|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Iron Wolf Saber
Den of Swords
13260
|
Posted - 2014.03.06 19:57:00 -
[1] - Quote
I'll try to make this NDA friendly as possible.
One should note there is are a few goals with having a comfortable TTK.
One of which is being to bring meta back into the game. Making skill levels, modules, damage vs shields and armor, and how a players handle themselves in the game matter a bit more.
Unfortunately the indirect AV nerf blindsided the CPM mostly and despite the information being floated publically around without details AVers never fully protested enough to get most of our attention on this specific angle. This doesn't change the fact the CPM has known AV weapons were a bit under par and had been asking for a buff for their capabilities for a long while. With the advent of changes the damage mod nerf is now going to be another log in that fire at least in future conversations. There is however another conversation in the works relating to balance that the CPM will be pressing harder on that is more subjectively important than every balance issue ever combined. If that conversation comes through it should alleviate many of the balancing strifes.
The new weapons seem nice but despite having early preview it is still something that would almost requires hands on time to get a feel for and see how well they perform before we can fully comment on them.
Right now I do see quite a bit of the forum flack as noise as players are horrible at hiding their ambitions and most don't like the idea their toy is getting broken; other noise is generated by speculation. However one must continue to keep track of such noise for valid concerns such as the AV indirect nerf mentioned.
Hopefully the game will continue to move forward in addressing these issues as they come up. Balance may be never ending but hopefully we can make it less painful.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
13580
|
Posted - 2014.03.20 22:44:00 -
[2] - Quote
One of the reasons why there are multiple missiles variances between levels it to probably help pilots determine what is getting shot at them. Proto, Avd, or Basic.
Probably.
If there is then I wished that all other weapons follow similar format. More proto it is the more evil the color.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
13580
|
Posted - 2014.03.20 22:56:00 -
[3] - Quote
Judge Rhadamanthus wrote:Since you are here IWS. I re-posted my updated swarm video. I cannot tell if the damage against shields and armour being the same is a bug or by design. Perhaps you know or at least can clarity with the devs.
CCP watches your videos intently so all I can do is bridge the feedback back once I sitdown with devs responsible to get to the bottom of what's going on.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Iron Wolf Saber
Den of Swords
13580
|
Posted - 2014.03.20 23:13:00 -
[4] - Quote
Judge Rhadamanthus wrote:Iron Wolf Saber wrote: CCP watches your videos intently so all I can do is bridge the feedback back once I sitdown with devs responsible to get to the bottom of what's going on.
That's good. Thanks. My main concern regarding clarity is so that I might take corrective steps if I have made a mistake that might agitate the community. We don't want me running round screaming that the sky is falling if it 's just that I forgot to carry the 2.
Indeed but the plain examples alone are enough to get them looking.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
|
|
|