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DROID EXILES General Tso's Alliance
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Posted - 2014.03.07 21:37:00 -
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BL4CKST4R wrote:Emo Skellington wrote:Delta 749 wrote:Absolutely nothing, I forget where the thread is but CPM has said CCP has no plans to do anything about it this patch Also I find it funny you got a hair across your ass when I said heavies shouldnt require multiple people to kill in another thread and you tried to justify it by saying they are walking tanks and need multiple people to kill As a matter of fact I even used the current state of tanks as an example of why thats terrible game design
Gotta love when people catch you being a hypocrite My point being made though is a single person in a suit specifically designed to take out tanks (FORGE GUNNERS) shouldn't have to throw 10 forge charges into a tank and that mofo isn't dead. And again a heavy is built to withstand multiple infantry firing at him. tanks are meant to last against a cfew forge gun hits not a dozen. same for heavys.... B But the fact is that people are using blaster tanks more than their actual suits Another fact is that the tanks are too flippin cheap... my proto suit is more expensive than a tank..... That shouldn't be the case. I wish heavies worked like Max suits. They figured out how to balance heavy type suits. Maybe CCP will learn to. How were maxed balanced Explosives? HA! I have (if I played it)flak armor 5, and my 2 miniguns...
If you expect patch notes soon, you're gunna have a bad time
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.07 21:58:00 -
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Archbot wrote:As a tank driver I'll say this, something needs to be done about militia tanks, and the large turrets (in particular the blaster turret). There would hardly be a problem if you do something about militia tanks (decrease PG/CPU, health, increase cost, or just remove them completely).
Most of the tanks I see are MLT. Blaster turrets are as effective against infantry as they are against vehicles, this shouldn't be the case. This one weapon alone defeats the purpose of having teammates supporting a tank, since it has such a versatile role.
Tanks are also really cheap. I could lose my tank, and still have a somewhat decent income. An assault dropship is over twice as expensive than a tank. I believe there is a problem there.
But, I do believe that infantry should not be able to solo a tank. That's ridiculous to think infantry should. I've died within a couple of seconds, with full health, because the other team used smart teamwork in taking me out. That's how it should be. Swap the price of assault dropships, nerf blaster turrets Fixed, ads's are nowhere near as strong as mlt tanks, and cloaks and heavies in 1.8 will make them seem more balanced
If you expect patch notes soon, you're gunna have a bad time
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