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Hagintora
Chatelain Rapid Response Gallente Federation
283
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Posted - 2014.03.06 14:48:00 -
[1] - Quote
I made this suggestion on another thread, but I'll put it here too.
Switch the High/Low slot count of the Logi's and Assaults, and change PG/CPU accordingly. This would keep Logi's combat effective without having them outshine the Assaults. This would also allow Assaults to be more versatile with their fittings, allowing them to tank more if they so choose, or allowing them to utilize other mods without having to sacrifice their survivablity.
I think that this should also be combined with option number 2, by allowing them to carry one more grenade.
As a sidenote: How's that movement/agility chart coming? I'm really looking forward to applying it on my Speed thread. |
Hagintora
Chatelain Rapid Response Gallente Federation
284
|
Posted - 2014.03.06 15:01:00 -
[2] - Quote
Mortedeamor wrote:oh so nerf the logi more ? no
ccp is making assault logi changes in 1.8 just wait a few weeks dude
I think the intent should be (and I hope CCP has the same idea) to keep Logi's combat effective without having them outshine the Assault Suits when it comes to, y'know, assaulting. |
Hagintora
Chatelain Rapid Response Gallente Federation
285
|
Posted - 2014.03.06 16:31:00 -
[3] - Quote
Buster Friently wrote:Hagintora wrote:I made this suggestion on another thread, but I'll put it here too.
Switch the High/Low slot count of the Logi's and Assaults, and change PG/CPU accordingly. This would keep Logi's combat effective without having them outshine the Assaults. This would also allow Assaults to be more versatile with their fittings, allowing them to tank more if they so choose, or allowing them to utilize other mods without having to sacrifice their survivablity.
I think that this should also be combined with option number 2, by allowing them to carry one more grenade.
As a sidenote: How's that movement/agility chart coming? I'm really looking forward to applying it on my Speed thread. Sure, just as soon as there's a real logistics role in Dust. Until then, this just sounds like "Waah, Assault isn't better than everything else, please balance it so that it is."
Well Logi's will still keep their equipment slots, which is kind of their role isn't it? What would you consider to be a "real logistics role"? Assaults haven't been better at anything for a long time, while Logi's continue to dominate (player count wise).
Why is it a bad thing if Assault Suits have more High/Low Slots than Logi's? Why do Logi's need those slots more than Assaults? Would it better if Assaults lost their equipment slot?
God I'm tired so I'm gonna stop the rambling here, but I just don't see how changing the slot layout is going to be anything but beneficial to both roles. |
Hagintora
Chatelain Rapid Response Gallente Federation
285
|
Posted - 2014.03.06 17:23:00 -
[4] - Quote
@Buster Friently:
Your examples are exactly what I'm talking about. By switching layouts, and removing the Assaults equipment slot, you automatically define both roles. Assaults will be highly versatile, and quickly adaptable to changing battle conditions, but dependant on Logi's for reps and ammo, not to mention scans. Logi's lose a little bit of their adaptability, but will still maintain their combat effectiveness.
The more people you have choose Assault, the greater the need will be for Logi's. It's a win/win. |
Hagintora
Chatelain Rapid Response Gallente Federation
287
|
Posted - 2014.03.07 03:28:00 -
[5] - Quote
Buster Friently wrote:Hagintora wrote:@Buster Friently:
Your examples are exactly what I'm talking about. By switching layouts, and removing the Assaults equipment slot, you automatically define both roles. Assaults will be highly versatile, and quickly adaptable to changing battle conditions, but dependant on Logi's for reps and ammo, not to mention scans. Logi's lose a little bit of their adaptability, but will still maintain their combat effectiveness.
The more people you have choose Assault, the greater the need will be for Logi's. It's a win/win. For this to work you'd also have to: Cut the ammunition capacity for rifles/AR/smgs etc to less than half what they are now. Remove most of the supply depots, or allow supply depots to only supply equipment rather than ammunition Reduce shield/armor tanking overall to make Logi's needed during a firefight Add remote armor repping Reduce Assaults ability to scan. Then there might actually be a Logi role.
1. Less than half I feel is a knee jerk reaction, although I agree that ammo should be reduced.
2. Why? Again, I feel this is a knee jerk reaction. With the ammo reduction above, Logi's will be needed to keep teammates on the front line, removing the Supply Depots would be an unnecessary double nerf to everyone.
3. Logi's are needed in firefights right now, or have you not noticed the TTK?
4. I'm not sure what you mean here. Currently we have two armor reppers in the game; Triage Hives and the Rep Tool. Maybe what you're talking about is the Gallente Racial variant? If so I agree, as I would like racial parity for all equipment.
5. Again, why? The passive scan on non-Scouts is already pretty low, and I've already suggested removing the equipment slot for Assaults, making them dependant on Logi's/Scouts for enemy intel, and on Logi's specifically for reps and ammo. |
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