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Judge Rhadamanthus
Amarr Templar One
1580
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Posted - 2014.03.11 22:22:00 -
[1] - Quote
I'm not on the list of candidates in this forum, but even so; but this seemed a good place to ask this question. You all mention vehicles and AV. Many complain about swarms. How much damage do swarms do now? and what change to damage would you make if any?
Everything Dropship youtube channel
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Judge Rhadamanthus
Amarr Templar One
1618
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Posted - 2014.03.14 00:01:00 -
[2] - Quote
We have to tread carefully here Fox. I pulled my last swarm video today from you tube after reading this thread so i can make the swarm issues and vehicle balance clearer, as there seems to be a real need for knowledge on this topic.
I'll repost the video tomorrow. But there seems to be almost no knowledge about swarms and the 55% efficiency against dropships and how this really makes balancing vehicles extremely tricky. There also seems to be some slight of hand going on when we get to armour after going through the shields. This detail makes many suggestions on swarm balance of no use if this is not considered.
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Judge Rhadamanthus
Amarr Templar One
1631
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Posted - 2014.03.14 11:42:00 -
[3] - Quote
Fox Gaden wrote:I was not aware of the 55% efficiency against dropships, although I can understand why a dropship might need some sort of additional protection against a weapons balanced to take out heavily armored Tanks.
I am not surprised Almost no-one I meet knows about it. Its actually 25%. 20% comes from the shields resistance to explosives...well ..maybe..his is where It gets a bit odd hence the video. Which I am still fixing. This was my point and why I made the video.
There is talk in this thread by people about balancing and talking about swarms but they use the word vehicle when they mean HAV or talk about damage when they should be looking at resistance and innates. Try making suggestions based on this confusing use of language and not mentioning the real areas where the issues lie could lead to errors.
Hence the video to try help people understand the nuance of the swarm and av balance issues.
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Judge Rhadamanthus
Amarr Templar One
1631
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Posted - 2014.03.14 11:46:00 -
[4] - Quote
Canari Elphus wrote:I cannot see the wording on that image Judge, even when I try to zoom in.
You are not supposed to be able to. Just look at the colours. When the 3D beige bars hits the lower axis, the dropship is dead. Each little back mark is a hit. I can produce all sorts of detail is needed, but I may be pushing the communities tolerance for charts limits with my videos as it is.
It was just a quick chart to show that that change from 220 to 250 makes a 22% or so TTK difference. Thats a big change.
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Judge Rhadamanthus
Amarr Templar One
1631
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Posted - 2014.03.14 11:54:00 -
[5] - Quote
Canari Elphus wrote:...... I just know, first hand...... I have hit a volley dead on and only saw about a 10% drop in shields.....
"I Just know" and "about" are terms we do not, and must not, use when talking balance.
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Judge Rhadamanthus
Amarr Templar One
1635
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Posted - 2014.03.17 18:31:00 -
[6] - Quote
Jaysyn Larrisen wrote:
Proto swarms vs militia rail tank...hmmm
I have a chart for that. This is the chart. The beige bar is the vehicle. IT starts at full health. The vertical axis is remaining health. The bottom axis is hits to kill. This is modeld on them taking a few hits, hiding for 15 seconds then taking a few more and so on.
This image is from my next video about how broken swarms are. Its a monster of analysis. If you like charts it WILL be the video for you.
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Judge Rhadamanthus
Amarr Templar One
1690
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Posted - 2014.03.20 22:50:00 -
[7] - Quote
Since you are here IWS. I re-posted my updated swarm video. I cannot tell if the damage against shields and armour being the same is a bug or by design. Perhaps you know or at least can clarity with the devs.
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Judge Rhadamanthus
Amarr Templar One
1690
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Posted - 2014.03.20 23:10:00 -
[8] - Quote
Iron Wolf Saber wrote: CCP watches your videos intently so all I can do is bridge the feedback back once I sitdown with devs responsible to get to the bottom of what's going on.
That's good. Thanks. My main concern regarding clarity is so that I might take corrective steps if I have made a mistake that might agitate the community. We don't want me running round screaming that the sky is falling if it 's just that I forgot to carry the 2.
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