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SHANN da MAN
D3LTA FORC3
181
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Posted - 2014.03.06 18:49:00 -
[1] - Quote
CCP made their Proficiency Skill the wrong way. Instead of increasing the strongest damage type of the weapon, Proficiency should increase the weakest damage type.
Example : ScR Damage 120% Shield - 80% Armor Prof 5 increases Shield Damage : ScR Damage 135% Shield - 80% Armor
Prof 5 SHOULD increase Armor : ScR Damage 120% Shield - 95% Armor
To become Proficient in something is to overcome its weakness ... this should mean that Proficiency Skill would increase a weapons weaker Damage type to make the soldier more deadly.
As the Proficiency Skill exists in 1.8 there is really no reason to skill into it ... (in the example above) the shields will already be depleted very rapidly with the base Damage of 120% ... increasing the damage vs. shields will have little effect on the weapon's overall performance.
This leaves little to no reason for someone to Skill into a weapon's Proficiency, other than being required to be able to equip PROTO/Officer Weapons, as little to no benefit becomes of it.
If Proficiency Skill improved the weapon's WEAKER Damage type there would be incentive for people to skill as high as they could in a weapon's Proficiency, as it would greatly improve the weapon's overall performance.
nothing to see here ... move along
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SHANN da MAN
D3LTA FORC3 C0VEN
186
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Posted - 2014.03.07 17:04:00 -
[2] - Quote
Dingleburt Bangledack wrote:I can see what you mean, however if the proficiency skill increased damage to a weapon's weakness, damage profiles would no longer exist at all. Assuming Lvl 5 Proficiency: AR - 110% shield 105% armor ScR - 120% shield 95% armor RR - 105% shield 110% armor (I can't actually remember what damage profile for the RR is but this is close at the least) CR - 110% shield 110% armor ( ) With stats like that, why would we even need damage profiles? Better yet, why would anyone use anything but the Combat Rifle? If specialization were switched to a weapon's weaker damage type, it would be better if it were only 2% per level instead of 3% Making (at lvl 5 Prof):
AR - 110% Shield, 100% Armor ScR - 120% Shield, 90% Armor RR - 100% Shield, 110 % Armor CR - 105% Shield, 110% Armor
This would give players incentive to Skill into Proficiency, and still keep the weapons individual uniqueness.
You must also keep in mind that it takes 1.5 Million SP to Skill Proficiency to level 5. With the Proficiency Skill enhancing the weapon's already stronger Damage Type the SP investment isn't worth the benefit (and very few will waste their SP on it for no real improvement in weapon performance) ... But if the Proficiency Skill were to enhance the weaker Damage Type, players would readily invest their SP in it (the SP sink CCP desires) to have a noticeable improvement in their weapon's performance.
The point of my OP was not to suggest a straight swap, rather to point out that there is no incentive for players to invest so much SP for so little gain.
nothing to see here ... move along
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SHANN da MAN
D3LTA FORC3 C0VEN
187
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Posted - 2014.03.07 18:15:00 -
[3] - Quote
Alena Ventrallis wrote:Proficiency shouldn't increase damage directly, but increase the application of that damage.
AR could perhaps increase range. Rail rifle could decrease kick. Scrambler could decrease heat build up.
Something along those lines. Something that isn't a direct DPS increase, but makes the current DPS it has easier to apply. You've got the intent of my OP ... everyone else is stuck on my (simple, un-thought out) example of a direct swap.
The intent of my OP was to offer a suggestion of a change to make the Proficiency Skill worth spending 1.5 Million SP to Max Skill.
Anything to make a weapon more overall effective would be preferable to the current 1.8 Proficiency Skill.
nothing to see here ... move along
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SHANN da MAN
D3LTA FORC3 C0VEN
187
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Posted - 2014.03.07 18:22:00 -
[4] - Quote
calisk galern wrote:causes more damage....why wouldn't I get this skill? Only causes more damage to your weapon's most effective damage type.
This will not appreciably increase your weapon's overall performance.
Is this REALLY worth spending 1.5 Million SP to Skill up?
nothing to see here ... move along
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SHANN da MAN
D3LTA FORC3 C0VEN
188
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Posted - 2014.03.07 18:31:00 -
[5] - Quote
calisk galern wrote:SHANN da MAN wrote:calisk galern wrote:causes more damage....why wouldn't I get this skill? Causes only slightly more damage to your weapon's most effective damage type. This will not appreciably increase your weapon's overall performance. Is this REALLY worth spending 1.5 Million SP to Skill up? when you have 40 million sp you'd be surprised what you find worth spending sp on Well, you are the exception ... MOST players in this game have less than half the SP you do ... and spending a month's worth of SP on a marginally effective skill is probably out of their reach when there are so many more skills that produce a better effect per SP spent
nothing to see here ... move along
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