Cross Atu
OSG Planetary Operations Covert Intervention
1968
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Posted - 2014.03.06 21:11:00 -
[1] - Quote
One method to help with the razor thin balance mentioned above, and weapon diversity in general, would be to push the PLC deeper into the shield damage range. It would allow for more possible AV effect while not creating a total OHK vs HAVs situation. Also if most of the dps output is classified as splash (regardless of the radius) that will keep them from being OHK against fully spec'ed heavies under the new build due to the upcoming damage reduction skills in 1.8.
Having it be OHK vis infantry, considering the charge mechanic on them, seems fine with the exception of heavy frames. The heavy is slower etc and having a guaranteed OHK on them would, in my view, pull this weapon a bit too much towards anti-infantry use rather than it's proper place as an AV option.
0.02 ISK Cross
SupportSP Rollover & an improved Recruting System
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Cross Atu
OSG Planetary Operations Covert Intervention
1978
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Posted - 2014.03.07 14:19:00 -
[2] - Quote
Dustbunny Durrr wrote:Cross Atu wrote:One method to help with the razor thin balance mentioned above, and weapon diversity in general, would be to push the PLC deeper into the shield damage range. It would allow for more possible AV effect while not creating a total OHK vs HAVs situation. Also if most of the dps output is classified as splash (regardless of the radius) that will keep them from being OHK against fully spec'ed heavies under the new build due to the upcoming damage reduction skills in 1.8.
Having it be OHK vis infantry, considering the charge mechanic on them, seems fine with the exception of heavy frames. The heavy is slower etc and having a guaranteed OHK on them would, in my view, pull this weapon a bit too much towards anti-infantry use rather than it's proper place as an AV option.
0.02 ISK Cross I agree that a well tanked Sentinel should be able to survive one shot from a PLC (not other suits tho), however splash damage makes this weapon anti-infantry, not anti vehicle. Vehicles are larger and easier to hit directly than infantry, which is what we should aim for. If you give this a decent radius and good splash damage, you'll just have PLCs taking out scouts left and right.
I'm speaking of the coding classification splash not actually making is a AoE weapon per se. The reason for designating the shot, or a high portion of it, as "splash" is due to the new Heavy skills coming with 1.8 which will give a 25% reduction to incoming splash damage, thus making it easier to attain a useful balance which doesn't OHK heavy frames.
So, when I say "splash" I'm not actually suggesting making the PLC into an AoE based weapon, which I know is kind of unclear/counter intuitive based on the verbiage. I should have clarified in my first post.
Cheers, Cross
SupportSP Rollover & an improved Recruting System
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