|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Onyx Agent
Zumari Force Projection Caldari State
0
|
Posted - 2014.03.07 02:46:00 -
[1] - Quote
o/ |
Onyx Agent
Zumari Force Projection Caldari State
1
|
Posted - 2014.03.07 03:09:00 -
[2] - Quote
Onesimus Tarsus wrote:Joel II X wrote:The Mittani wrote:However, I will never stop complaining about having to press "O" to climb a ladder. And I feel someone could craft a successful CPM campaign entirely based around the inability to perpetrate drive-by shootings while hanging out the side of an Onikuma screaming "YOLO!" at the top of your lungs. This. Why in the world is the ladder thing still using a button command? And why can't we shoot out of LAVs? I also lol'd at the YOLO part. If only I could like that blog post... The o button press is a placeholder for when we have hackable ladders.
Tap "O" to use ladder is my biggest pet peeve about DUST.
Stomp my newb guts out with a twenty ton boot all day.
But **** me if I should have to press a goddamned button to do something mundane.
Tap "X" to pick nose. Tap "L2" to flick booger.
|
Onyx Agent
Zumari Force Projection Caldari State
3
|
Posted - 2014.03.07 06:00:00 -
[3] - Quote
CLONE117 wrote:i still see potential in this game.. but due to spammed complaints on the forums which really isnt entirely feed back or anything really when only 1-4 ppl r making so many threads. it seems cpp has started listening to these various tunnel vision suffering ppl.
game still needs tweaking and needs new content like pve badly. but in current state i think if we can resolve some of the match making issues. and tone down the protostomp matches. game would get better for alot.
ive been wanting to decrease the gaps between the multiple teirs. which nerfs proto stomps and aids the newer players out.
adding in various changes to certain things while at the same time trying not to crate 20 other problems. which has pretty much been the only thing happening in the past several updates. its as if we rnt making progress through all these nerfs and buffs. the math for one thing might be sound reasonable. with few points on why to go against it. but the cons that it could cause if a change did happen can have bad effects in the end result..
ccp should try thinking ahead on how to reach the end result. by thinking of multiple different ways on how to further balance the game in the developers vision. which seems to be something shared by very few at the current moment. i dont have high expectations for 1.8 due to the results by just looking at the math. new players wont be able to kill hardly anything with that mlt ar in the future. save for another mlt player. what i find in current gameplay when using my own core skill specced mlt. it takes a pretty good amount of skill to take down adv and above. in 1.8 only thing that may be able to kill a proto suit is another proto suit. lower tiers are going to get stomped out even worse than how it is now.
It's hard to say at this point.
Things are "better" than they were a couple of months ago. I can sense CCP Rouge's influence already.
Co-op PvE needs to be expedited. Vets farming the new playerbase for KDR and tears is bad for CCP's bottom line and DUST514's reputation. It's not like Eve where it has thrived off its notoriety. DUST514 is notorious, but not for the same reasons Eve Online is notorious. |
Onyx Agent
Zumari Force Projection Caldari State
13
|
Posted - 2014.03.07 20:51:00 -
[4] - Quote
Skihids wrote:I too was really enthused about all the promises when I joined at the tail end of the E3 build. I've been accruing SP at a fast pace with both passive and active boosters, wanting to be "there" when the promises were delivered upon. I've still got four months of active and passive boosters in my assets, but all sense of urgency has evaporated.
I've got 36M SP, and 8 of that is in weapons that were made obsolete over time as other more powerful types were introduced, and I don't feel like grinding to skill into them. I I know it comes from a lack a competence on CCP's part but it feels like a tax or planned obsolescence to force me to grind for new content. If it gets refunded I'll most likely just sit on it rather than buy into the new FoTM for fear it will get nerfed or left behind. Spending SP in an unpredictably shifting landscape is stressful rather than rewarding.
Maybe the new EP can supply some focus and direction, but I haven't seen enough to tell. I figure FanFest will be when we find out. One test will be what they do with vehicles. Right now they occupy the same ecological niche as infantry as they have no unique roles of their own. They are basically used to kill infantry because the single (effective) game mode requires nothing more to win. Vehicles will never be balanced and recognizable as vehicles until they are separated from infantry roles. That will require development new game modes and tasks. If he announces that he understands the basic problems and has a roadmap for solving them I may regain some sense of hope. If he doesn't, if it's more muddled changes with no understanding of the core problems then I'll lose what hope I have left.
I'm willing to wait as long as I feel CPP knows what the core problems are and have a plan. Even if the new EP is perfect it's going to take a year or two to turn this ship around. I just want to know that there is some reason to stick around other than the fine corp mates that I've met in game.
FotM is always going to be present in DUST. You can adapt your way around it, true.
Chromosome wasn't very pretty in terms of graphics. And it still isn't that great. But the general take on things was better in my opinion. Heavy Machine Guns should still be able to shred LAV's, but be pretty useless against tanks. A skilled tanker is nearly impervious, that the best way to handle them is to simply ignore his ass and stay in cover until he gets bored and moves on. Jihad jeeps are a hilarious adaptation to this, and it's "interesting use of game mechanics" like this that keeps me playing. Swarm Launchers were broken with the old dumb-fire mechanic, but anyone that takes it as a primary weapon is pretty much helpless against infantry in the age of LR Rifle combat.
KB/M is still superior to DS3. I've started playing with KB/M and once you adapt to the handicap that CCP coded in to try and level the playing field, it's better than DS3. Most KB/M shooters will let you pull off snapshots and you don't need to let your sights linger on the target for but a few miliseconds. IF you learn to wait for half a second on your target things are much better. The AA is pretty strong in DUST, but it's not broken.
The current EP has a better sense of direction and I think he's turning the ship. Fanfest will likely reveal his master plan to deliver on what we were originally sold on.
Until then it's easier to be a cynic than a careful optimist.
|
Onyx Agent
Zumari Force Projection Caldari State
14
|
Posted - 2014.03.08 01:24:00 -
[5] - Quote
Croned wrote: If the OP is trying to say that Aurum weapons are more than just aesthetically better, I have to deeply disagree with him.
Aurum gear basically only serves to save you ISK. I don't think there is anything bought with Aurum that isn't inferior in function to ISK equivalents.
It's basically paying for ISK but at a far worse conversion rate than cash to PLEX in Eve.
CCP's monetization strategy with the gear isn't that great.
Skillboosters. Yeah, that I don't mind paying for. In my mind it's fair, because you pay money, get more SP which is an investment in your character. |
|
|
|