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Talos Vagheitan
Ancient Exiles.
471
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Posted - 2014.03.08 22:03:00 -
[1] - Quote
Instead of reducing the DPS of the scrambler, it might make more sense to fix the charge-up mechanic. The charge shouldn't be able to be held forever. After a while, holding the charge should begin to buildup heat, leading to an overheat. For the standard SCR, that might be enough of a nerf that reducing DPS isn't necessary.
For the assault version, leave the DPS nerfs as they are.
Thoughts?
Who cares what some sniper has to say
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3424
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Posted - 2014.03.08 22:33:00 -
[2] - Quote
My thought is that you are wrong
I tried Redline Railgunning
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501st Headstrong
G0DS AM0NG MEN D.E.F.I.A.N.C.E
143
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Posted - 2014.03.08 22:39:00 -
[3] - Quote
Why is he so wrong?
IDGAF who you are. You shot at my Corp, now I WILL kill you. Only question is: Will you fight back?
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Talos Vagheitan
Ancient Exiles.
471
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Posted - 2014.03.08 23:41:00 -
[4] - Quote
501st Headstrong wrote:Why is he so wrong?
Don't mind bojo, he's just your typoical Dust forum poster. Just oozing with productive feedback!
Who cares what some sniper has to say
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medomai grey
WarRavens League of Infamy
440
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Posted - 2014.03.08 23:41:00 -
[5] - Quote
Because when you release a charged shot, the gun generates a considerable amount of heat. If the OP's suggestion was implemented as is, every charged shot would overheat the gun. Meaning besides having the weapon damage the user, the user would be unable run, shoot, reload, switch weapons all because they fired one charged shot.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
136
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Posted - 2014.03.09 07:49:00 -
[6] - Quote
Scramblers had the highest dps in the game, the other rifles got nerfed its balanced.
G0DS AM0NG MEN Director
Preferred fit 1 complex damage mod, 2 mlt kin cats, basic HMG, flux grenade on a std sentinel
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9852
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Posted - 2014.03.09 08:31:00 -
[7] - Quote
All other racial assault rifles are being nerfed, not just the scrambler rifle. The scrambler rifle is actually getting the mildest nerf, so I don't see why anyone would be worried for the SCR. As for the charge thing, seems pointless to me. Constantly holding your charge is a stupid strategy anyway, and you're better off just quickly firing a barrage of uncharged shots anyway in most situations.
I speak from experience, I have SCR proficiency level 5.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Martyr Saboteur
Amarrtyrs
221
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Posted - 2014.03.09 09:03:00 -
[8] - Quote
xSir Campsalotx wrote:Scramblers had the highest dps in the game, the other rifles got nerfed its balanced. Scrambler Pistols have the highest DPS in the game, and they have held that crown since they were released. 4300 potential DPS is hard to beat...
Totally not Fizzer94's forum alt. Definitely just a random dude.
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Syeven Reed
RETR0 PR0 GAMERS
462
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Posted - 2014.03.09 09:35:00 -
[9] - Quote
Talos Vagheitan wrote:Instead of reducing the DPS of the scrambler, it might make more sense to fix the charge-up mechanic. The charge shouldn't be able to be held forever. After a while, holding the charge should begin to buildup heat, leading to an overheat. For the standard SCR, that might be enough of a nerf that reducing DPS isn't necessary.
For the assault version, leave the DPS nerfs as they are.
Thoughts? I have to somewhat agree, although id like to see how they play out in 1.8 first. Reason being is simply TTK. i don't think any weapon should have the ability to walk round a corner and one shot you. (forgetting snipers and a glowing forge gun)
Gÿé Syeven 514
Application for CPM1
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Kitt 514
True North.
140
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Posted - 2014.03.09 09:48:00 -
[10] - Quote
As an avid SCR user....
Firstly, the charge shot (while awesome) is not actually heat efficient. While it lets you front-load damage and thereby kill someone before they can put more damage on you, the ratio damage per unit heat is much lower than with a regular shot.
The SCR is getting nerfed a bit harder than the numbers lead on to, and this is again because of heat.
The SCR is great in 1v1s, and not so much in prolonged engagements. This is because of the lock-up mechanic. You can't even switch to your sidearm. You're just stuck there for a few seconds in pitched combat.
This means that to be effective with an SCR, you need to be able to kill someone BEFORE an overheat. When the damage gets nerfed, it will become much harder to finish someone off before that overheat.
Trust me, the SCR is getting nerfed a LOT more than it looks. |
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Mordecai Sanguine
What The French
525
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Posted - 2014.03.09 11:49:00 -
[11] - Quote
Talos Vagheitan wrote:Instead of reducing the DPS of the scrambler, it might make more sense to fix the charge-up mechanic. The charge shouldn't be able to be held forever. After a while, holding the charge should begin to buildup heat, leading to an overheat. For the standard SCR, that might be enough of a nerf that reducing DPS isn't necessary.
For the assault version, leave the DPS nerfs as they are.
Thoughts?
Stupid.
ScR actually is the ONLY gun that have a damn drawbacks leading to the death of the user. And you want to increase it even more ???? Why not making same penality to others weapon then ?
Actually the Charge shot is already not worth it : It makes damage who is approx "3 shots", but overheat the gun like it was 6 shots. Making sometimes impossible to finish the target because of overheat.
The Damage nerf on Scrambler is acutally the bigger Nerf of all weapons, because with the new numbers it means we must shoot WAY more to kill BUT because of the Overheat system any target which has more than 700ehp will be virtually impossible to kill without at least one overheat.
We can fire 15 shots before overheating : 65x15 = 780 damage => BUT. It have 20 Penality on Armor and 20% on shield. Shield is way more lower than armor. So it's like it had a 10% nerf to kill any target.
Now let's see others weapons : AR: .....Oh wait they all can shoot all their Mag without any penality reaching all more than 1000 damage.
Second : ScR DPS is lower than others weapons : High damage per shots means : Missing a bullet is HUGE loss damage. RoF is not achievable (Even if we can reach a high RoF it's no more accurate at all.)
Even if it's the lowest % damage nerf. It's the highet damage nerf (more than 7 damage). With the overheat mechanics it's a HUGE nerf.
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bamboo x
Eternal Beings Proficiency V.
173
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Posted - 2014.03.09 12:03:00 -
[12] - Quote
Kitt 514 wrote:Firstly, the charge shot (while awesome) is not actually heat efficient. While it lets you front-load damage and thereby kill someone before they can put more damage on you, the ratio damage per unit heat is much lower than with a regular shot..
This is why a charged shot shouldn't build up heat. If you fire one after holding it, you'll instantly overheat. That's stupid.
As for people saying ScR is being nerfed:
- You'll be one of the only things that can kill Caldari Sentinels
- Proficiency will help you against Minmatar Sentinels
- You can one-shot anything else's shields and immediately switch to your sidearm.
- Every shield-based weapon is being forced to switch to an armor-based one in 1.8, not just the ScR
Edit: And you'll still **** up medium and light suits just as well as before
Sign my petition for mortal tanks
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