Ryder Azorria
Amarr Templars Amarr Empire
855
|
Posted - 2014.03.07 19:43:00 -
[1] - Quote
Bax Zanith wrote:CommanderBolt wrote:New players.
With the changes coming in, I feel bad for new players. Their weapons will do even less damage than they do now, however suits will still have the same amount of HP. Therefore making it even harder for new players to get kills.
Is this intended? Is there anything that can be done? Well, I took a look at the new nerf stats in the blog. It didn't list militia AR, but then again that dosnt mean it hasnt changed, unlessmaybe someone on the forums can say otherwise. Militia damage = standard damage, so both get an equal nerf.
Regardless, proto weapons are also getting nerfed while standard and militia sites stay the same - so even newest of new players will be harder to kill. In fact, complex damage mods are getting a huge nerf, something that definitely helps out the newer players.
Not saying that everything will suddenly be awesome for the new guys, just that it won't be as bad - or at least not any worse. |
Ryder Azorria
Amarr Templars Amarr Empire
857
|
Posted - 2014.03.07 22:51:00 -
[2] - Quote
Onesimus Tarsus wrote:Leadfoot10 wrote:Onesimus Tarsus wrote:Joseph Ridgeson wrote:The forums seem to believe that health stacking is going to be the new cool guy thing rather than damage stacking. This means that the New Players are probably less likely to instantly die and may be able to fight back. If they get the drop on someone, they will probably be able to kill them. If the enemy has 1,200 EHP (from Shields and Armor's Blaster resistance), a Standard Assault Rifle will kill them in 40 rounds. For a Militia weapon, that is 40 of 48 rounds so it is close. At 12.5 rounds a second, it will take 3.2 seconds to kill a Prototype Suit. Before, it would have taken 36 rounds and 2.88 seconds. The change is small for them.
However, the Prototype guy is losing far more damage. Well, he is getting less bonuses than he was before. If he isn't using 2 or 3 Complex damage mods he is no longer getting a 19.56/26.38% less damage. If he is shooting a Frontline Suit that has 150/150 HP, he is basically doing 7.5% from Proficiency because it is only helping against Shields/Armor (not really 7.5% but it is close enough). Basically, with the changes, the damage you gain from SP investment is reduced quite heavily.
With the changes, the New Player might not instantly die if he comes across a Prototype suit because of the Prototype's "reduced damage" but will still kill the Prototype suit in about the same amount of time. So, progression is worthless. No, it will just narrow the gap. So, after a while, progression is worthless. Progression is not, and will not be, worthless. It will however be worth less - a very important distinction that I suggest you learn. |