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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 14:01:00 -
[1] - Quote
Wouln't it be better to put all extenders on a ADV suit? the regen's fast enough anyways, and you could 1v1 people better 3 highs at std and adv |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 14:04:00 -
[2] - Quote
Floyd20 Azizora wrote:you'll need precision enhancers if you plan on detecting other scouts with any damping modules that wasn't my question......... |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 14:06:00 -
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Korvin Lomont wrote:ads alt wrote:Wouln't it be better to put all extenders on a ADV suit? the regen's fast enough anyways, and you could 1v1 people better 3 highs at std and adv This depends on your playstyle, but I would recommend to think about one complex precision enhancer + 2 shield extenders once you get lvl 5 in Cal scouts. my question is for caldari assault scout, why fit an energizer over hp |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 14:07:00 -
[4] - Quote
DTOracle wrote:ads alt wrote:Wouln't it be better to put all extenders on a ADV suit? the regen's fast enough anyways, and you could 1v1 people better 3 highs at std and adv Cal scout is going to be a scout hunter. I'd recommend precision enhancers. AGAIN, not my question, im using it as assault or cloaked |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 14:08:00 -
[5] - Quote
Floyd20 Azizora wrote:ads alt wrote:Korvin Lomont wrote:ads alt wrote:Wouln't it be better to put all extenders on a ADV suit? the regen's fast enough anyways, and you could 1v1 people better 3 highs at std and adv This depends on your playstyle, but I would recommend to think about one complex precision enhancer + 2 shield extenders once you get lvl 5 in Cal scouts. my question is for caldari assault scout, why fit an energizer over hp i would say personal taste on that one how would you take advantage of regen with an energizer in a 1v1? or multiple people |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 14:15:00 -
[6] - Quote
Floyd20 Azizora wrote:if you can kill them fast enough, you will be able to reenter the fight every 8 seconds i think with a recharger(i would avoid energizers if you are making an assault scout, cant afford the hp, plus you have the best regen anywhere) for a cloaked scout, energizer or all extenders? and why |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 14:18:00 -
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Bendtner92 wrote:I'm assuming this is about what I said in that other thread.
Your question is about the Advanced Caldari Scout, where it might be better to use three Extenders if you can fit them.
On a Proto Caldari Scout I would rather use an Energizer than a fourth Extender for two reasons:
1. An Energizer means you'll be back at full shields in several less seconds than without and you should be able to win firefights with three Extenders.
2. Four Extenders means you'll have to gimp the rest of your fit because of the PG usage whereas an Energizer is much easier to fit along with three Extenders. i think i figured it out
shoot guy with shotgun or magsec, if shot enough, run, come back in a few seconds, wreck him. |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 14:26:00 -
[8] - Quote
caldari get range boost, no enhancer as assault its called strafing, and shotguns |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 14:37:00 -
[9] - Quote
Ivan Avogadro wrote:your OP question was ridiculous on it's face, that's why people keep answering in ways you don't like. "Wouln't it be better..." Better than what exactly? What are you trying to do? Make a better scout? No, putting all extenders on will not make you a better scout. It will make you a fast weak assault. Cal Assault Pro
- Shield = 210
- Armor = 120
- High = 4
- Low = 3
- Shield Recharge = 30
- Precision = 50
- Profile = 50
- Range = 10
Cal Scout Pro
- Shield = 130
- Armor = 70
- High = 4
- Low = 2
- Shield Recharge = 50
- Precision = 45
- Profile = 35
- Range = 20
So, just looking at EHP, you start with 130 EHP less than the Assault version. Once you have Shield and Armor core up, because they are percentage based, Scout has 160 EHP less than the Assault. With an extra low slot, the Assault can fit a Shield Regulator on the same build and get faster shield recharge. So you always have less tank with the same modules. What is the advantage? Well, you can see Assault suits on TACNET. But Assault suits can already do that. You get a bonus to vision, so at lvl 5 you can see Scouts who don't dampen. You can also see 15m further (basically nothing without range boost, but it is something.) You also get fitting reduction on cloaks. And you are a little quicker, but as a career scout let me tell you: 5.4m/s instead of 5m/s will not help you outrun any rifle at range. To properly "speed tank" you need to see the other guy first and take advantage of surprise tactics. Since you won't be using mods to help you see better and further, you'll be missing a lot. Meanwhile the assault Cal suit gets bonus to reload on rail weapons and 25% reduction to fitting cost on all light weapons. So he can use PRO weapons more easily, use rail rifles with better effect, while having more shield and armor. The reason everyone is telling you to run with Range Extenders and Precision Enhancers is because those are the natural skills of the Cal Scout. You want to Maximize the skills of the suit in order to achieve a bonus that no other suit has. Tanking the scout suit completely wastes the natural benefit (anyone else can replicate your low level precision with 1 mod). But what you get in return is a suit that doesn't even have as much health as the suit you are trying to copy. http://www.protofits.com/fittings/index/0/310 Like that lol |
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DROID EXILES General Tso's Alliance
66
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Posted - 2014.03.06 14:49:00 -
[10] - Quote
DEZKA DIABLO wrote:I wouldn't assault with it ur gonna get smoked, use a gallente.
