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Fox Gaden
Immortal Guides
2778
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Posted - 2014.03.07 15:33:00 -
[1] - Quote
I had been optimistically anticipating a 12% (or there about) damage buff to Swarm Launchers as the 30% nerf in 1.7 had clearly gone too far.
Instead Swarm Launchers are getting a 5% to 12% damage nerf due to Damage Mod changes.
Swarm Launchers are getting a second Nerf to shield damage from changes to the Proficiency skill.
If Swarm Launchers were giving a 12% damage buff now, it would still be a Net Nerf.
We should also note that the Forge Gun which was generally considered to be balanced in 1.7 is also being nerfed by the Damage Mod and Proficiency changes.
Tank Spam made 1.7 the most frustrating patch since the Open Bata, but there was always the assumption that changes would be made to the V/AV balance in 1.8 to at least reduce the problem. How could CCP possibly drop the ball on this?
Since Swarm Launchers canGÇÖt target infantry, changes to the Swarm Launcher would not effect the TTK. Is there any chance that CCP can slip a Damage buff for the Swarm Launcher in at the last minute to mitigate the issue somewhat? A 5% buff to Forge Gun direct damage would be helpful as well.
And finally the AV grenade. If CCP reduced AV grenades from 3 to 2 and does not give them a damage buff when they were already considered under powered...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2793
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Posted - 2014.03.13 23:42:00 -
[2] - Quote
Judge Rhadamanthus wrote:I'm not on the list of candidates in this forum, but even so; but this seemed a good place to ask this question. You all mention vehicles and AV. Many complain about swarms. How much damage do swarms do now? and what change to damage would you make if any? In 1.6 Swarms did 330 damage per missile. Range was 400m. Standard 4x330 = 1320 Advanced 5x330 = 1650 Proto+ 6x330 = 1980
In 1.7 swarms do 220 damage per missile. (a nerf of 33%) Range is 175m. Standard 4x220 = 880 Advanced 5x220 = 1100 Proto+ 6x220 = 1320 (Same as the free starter fit swarm in 1.6)
I was asking for a 12% buff to damage and range. So I wanted 250 damage per missile and 200m range. Standard 4x330 = 1000 Advanced 5x330 = 1250 Proto+ 6x330 = 1500
If this 12% buff was applied now it would mean that a 3 Damage mod AV fit would do the same damage in 1.8 as a no Damage mod fit does now in 1.7.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2793
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Posted - 2014.03.13 23:49:00 -
[3] - Quote
Jaysyn Larrisen wrote:Judge Rhadamanthus wrote:I'm not on the list of candidates in this forum, but even so; but this seemed a good place to ask this question. You all mention vehicles and AV. Many complain about swarms. How much damage do swarms do now? and what change to damage would you make if any? As noted above, the raw damage is probably fine. Missile flight time and lock-on range probably need to be increased a fair touch to even things up as a baseline. I do have a thought that you could perhaps create an Anti-air swarm variant that his longer lock on time but significantly increased range; again faster missile flight time is required. Other variants could be a very short range, higher damage model to change things up. Additionally, having something that can effectively engage a shield tanked vehicle is pretty key as well...but that might be a bridge too far at the moment. To be clear, I'm in favor of minor touches and adjustments...even if it takes a patch or two to get this right. I like the idea of a long range/lower damage anti air variant, and a short range/high damage anti/armor variant.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2793
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Posted - 2014.03.14 00:32:00 -
[4] - Quote
I was not aware of the 55% efficiency against dropships, although I can understand why a dropship might need some sort of additional protection against a weapons balanced to take out heavily armored Tanks.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2795
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Posted - 2014.03.17 18:16:00 -
[5] - Quote
Well, hopefully CCP will do something about the AV balance in the next patch after 1.8. In preparation for that debate I have created a Tank alt, so I can gain some experience and perspective on the other side of the argument.
I thought I was completely horrible at tanking, from trying the default Sica fit with no skills, but once I trained Large Rail Turret to 5, I was no longer horrible. That turret rotation speed bonus makes all the difference in the world. It sort of shoots down the argument that Melita tanks are an AV choice available to anyone. Without full turret skills, anyone in a militia tank is a sitting duck against other tanks.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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