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Nero Fiddle
Ametat Security Amarr Empire
3
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Posted - 2014.03.08 01:41:00 -
[1] - Quote
I know this is old hat. It isn't even a hat anymore; it is a dusty, moldy brim of a hat that was old when it was worn by Abraham Lincoln's dad. But I figured if I was just sitting here with nothing to do but to do an "old man yells at cloud" I figured I would let my brain leak onto the forums. You are welcome?
Looking at the Logistic Suit, it is pretty clear that it is simply better than the Assault Suit at being an 'Assault Suit' at Prototype level. Which is strange considering they are generally worse at the basic level.
Caldari Assault: 2 High, 2 Low. Caldari Logistics: 2 High, 1 Low Gallente Assault: 1 High, 3 Low Gallente Logistics: 0 High, 2 Low Minmatar Assault: 3 High, 1 Low Minmatar Logistics: 2 High, 2 Low this is actually fairly equal overall Amarr Assault: 2 High, 1 Low Amarr Logistics: 2 High, 2 Low
Go over to Prototype:
Caldari Assault: 4 High, 3 Low. Caldari Logistics: 5 High, 4 Low Gallente Assault: 3 High, 4 Low Gallente Logistics: 3 High, 5 Low Minmatar Assault: 5 High, 2 Low Minmatar Logistics: 4 High, 4 Low fairly equal Amarr Assault: 3 High, 3 Low Amarr Logistics: 3 High, 4 Low
The Prototype Caldari Logistics has 1 more High and Low slot over the Assault. It also has 18 more PG (30%) and 50 more CPU (16.6%). The Logi gets a 15% bonus to Hacking, at least with the proposed changes, 1 second less Shield Recharge Delay (5->4), 1 Second less Shield Depleted Delay (6->5), and 5 meters larger on Scanner distance. I am discounting Equipment and Sidearms because it is hard to quantify which is more important or useful for the ground pounding Assault dude. There are times where I was glad I had my SMG sidearm but I can think of more times where I wish I had another Compact Nanohive.
The Caldari Assault does have two main benefits over the Logistics but I would argue that they are minor: Mobility and base Health. The Assault has 30 more Shields and Armor than the Logistics, .3 more meters/second (6%), 5 more Shield Heal Rate (25 ->30), 5 more Scan Precision (45->50) , 25 more Stamina (150->175), and 5 more Stamina Recharge Rate (15->20).
Let's assume that the Hacking and Scanner Distance cancel out the Speed, Precision, and Stamina Recharge bonuses so we can talk similarities. The HP difference amounts to 2 hits from a Basic Assault Rifle, each doing 30 damage a piece. 1 Basic Plate or 1 Prototype Shield Extender amounts to more than that. Healing 30 Shields/second rather than 25 is a fairly decent change but the one second delay means that for the first 5 'ticks' the Logistics would have recharged more because it would be a 'tick' ahead as it starts to recharge a second sooner:
It breaks down to the Logistics having more Slots for the sake of having Slots and has more PG and CPU while having about par on everything else. Why did this happen? It doesn't take too much thought to look at the two suits and realize that one gives you more options and is capable of specializing in a more favorable way then the other.
The change to the blanket Assault bonus, if both suits are using a Prototype Rail Rifle, amounts to 3.5 less PG and 19.25 less CPU for the Assault. The Logistics still has more free PG and CPU. Having a larger base also means that Electronics and Engineering results in even more CPU/PG. If the Racial Assault bonuses were more significant than being able to reload slightly faster or if the Assaults had role bonuses like eve ships have, this probably would be as much of a problem.
Why did this happen? Is it not clear that the Logistics is simply better than the Assault number wise? |
Meeko Fent
Kirkinen Risk Control Caldari State
1931
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Posted - 2014.03.08 01:57:00 -
[2] - Quote
inb4 logis saying they need more slots for fitting mods.
Even though they get more fitting stuff anyway, and all are getting equipment bonuses to their races equipment.
*sigh*
Because you Wanted to be Something your Not.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
378
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Posted - 2014.03.08 02:12:00 -
[3] - Quote
Well I'm an advocate of upping slots to 8 max and adding mids.
But assaults need to have more slots than logis. Logis trade mods for equipment. There's no reason why gal proto assault has less low slots than a logi. Not to mention gallente assault has horrible bonus's. |
Zahle Undt
Bullet Cluster Legacy Rising
849
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Posted - 2014.03.08 02:40:00 -
[4] - Quote
For f*cks sake, go fit a proto Gal logi and then come back here and spout the garbage in this thread OP. Logi gets 1 more module slot and increased CPU/PG plus bonus for fitting equipment. Assault gets higher starting stats (which incidently means bigger bonus from the shield and armor skills), sidearm, and faster speed. Plus come 1.8 assault gets a CPU/PG bonus for fitting better light weapon and sidearm. The slayer logi was largely a by product of assault suits having crappy bonuses up until now. I did a whole mess of calculations in a better thread than yours and showed that if you max tank the logi can only get about 100 EHP more than assault and becomes a commando without 2nd gun and wasted bonuses.
If you think logi makes a better assault than assault suits PLEASE go slayer logi in 1.8 PLEASE do. More meat for my commando, scout, and assault suits
Edit: for a typing mistake I actually noticed for once.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Patrick57
5829
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Posted - 2014.03.08 02:49:00 -
[5] - Quote
An old problem brought up yet again.
Everyone knows Logis are OP. The only Logi not more OP than it's Assault counterpart is the Amarr Logi (only because the Amarr Assault has a better bonus).
Hopefully Logi suits will be fixed after 1.8. But, until then, there's no point in bringing it up. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3772
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Posted - 2014.03.08 02:51:00 -
[6] - Quote
They "didn't have time" to finish working on slots on medium suits. I've put some suggestions for logi-suit changes here, though.
Dren and Templar equipment stats, wrong since release.
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