Here's why :
TWO LOW SLOTS! Bad unless yours scout, sure you could armor it, you would have a fast regen an a cloak, but CRAP CPU pg once youtry to fit it with a cloak an proto weapons an shields.
If your cloaking, heed the advice an be sneaky, run :
Cloak Comp percision Comp range Shield reg Shield energizer Shields K17 nano hives or compact Flux Scp Magsec
You will see everyone and your shields will return befor you panic http://www.protofits.com/fittings/index/1/310 |
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DROID EXILES General Tso's Alliance
66
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Posted - 2014.03.06 14:55:00 -
[11] - Quote
Ivan Avogadro wrote:ads alt wrote:Ivan Avogadro wrote:your OP question was ridiculous on it's face, that's why people keep answering in ways you don't like. "Wouln't it be better..." Better than what exactly? What are you trying to do? Make a better scout? No, putting all extenders on will not make you a better scout. It will make you a fast weak assault. Cal Assault Pro
- Shield = 210
- Armor = 120
- High = 4
- Low = 3
- Shield Recharge = 30
- Precision = 50
- Profile = 50
- Range = 10
Cal Scout Pro
- Shield = 130
- Armor = 70
- High = 4
- Low = 2
- Shield Recharge = 50
- Precision = 45
- Profile = 35
- Range = 20
So, just looking at EHP, you start with 130 EHP less than the Assault version. Once you have Shield and Armor core up, because they are percentage based, Scout has 160 EHP less than the Assault. With an extra low slot, the Assault can fit a Shield Regulator on the same build and get faster shield recharge. So you always have less tank with the same modules. What is the advantage? Well, you can see Assault suits on TACNET. But Assault suits can already do that. You get a bonus to vision, so at lvl 5 you can see Scouts who don't dampen. You can also see 15m further (basically nothing without range boost, but it is something.) You also get fitting reduction on cloaks. And you are a little quicker, but as a career scout let me tell you: 5.4m/s instead of 5m/s will not help you outrun any rifle at range. To properly "speed tank" you need to see the other guy first and take advantage of surprise tactics. Since you won't be using mods to help you see better and further, you'll be missing a lot. Meanwhile the assault Cal suit gets bonus to reload on rail weapons and 25% reduction to fitting cost on all light weapons. So he can use PRO weapons more easily, use rail rifles with better effect, while having more shield and armor. The reason everyone is telling you to run with Range Extenders and Precision Enhancers is because those are the natural skills of the Cal Scout. You want to Maximize the skills of the suit in order to achieve a bonus that no other suit has. Tanking the scout suit completely wastes the natural benefit (anyone else can replicate your low level precision with 1 mod). But what you get in return is a suit that doesn't even have as much health as the suit you are trying to copy. http://www.protofits.com/fittings/index/0/310Like that lol 21 less shield than my current call assau,t 1) that link doesn't lead to anything 2) I have no idea what you are comparing. I compared the 1.8 Pro Cal Scout to the 1.8 Pro Cal Assault. You are comparing a suit that doesn't exist to "the suit I currently use" both at undefined levels and with undefined mod layouts. How do I know you aren't using all damage mods on your "current build" and that's why your assault suit has pitiful shield? Go ahead and shield tank a Cal Scout with 4 shield mods. Nobody with any scout experience will tell you that's a good idea. You will engage assaults who have more health than you, use less mods to do it, and have more fitting leftover. Just 1 v 1, an assault that you don't surprise with overwhelming force will kill you. Cloaks will not give you a free shot since CCP has said you can't fire without dropping the cloak first. And I am still at a loss for the point of your build. "To be better" is basically all you said. http://www.protofits.com/fittings/index/1/310 Recheck it In my 175 shield min scout I can 1v1 people so.......and my proto fit has an energizer |
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DROID EXILES General Tso's Alliance
66
