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Jared Till
Inexorabilis Industries
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Posted - 2014.03.09 03:34:00 -
[1] - Quote
Himiko Kuronaga wrote:Auris Lionesse wrote:Himiko Kuronaga wrote:Rinzler XVIII wrote:Himiko Kuronaga wrote:http://www.gamespot.com/articles/infamous-second-son-preorders-beating-the-last-of-us/1100-6418180/
So much for that 80 million user install base on PS3 huh? Second Son isn't even a game I was planning on buying and it's doing that well, simply due to lack of choices available.
Can we have Dust on PS4 now? That game does look awesome though and the 1st 1 was pretty good too DUST is a long way off being at that calibre and honestly it is better off staying on the PS3 so it doesn't have to directly compete with the next gen games. Maybe in 2/3 years this game will have all its bugs fixed, we'll have more gamemodes,bigger teams, balance, better graphics, no lag etc etc until then it'll stay on the PS3 Dust looked good too, before it was ported to the worst piece of hardware with the worst engine on the last generation. I guess hiring a bunch of cheap chinese labor to make the game didn't do them any favors either. Actually the cell in the ps3 is more powerful than the xbox360 and I dont even need to mention the wii. Just harder to develop for because it was brand new tech. No one had experience with it, which is why dust is in the state it's in, Chinas 14 year console ban means no one in china knows anything about developing on a ps3. The problem isn't the ps3, it's shanghais lack of console optimization Dust514 is basically a game from 2007. the team has as much experience as the rest of the devs did 7-8 years ago. I agree though that unreal engine sucks. You're not giving me new information. I've heard preaching about the cell for years now. It has yet to produce any results that were superior to the 360. Developer incompetence or not, its current status is bottom of the barrel. If the architecture is so entirely inaccessible to developers that nobody can take advantage of it, then that simply detracts its value even further. If nobody in China knew how the hell to program for the thing, that doesn't exactly make CCP decision of hiring cheap chinese labor any better does it? That is false The Last Of Us looked better than any other game on consoles and better than almost all pc games. |
Jared Till
Inexorabilis Industries
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Posted - 2014.03.09 04:10:00 -
[2] - Quote
ZDub 303 wrote:Jared Till wrote:That is false The Last Of Us looked better than any other game on consoles and better than almost all pc games. You obviously don't own a decent gaming PC. TLoU does not look better than a well built PC game maxed out on capable hardware. They did some fancy work with the game, and for how terribad the PS3 is, they did an incredible job on it. To say it looks better than almost all PC games though is uninformed and a tad offensive. Agreed Himiko, Dust needs to get on PS4 asap simply because they clearly need more hardware. This game will never be much more than it is now until they can get to a better platform. PS3 limitations... so sad. Actually I do own a good pc over $1000 has been put in to it. I max out all games I have played (Skyrim with mods that include 4k resolution textures and increased polygon count for 3D models, BF3,Total war games,etc) the only game I can't max out is Arma 2. I stand by my comment that The Last Of Us looks better than almost all PC games without mods. The witcher, BF4,Arma 3 and few other games is the only ones that can bet out the graphics of The Last Of Us. This Is why I said almost all PC games because there thousands upon thousands of PC games out on steam and everywhere else and only very few can stack up to The Last Of Us. |
Jared Till
Inexorabilis Industries
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Posted - 2014.03.09 04:27:00 -
[3] - Quote
Himiko Kuronaga wrote:Jared Till wrote: That is false The Last Of Us looked better than any other game on consoles and better than almost all pc games.
No, it didn't. It had good character models, which is where the majority of the system resources went into. The actual environmental textures were average, and the areas were small to keep things manageable. The game also did an INCREDIBLE amount of pre-loading to make it all work. It was a good game, and it probably did push the PS3 about as far as it could go, but it did not trump other games graphically when resource management, complete environment detail and total area used are taken into account. Don't even try to say that it looks better than almost all PC games, because that is a bald faced lie. I can mod the hell out of 2002's Morrowind on PC until it looks better than Last of Us. Let's not even go into more recent games. From what you just said I can tell You have no Idea how Developers us resources of both consoles and PC. all games have a area of texture load that is centered on the charecter for full res textures and outside that area of texture load are lower res textures but since they are farther away they appear smaller so you don't really notice the difference. now most AAA PC games allow you to adjust this setting. Your comment about what I said being a "bald faced lie" Is a lie itself Because out of all the Games that come out on PC only very few actually Look better than The Last Of Us, Witch is probably around 20-25 and that is being generous. |
Jared Till
Inexorabilis Industries
1
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Posted - 2014.03.09 04:41:00 -
[4] - Quote
ZDub 303 wrote:Jared Till wrote:This Is why I said almost all PC games because there thousands upon thousands of PC games out on steam and everywhere else and only very few can stack up to The Last Of Us. I think it sounds like you just liked the art style of the game then. In terms of straight fidelity, TLoU was not that impressive. Its easy to say TLoU beats out unmodded 16-bit games from the 80s... okay sure. But anything released with a similar development budget and in the same year or later for the PC... I would say most of those games are able to achieve higher fidelity than TLoU was. Well, yes and no in my opinion you can have textures at 10k and the game can still look bad without environmental effects, ( like water reflections) ,physics, and proper 3D models and animations the game will not be as Graphically amazing as others. Joels backpack had low res textures on it Know but the Devs put and an overlaying pattern on it to make it less noticeable. I am not saying The Last Of Us had higher resolution textures than all PC games but they everything was better applied than most games. that is what I am saying. And that is what Dust needs to do on the PS3. |
Jared Till
Inexorabilis Industries
1
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Posted - 2014.03.09 04:46:00 -
[5] - Quote
Godin Thekiller wrote:I don't think you people understand how coding works...... I never said anything about coding just about one optimizing technique. But I am willing to say I am no expert.no offense, but I doubt you are either. |
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