Sgt Kirk
Fatal Absolution General Tso's Alliance
4891
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Posted - 2014.03.06 20:11:00 -
[1] - Quote
Finally, we have the range. Ion pistol GÇô 20m optimal. SMG GÇô 25-30m optimal. Scrambler pistol GÇô 30-35m optimal. Magsec SMG GÇô 40m optimal. Bolt pistol GÇô 45m optimal.
This is huge. The ion pistol is not just the shortest ranged sidearm, it is by far the shortest ranged sidearm. Even its closest competitor can get up to 50% more range than it GÇô and the rail sidearms have over double the range. The ion pistol is completely unable to retaliate when sufficiently outranged and it gains nothing for it.
To summarise, the ion pistol is outperformed in almost every category. It cannot compete in DPS. It cannot compete in sustained damage. Although alpha looks promising due to the charge mechanic, it loses out to the bolt pistol because it canGÇÖt follow through with its shots. It certainly canGÇÖt compete in range. It doesnGÇÖt have the RoF to be good at CQC. The bolt pistol is not much better either (although it certainly is better) GÇô it is better than the ion pistol, but it is a distinctly lacklustre weapon. The charge time on a precision weapon will seriously hurt it.
Having looked at the problems of the ion and bolt pistols, itGÇÖs time to move onto the MSMG (Magsec SMG). The MSMG is a remarkably powerful weapon for a sidearm. With the high DPS and range that it has, it actually performs very similarly in its optimal and has a similar range to the plasma rifle. It also simply outperforms the normal SMG GÇô with the much higher range and solid DPS output, the MSMG is just about hands down the best of the two SMGs as well as being a very effective weapon in its own right compared to all the other weapons. Looking at the statistics that we previously used to discuss the ion and bolt pistols:
- The MSMG has the best DPS in class (discounting the semi-automatic scrambler pistol and headshots).
- The MSMG has the second best range.
- The MSMG has the best damage per clip.
- The MSMG has a RoF high enough to allow spray and pray styles an effective boost.
Sidearm Comparison Summary/TL;DR: The ion pistol is a terrible weapon. The bolt pistol is not very good. The magsec SMG is very, very powerful for a sidearm GÇô the only other sidearm that can seriously compete with it is the scrambler pistol, a weapon apparently unaffected by the TTK changes.
[P3] Damage mod changes As noted earlier, the 1.8 changes are reducing the efficacy of damage mods from 3/5/10 to 3/4/5. Essentially, this is a gargantuan nerf to the complex damage modifier, a 20% tweak to the enhanced, and the standard version remains unchanged.
There are two problems with this. 1. The complex damage modifier is presently balanced against complex shield extenders in terms of TTK. The difference between the two is currently marginal. After these changes, shield extenders will be the obvious choice, regardless of the tier of damage mod or extender, even with the poor scaling on the shield extender.
2. Due to the poor scaling of the new damage modifiers, nobody will use the complex damage modifier. Exactly the same effect can be observed with basic plates GÇô but the problem is arguably even greater here.
LetGÇÖs elaborate on both of these.
The complex damage modifier is currently equal to a complex shield extender in a 1v1 situation with the average assault variant rifle. This changes when you stack three of them due to their multiplicative effect (even with the stacking penalties), though. The reason I am comparing the damage modifier and the shield extender is because they are direct competitors for the slots. They use the same slots (high slots) and approximately the same quantities of resources (with shields taking a shade more PG and damage mods taking a little more CPU). This example holds true at both the standard levels and the prototype levels. Consider a basic Caldari frame with no core skills, but mysteriously has the ability to fit a single complex shield extender. Opposing that frame is an identical frame but with a complex damage modifier in place of the extender. They are both using a generic assault variant rifle GÇô weGÇÖll consider it element neutral for the purposes of this demonstration.
The base HP of a C-1 frame is 210 shields and 120 armour, for a total of 330 HP (the ratio of shield:armour doesnGÇÖt actually matter to an element neutral weapon). With the complex shield extender, that goes up to 402 HP. Both rifles have a base DPS of 430 (about average for an assault variant rifle in 1.7). The damage modded one has a DPS of 473. It will take the extender-fit frame 0.76 seconds to kill their opponent. It will take the damage mod fit frame 0.84 seconds to kill their opponent.
All other things being equal, the extender fit frame wins the fight. LetGÇÖs look at the proto level. Consider a ck.0 with four extenders vs a ck.0 with three extenders and a damage mod. The base DPS of the rifles has jumped to 470, due to the higher tier gear. The damage modded rifle now hits 517 DPS. The extender fit ck.0 has 553 shields and 150 armour, for a total of 703 HP. The damage mod fit ck.0 has 631 HP. It will take the extender-fit frame 1.34 seconds to kill their opponent. It will take the damage mod fit frame 1.36 seconds to kill their opponent.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4906
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Posted - 2014.03.07 02:27:00 -
[2] - Quote
Asha Starwind wrote:Sgt kirk and Arkena are the same person. Would've of never thought. its more like we're alter egos of each other.
He's the respectful, calm reserved side and I'm the *******, spontaneous opinionated side.
meanwhile cat merc is the ego that can't quite make it.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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