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        |  BL4CKST4R
 WarRavens
 League of Infamy
 
 1995
 
 
      | Posted - 2014.03.08 13:09:00 -
          [1] - Quote 
 Those numbers are good but they are a little to high... 3 enhanced armor plates on a adv suit take most of the PG away.
 
 For the Federation! | 
      
      
        |  BL4CKST4R
 WarRavens
 League of Infamy
 
 1995
 
 
      | Posted - 2014.03.08 13:11:00 -
          [2] - Quote 
 
 Cat Merc wrote:These stats I'm using are assuming that electronics ane engineering are maxed out.Anyone thinks it should be for level III?
 Or not at all?
 
 
 These two skills make this really difficult to balance right.
 
 Without time to pump out some math!
 
 For the Federation! | 
      
      
        |  BL4CKST4R
 WarRavens
 League of Infamy
 
 1995
 
 
      | Posted - 2014.03.08 13:35:00 -
          [3] - Quote 
 CSE: 65/7
 CAP: 33/13
 ASE: 46/5
 AAP: 23/9
 BSE: 32/4
 BAP: 16/6
 
 *Tweaking*
 
 For the Federation! | 
      
      
        |  BL4CKST4R
 WarRavens
 League of Infamy
 
 1995
 
 
      | Posted - 2014.03.08 13:41:00 -
          [4] - Quote 
 
 Cat Merc wrote:BL4CKST4R wrote:CSE: 65/7CAP: 33/13
 ASE: 46/5
 AAP: 23/9
 BSE: 32/4
 BAP: 16/6
 
 *Tweaking*
 Could you explain your numbers? I had a method creating mine. 
 Not done, posted so I don't lose them
 
 For the Federation! | 
      
      
        |  BL4CKST4R
 WarRavens
 League of Infamy
 
 1995
 
 
      | Posted - 2014.03.08 14:55:00 -
          [5] - Quote 
 
 BL4CKST4R wrote:Cat Merc wrote:BL4CKST4R wrote:CSE: 65/7CAP: 33/13
 ASE: 46/5
 AAP: 23/9
 BSE: 32/4
 BAP: 16/6
 
 *Tweaking*
 Could you explain your numbers? I had a method creating mine. Not done, posted so I don't lose them 
 CSE: 62/9
 CAP: 38/13
 ASE: 48/6
 AAP: 25/10
 BSE: 37/5
 BAP: 20/7
 
 These numbers were acquired by following a % multiplier vs the total CPU/PG pool, I believe it was 70/40 for Caldari Shields, and 40/70 for Gallente armor. Initially I built it from Complex level then went down, and after adjusting some numbers I scaled it from Basic and up. The non-faction fitting multiplier is 1.25x Basic-ADV and 1.5x ADV to Proto, the faction fitting multiplier is 1.3x Basic-ADV-Proto.
 
 This still allows dual tanking, in a way but it makes a dual tanked fitted very weak offensively. For example a Dual tanked suit cannot tank above the suits tier this will invalidate the fit. At proto level though this is not the case, and I do not intend that it is just a consequence of nothing being above proto. But without prof V a proto suit cannot fit a proto weapons, and may or may not be able to fit an ADV weapon, a proto suit HAS TO TANK WITH A SINGLE STYLE.
 
 These numbers are only meant for non prof suit, if you want it to scale with prof then multiply each number by a modifier equivalent to the Prof level.
 
 Scout C-1
 
 174/33
 DT: 131/22
 
 Scout C/1 Series
 
 244/46
 DT: 194/38
 
 Scout ck.0
 
 330/74
 DT: 324/62
 
 For the Federation! | 
      
      
        |  BL4CKST4R
 WarRavens
 League of Infamy
 
 1996
 
 
      | Posted - 2014.03.08 15:39:00 -
          [6] - Quote 
 
 Atiim wrote:I agree with your idea, but I am concerned about Minmatar Frames. They are supposed to be speed tankers, but the Kinetic Catalyzers are PG intensive. Lowering the PG on them would serve to make them underpowered even further. Reducing their PG would be an order. Also, the 3rd paragraph has a typo. I'm pretty sure people wouldn't want a strong stank.   
 How would lowering PG on Kin Cats make Min frames, or the module UP. I don't know if you mean the PG of the suit or the module.
 
 For the Federation! | 
      
      
        |  BL4CKST4R
 WarRavens
 League of Infamy
 
 1996
 
 
      | Posted - 2014.03.08 16:00:00 -
          [7] - Quote 
 
 Marc Rime wrote:Is the ability to dual tank really a problem? It's a fairly recent phenomenon despite being possible (and viable) since beta. To me that suggests the rise in popularity of dual tanks is a mere symptom of some other problem... For some reason people suddenly prioritise max EHP over everything else -- my guess it is because of the shortened TTK (and weapon damage preventing movement). 
 Dual tanking + an extended TTK is going to make the combat extremely slow. That and the fact weapons to more damage to single tank builds rather than dual tanked builds means that dual tankers have the longest TTK regardless. This not only destroys combat but destroy field variability. Remember the old Caldari Logistics and how annoying and difficult it was to kill, this is going to be Dust 1.8 except with every suit.
 
 For the Federation! | 
      
      
        |  BL4CKST4R
 WarRavens
 League of Infamy
 
 2011
 
 
      | Posted - 2014.03.11 19:55:00 -
          [8] - Quote 
 High Slot modules:
 
 Shield extenders/Shield extender Medium
 Shield energizer/Shield flux coil Low
 Shield rechargers/Shield power relay Low
 Damage modifiers/Multiple names Low
 Myofibril stimulants/Damage category Low
 Precision enhancers/Target Painter Medium
 
 Low slot modules:
 
 Armor plates/Armor plates low
 Armor repairers/Armor repairers low
 Cardiac regulators/??? High maybe?
 CPU/PG upgrades/ Co-processor/Power diagnostics Low
 Kinetic catalyzes/ Microwarpdrive Medium
 Range amplifiers/Signal amplifier low -and- Signal booster medium
 Profile dampener/Remote sensor dampener Medium
 Shield regulators/ ??? High maybe?
 
 Medium EVE = Dust514 High
 
 The Low slot - High slot imbalance is pretty bad specially since the majority of high slot modules belong in the lows, or would. Equally there are some necessary modules that are missing like resistance modules, and EWAR modules.
 
 In EVE medium slots are mostly for EWAR modules and shield tanking, while Low slot modules are Armor tanking, damage control, and increasing damage output. Without Capacitor there is also a whole line of high slot modules invalidated, so we would need some new modules to fix the balance.
 
 Keep in mind that placing some of these modules into their proper slots in Dust could be game breaking. It is to my assumption that the module placement is like so since at the beginning of the game the only suits were shield tanked suits, aside from the Amarr heavy and partly the scout.
 
 For the Federation! | 
      
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