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Buster Friently
Rosen Association
1912
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Posted - 2014.03.06 16:00:00 -
[1] - Quote
Hagintora wrote:I made this suggestion on another thread, but I'll put it here too.
Switch the High/Low slot count of the Logi's and Assaults, and change PG/CPU accordingly. This would keep Logi's combat effective without having them outshine the Assaults. This would also allow Assaults to be more versatile with their fittings, allowing them to tank more if they so choose, or allowing them to utilize other mods without having to sacrifice their survivablity.
I think that this should also be combined with option number 2, by allowing them to carry one more grenade.
As a sidenote: How's that movement/agility chart coming? I'm really looking forward to applying it on my Speed thread.
Sure, just as soon as there's a real logistics role in Dust.
Until then, this just sounds like "Waah, Assault isn't better than everything else, please balance it so that it is."
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Buster Friently
Rosen Association
1912
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Posted - 2014.03.06 16:39:00 -
[2] - Quote
Hagintora wrote:Buster Friently wrote:Hagintora wrote:I made this suggestion on another thread, but I'll put it here too.
Switch the High/Low slot count of the Logi's and Assaults, and change PG/CPU accordingly. This would keep Logi's combat effective without having them outshine the Assaults. This would also allow Assaults to be more versatile with their fittings, allowing them to tank more if they so choose, or allowing them to utilize other mods without having to sacrifice their survivablity.
I think that this should also be combined with option number 2, by allowing them to carry one more grenade.
As a sidenote: How's that movement/agility chart coming? I'm really looking forward to applying it on my Speed thread. Sure, just as soon as there's a real logistics role in Dust. Until then, this just sounds like "Waah, Assault isn't better than everything else, please balance it so that it is." Well Logi's will still keep their equipment slots, which is kind of their role isn't it? What would you consider to be a "real logistics role"? Assaults haven't been better at anything for a long time, while Logi's continue to dominate (player count wise). Why is it a bad thing if Assault Suits have more High/Low Slots than Logi's? Why do Logi's need those slots more than Assaults? Would it better if Assaults lost their equipment slot? God I'm tired so I'm gonna stop the rambling here, but I just don't see how changing the slot layout is going to be anything but beneficial to both roles.
See, that's the problem. NO, equipment slots isn't a role.
There's only one role in Dust right now, and it's pure combat. That's because there is nothing else to do. So, all of the suits in Dust are basically combat suits with slightly different flavors. This is why the arguments about "assault should be better at combat than logistics" really just boils down to "assaults should be better" because there really are no other roles.
For an example of what a real role might mean, see:
https://wiki.eveonline.com/en/wiki/Item_Database:Ships:Cruisers:Advanced_Cruisers:Logistics
or:
https://wiki.eveonline.com/en/wiki/Logistics_piloting
For examples.
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Buster Friently
Rosen Association
1917
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Posted - 2014.03.06 18:10:00 -
[3] - Quote
Hagintora wrote:@Buster Friently:
Your examples are exactly what I'm talking about. By switching layouts, and removing the Assaults equipment slot, you automatically define both roles. Assaults will be highly versatile, and quickly adaptable to changing battle conditions, but dependant on Logi's for reps and ammo, not to mention scans. Logi's lose a little bit of their adaptability, but will still maintain their combat effectiveness.
The more people you have choose Assault, the greater the need will be for Logi's. It's a win/win.
For this to work you'd also have to:
Cut the ammunition capacity for rifles/AR/smgs etc to less than half what they are now. Remove most of the supply depots, or allow supply depots to only supply equipment rather than ammunition Reduce shield/armor tanking overall to make Logi's needed during a firefight Add remote armor repping Reduce Assaults ability to scan.
Then there might actually be a Logi role.
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