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Posted - 2014.03.06 15:13:00 -
[12] - Quote
DTOracle wrote:ads alt wrote:DTOracle wrote:ads alt wrote:Wouln't it be better to put all extenders on a ADV suit? the regen's fast enough anyways, and you could 1v1 people better 3 highs at std and adv Cal scout is going to be a scout hunter. I'd recommend precision enhancers. AGAIN, not my question, im using it as assault or cloaked I did answer your question. All extenders? NO. You will already have decent base shields, & knowing where your enemy(all of them) is far more potent than shield tanking. There will likely be ALOT more scouts running around. But go ahead & not heed my advice. Scout suits are not for tanking. But im fitting one fit to 1v1 Another fit will have a precision enhancer and range amp Another fit will have differwnt weapons (proto cloak proto knive) My proto fit will have 3 extenders and an energizer |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 15:38:00 -
[13] - Quote
Bump, I want opinions on an assault cal scout No ewar Maybe idk |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 16:07:00 -
[14] - Quote
ads alt wrote:Bump, I want opinions on an assault cal scout No ewar Maybe idk Also want to know how to fit a good scout and how to use it (I think I know how, just need to be sure) |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 16:16:00 -
[15] - Quote
Magnus the Wolf wrote:Everyone has been telling you how to fit a scout. Trying to make it an assault suit is ridiculous and while you'll have some good pubs you will never do well in PC when others of skill are running far superior assault suits. This is why people that try to go scout in 1.8 for the wrong reasons will immediately start crying for buffs or respecs as they are trying to use a paper suit to go toe to toe with iron. I've been a scout since closed beta and I can tell you that to be a successful scout you will be living in Skirmish and be relying on the following: 1) Speed 2) Situational Awareness (EWAR) for flanking and choosing your battles (*most important) 3) Hacking 4) High Alpha Damage 5) Ambush tactics using high alpha (REs, Shotguns or NKs) Without those above you will hate your life. DO NOT choose a scout to run it like a assault suit. If you're going to ignore all the advantages you get for the above strategies then do yourself a favor and proto out an assault suit. Good luck regardless. On my 175 shield min scout I do just fine, I know when to fight, and cloak yo The base scan range after skills is enough for me
Shotgun Magsec for assault
Shotgun Bolt pistol for alpha |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 16:18:00 -
[16] - Quote
Turn on sharing |
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DROID EXILES General Tso's Alliance
68
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Posted - 2014.03.06 16:26:00 -
[17] - Quote
Magnus the Wolf wrote:Everyone has been telling you how to fit a scout. Trying to make it an assault suit is ridiculous and while you'll have some good pubs you will never do well in PC when others of skill are running far superior assault suits. This is why people that try to go scout in 1.8 for the wrong reasons will immediately start crying for buffs or respecs as they are trying to use a paper suit to go toe to toe with iron. I've been a scout since closed beta and I can tell you that to be a successful scout you will be living in Skirmish and be relying on the following: 1) Speed 2) Situational Awareness (EWAR) for flanking and choosing your battles (*most important) 3) Hacking 4) High Alpha Damage 5) Ambush tactics using high alpha (REs, Shotguns or NKs) Without those above you will hate your life. DO NOT choose a scout to run it like a assault suit. If you're going to ignore all the advantages you get for the above strategies then do yourself a favor and proto out an assault suit. Good luck regardless. Hows this, not scout hunting as you need more than 1 enhancer, maybe on proto
Scout c1 series Adv shotgun Adv bolt pistol 3 extenders Cloak Range amp Profile damp |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.06 16:35:00 -
[18] - Quote
My speed will kill you Enjoy my knives or bolts to the head
Ps Passive scan you |
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