For ADSs- 1.Installations (Rails hurt, missiles knock DSs all over the place) 2.1 dude with a decent FG 3.2 dudes with not so decent FG 4.1 dude with pretty decent swarms and hive/depot 5.2 ish dudes with alright swarms and hive/depot 6.Pretty much and kind/level of tank (though missile tanks never give me a problem) 7.A militia DS, ramming speed helmsman!!!! And all those are damn near instant solutions, not sure what more you need. If you don't want a vehicle nerf, I guess you want an AV buff, but we know thats not happening so.... 1.Usually blown up as soon as they are seen. 2. ADS hovers directly overhead and kills him in 1-2 shots. 3.Singled out by infantry for easy kills and see 2. 4.See 2 5.See 2 6. Destroyed by enemy HAVs and see 2 7.I have to resort to such drastic measures for a single pilot in a single vehicle.
Only users lose drugs.
Time wounds all heels.
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Meee One
The dyst0pian Corporation Zero-Day
472
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Posted - 2014.03.09 07:57:00 -
[7] - Quote
Dauth Jenkins wrote:Clearly someone who is buthurt and is looking for an easy button. An easy button? No. An acceptable weapon that actually make vehicle users think twice about charging infantry? Yes.
As AV currently stands: -The users are vulnerable to infantry. -Have to have direct line of sight. -As soon as you're seen you die in 1-2 shots. -Requires multiple users to scratch most vehicles.
What do vehicles do: -Regeneration that negates all forms of AV ,unless you have 4+ people shooting at the same time. -Mobility to escape any damage. -Can kill infantry in 1-3 shots. -Can reduce damage dramatically and still shoot. -Can scan and shoot simultaneously. -Instentanious damage negation(shields). -Requires only a single person to be more effective than most squads. -Costs much less than the damage they can cause.
Is that what you consider fair and balanced?
Only users lose drugs.
Time wounds all heels.
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