+1 on the Assaults having more module slots than Logis.
I think they should homogenize the Medium suits, slot wise, and I mean all the slots. Right now Proto Logis have- A:13, C:14, G:14, and M:14 while the Proto Assaults have A:10, C:11, G:11, and M:11 total slots. That averages out to 12 total slots on Proto suits, which I think would be great. The Assaults would have more modules in exchange the Logis have their Equipment slots.
So, in my theoritcal world, which I'm sure someone else has come up with, the Logis would look kinda like this:
Logistics Ak.0
Light Weapon-1
Sidearm-1
Grenade-1
Equipment-3
High Slots-3
Low Slots 3
(Of course, If we make them more Armor centric, lose at least a High-slot for another Low, perhaps change two, giving it 1 High and 5 Lows, this would also differentiate it from the Gallente more than the sidearm)
Logistics Ck.0
Light Weapon-1
Grenade-1
Equipment-3
High Slots-4
Low Slots-3
Logistics Gk.0
Light Weapon-1
Grenade-1
Equipment-4
High Slots-2
Low Slots-4
Logistics Mk.0
Light Weapon-1
Grenade-1
Equipment-4
High Slots-4
Low Slots-2
(I know that's a major change to the Minmatar, if we want to maximize speed, maybe a 3-3 split would work better, again, these are just rough sketches.)
Likewise, the Assaults would look like this:
Assault Ak.0
Light Weapon-1
Sidearm-1
Grenade-1
Equipment-1*
High Slots-4
Low Slots-4
(Again, if we make them more Armor focused, instead of balanced, then a 3 High, 5 Low could be fun, though differentiating from Gallente would be difficult, unless we give one of them 2 equipment slots
)
Assault Ck.0
Light Weapon-1
Sidearm-1
Grenade-1
Equipment-1
High Slots-5
Low Slots-3
Assault Gk.0
Light Weapon-1
Sidearm-1
Grenade-
Equipment-1*
High Slots-3
low Slots-5
(Again, giving one of them an additional equipment in exchange for a slot would help separate the two, personally, I'd give it to the Gallente)
Assault Mk.0
Light Weapon-1
Sidearm-1
Grenade-1
Equipment-1*
High Slots-4
Low Slots-4
(To keep it different from the Caldari, @ 4-4 split was all I could think of, but, giving the Minmatar an extra equipment could help split the difference, and then switch it back to the current 5-2 split.)
My biggest issue is the 2 equipment on the Assaults, taking one of the best 1.8 changes from the scouts and just spreading it around. However, with a maximum number of slots available on any module type being 5, while homogenizing medium slots, leads to very similar slot configurations.
This is just my thought, bash me like crazy. I've been running Logi since Open Beta time and added Assault to the mix when uprising hit. Keeping total slots the same between the two would allow you to give the Assaults a boost while not gimping Logis horribly.