Kevall Longstride
DUST University Ivy League
1047
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Posted - 2014.03.06 21:04:00 -
[1] - Quote
Personally I'm delighted about the nerf to the Damage Modifiers. The jumps in damage output between meta levels have always been too large.
I've always said that I would've preferred if they were removed altogether and replaced with a damage type modifier (such as the ammo types in Eve. EM, Kinetic, Thermal & Explosive) but with the change to the proficiency skill as well as the nerf to damage output of the modifiers, I feel it's a good compromise.
It is however more than little concerning to me that the indirect nerf to AV wasn't noticed. Not by the CPM, it's not their job entirely for that sort of thing but for CCP to have not noticed and come up with a way of compensating for it internally before it came to the possible attention of the CPM. That to me is extremely troubling and indicates a woefully slipshod management of internal QA and play testing! I mean seriously, I feel that someone should hold their hand up on that at CCP and admit they royally screwed up on that one.
There should also be a very rapid response to how they are going to rectify it. Not doing so and hoping to fix it in 1.9 or even waiting till Fanfest 8 weeks away from now, just isn't acceptable. Tanks 514 will kill of your players enthusiasm long before that.
I also think that CCP should have nerfed the Rail Rifle by another 5 to 10% of its DPS. A near blanket nerf to all the rifles when the RR was OP at the old levels still makes it OP at the new levels.
As for the new weapons, I want to see how they play in the game before passing judgement. I'll be keeping a close eye on the Mag-sec however....
For the most part, while I listen to the concerns of players expressing dismay that their favourite toy is getting busted and i share some of them (the Gallente are getting boned again), I would prefer to see how they feel AFTER the patch comes out and compare it to how they felt about it before.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
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Kevall Longstride
DUST University Ivy League
1057
|
Posted - 2014.03.11 22:36:00 -
[2] - Quote
Judge Rhadamanthus wrote:I'm not on the list of candidates in this forum, but even so; but this seemed a good place to ask this question. You all mention vehicles and AV. Many complain about swarms. How much damage do swarms do now? and what change to damage would you make if any?
Of the top of my head I believe its 300 HP per missile.
As to any change other than a DPS buff, I don't like the tracking mechanic for them at all. I'd have them act like a javelin missile does in real life. Fly to a predetermined height then fast straight and true to their target. It would still give the opportunity for LAV HAV and Dropships use terrain and structure for cover but get rid of the wasteful and ridiculous notion of having missiles slamming into a slight hill or incline.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
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